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@ -205,11 +205,21 @@ class CItemBattery : public CItem
@@ -205,11 +205,21 @@ class CItemBattery : public CItem
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void Spawn( void ) |
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{ |
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Precache(); |
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if( FClassnameIs( pev, "item_helmet" ) ) |
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SET_MODEL( ENT( pev ), "models/w_helmet.mdl" ); |
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else if( FClassnameIs( pev, "item_armor" ) ) |
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SET_MODEL( ENT( pev ), "models/w_armor.mdl" ); |
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else |
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SET_MODEL( ENT( pev ), "models/w_battery.mdl" ); |
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CItem::Spawn(); |
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} |
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void Precache( void ) |
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{ |
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if( FClassnameIs( pev, "item_helmet" ) ) |
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PRECACHE_MODEL( "models/w_helmet.mdl" ); |
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else if( FClassnameIs( pev, "item_armor" ) ) |
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PRECACHE_MODEL( "models/w_armor.mdl" ); |
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else |
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PRECACHE_MODEL( "models/w_battery.mdl" ); |
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PRECACHE_SOUND( "items/gunpickup2.wav" ); |
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} |
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@ -226,6 +236,9 @@ class CItemBattery : public CItem
@@ -226,6 +236,9 @@ class CItemBattery : public CItem
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int pct; |
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char szcharge[64]; |
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if( FClassnameIs( pev, "item_armor" ) ) |
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pPlayer->pev->armorvalue += gSkillData.batteryCapacity * 1.5; |
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else |
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pPlayer->pev->armorvalue += gSkillData.batteryCapacity; |
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pPlayer->pev->armorvalue = Q_min( pPlayer->pev->armorvalue, MAX_NORMAL_BATTERY ); |
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@ -252,7 +265,9 @@ class CItemBattery : public CItem
@@ -252,7 +265,9 @@ class CItemBattery : public CItem
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} |
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}; |
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LINK_ENTITY_TO_CLASS( item_armor, CItemBattery ) |
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LINK_ENTITY_TO_CLASS( item_battery, CItemBattery ) |
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LINK_ENTITY_TO_CLASS( item_helmet, CItemBattery ) |
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class CItemAntidote : public CItem |
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{ |
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