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@ -210,7 +210,7 @@ class CItemBattery : public CItem
@@ -210,7 +210,7 @@ class CItemBattery : public CItem
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void Precache( void ) |
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{ |
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PRECACHE_MODEL( "models/w_battery.mdl" ); |
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PRECACHE_SOUND( "items/gunpickup2.wav" ); |
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PRECACHE_SOUND( "items/smallmedkit1.wav" ); |
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} |
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BOOL MyTouch( CBasePlayer *pPlayer ) |
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{ |
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@ -228,7 +228,7 @@ class CItemBattery : public CItem
@@ -228,7 +228,7 @@ class CItemBattery : public CItem
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pPlayer->pev->armorvalue += gSkillData.batteryCapacity; |
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pPlayer->pev->armorvalue = min( pPlayer->pev->armorvalue, MAX_NORMAL_BATTERY ); |
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EMIT_SOUND( pPlayer->edict(), CHAN_ITEM, "items/gunpickup2.wav", 1, ATTN_NORM ); |
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EMIT_SOUND( pPlayer->edict(), CHAN_ITEM, "items/smallmedkit1.wav", 1, ATTN_NORM ); |
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MESSAGE_BEGIN( MSG_ONE, gmsgItemPickup, NULL, pPlayer->pev ); |
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WRITE_STRING( STRING( pev->classname ) ); |
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