@ -425,11 +425,11 @@ void WeaponsResource::SelectSlot( int iSlot, int fAdvance, int iDirection )
@@ -425,11 +425,11 @@ void WeaponsResource::SelectSlot( int iSlot, int fAdvance, int iDirection )
if ( gHUD . m_fPlayerDead | | gHUD . m_iHideHUDDisplay & ( HIDEHUD_WEAPONS | HIDEHUD_ALL ) )
return ;
if ( ! ( gHUD . m_iWeaponBits & ( 1 < < ( WEAPON_SUIT ) ) ) )
/*if ( !( gHUD.m_iWeaponBits & ( 1 << ( WEAPON_SUIT ) ) ) )
return ;
if ( ! ( gHUD . m_iWeaponBits & ~ ( 1 < < ( WEAPON_SUIT ) ) ) )
return ;
return ; */
WEAPON * p = NULL ;
bool fastSwitch = CVAR_GET_FLOAT ( " hud_fastswitch " ) ! = 0 ;
@ -833,8 +833,8 @@ int CHudAmmo::Draw( float flTime )
@@ -833,8 +833,8 @@ int CHudAmmo::Draw( float flTime )
int a , x , y , r , g , b ;
int AmmoWidth ;
if ( ! ( gHUD . m_iWeaponBits & ( 1 < < ( WEAPON_SUIT ) ) ) )
return 1 ;
// if( !( gHUD.m_iWeaponBits & ( 1 << ( WEAPON_SUIT ) ) ) )
// return 1;
if ( ( gHUD . m_iHideHUDDisplay & ( HIDEHUD_WEAPONS | HIDEHUD_ALL ) ) )
return 1 ;