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@ -23,6 +23,7 @@ |
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#define DAMAGE_FOR_FALL_SPEED (float) 100 / ( PLAYER_FATAL_FALL_SPEED - PLAYER_MAX_SAFE_FALL_SPEED )// damage per unit per second.
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#define DAMAGE_FOR_FALL_SPEED (float) 100 / ( PLAYER_FATAL_FALL_SPEED - PLAYER_MAX_SAFE_FALL_SPEED )// damage per unit per second.
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#define PLAYER_MIN_BOUNCE_SPEED 200 |
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#define PLAYER_MIN_BOUNCE_SPEED 200 |
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#define PLAYER_FALL_PUNCH_THRESHHOLD (float)350 // won't punch player's screen/make scrape noise unless player falling at least this fast.
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#define PLAYER_FALL_PUNCH_THRESHHOLD (float)350 // won't punch player's screen/make scrape noise unless player falling at least this fast.
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#define PLAYER_MAX_SPEED 200 |
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//
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//
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// Player PHYSICS FLAGS bits
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// Player PHYSICS FLAGS bits
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