diff --git a/cl_dll/GameStudioModelRenderer.cpp b/cl_dll/GameStudioModelRenderer.cpp index f32def43..3a720ff3 100644 --- a/cl_dll/GameStudioModelRenderer.cpp +++ b/cl_dll/GameStudioModelRenderer.cpp @@ -18,8 +18,6 @@ #include #include -#include -#include #include "studio_util.h" #include "r_studioint.h" diff --git a/cl_dll/GameStudioModelRenderer_Sample.cpp b/cl_dll/GameStudioModelRenderer_Sample.cpp index 8910d809..a840f393 100644 --- a/cl_dll/GameStudioModelRenderer_Sample.cpp +++ b/cl_dll/GameStudioModelRenderer_Sample.cpp @@ -18,8 +18,6 @@ #include #include -#include -#include #include "studio_util.h" #include "r_studioint.h" diff --git a/cl_dll/StudioModelRenderer.cpp b/cl_dll/StudioModelRenderer.cpp index 1994c2a7..fc168dfa 100644 --- a/cl_dll/StudioModelRenderer.cpp +++ b/cl_dll/StudioModelRenderer.cpp @@ -20,8 +20,6 @@ #include #include -#include -#include #include "studio_util.h" #include "r_studioint.h" diff --git a/cl_dll/cl_dll.h b/cl_dll/cl_dll.h index 6ba3db67..232df68e 100644 --- a/cl_dll/cl_dll.h +++ b/cl_dll/cl_dll.h @@ -31,7 +31,8 @@ typedef unsigned char byte; typedef unsigned short word; typedef float vec_t; -typedef int ( *pfnUserMsgHook )( const char *pszName, int iSize, void *pbuf ); +// redefine +//typedef int ( *pfnUserMsgHook )( const char *pszName, int iSize, void *pbuf ); #include "util_vector.h" @@ -43,7 +44,11 @@ typedef int ( *pfnUserMsgHook )( const char *pszName, int iSize, void *pbuf ); #endif #include "exportdef.h" #include - +#if HAVE_CMATH +#include +#else +#include +#endif #if defined(__LP64__) || defined(__LLP64__) || defined(_WIN64) || (defined(__x86_64__) && !defined(__ILP32__) ) || defined(_M_X64) || defined(__ia64) || defined (_M_IA64) || defined(__aarch64__) || defined(__powerpc64__) #define XASH_64BIT #endif diff --git a/cl_dll/demo.cpp b/cl_dll/demo.cpp index 63e333be..8f5fb0a8 100644 --- a/cl_dll/demo.cpp +++ b/cl_dll/demo.cpp @@ -17,7 +17,6 @@ #include "cl_util.h" #include "demo.h" #include "demo_api.h" -#include int g_demosniper = 0; int g_demosniperdamage = 0; diff --git a/cl_dll/entity.cpp b/cl_dll/entity.cpp index 6a7fdc79..287894b8 100644 --- a/cl_dll/entity.cpp +++ b/cl_dll/entity.cpp @@ -7,8 +7,6 @@ // Client side entity management functions -#include - #include "hud.h" #include "cl_util.h" #include "const.h" diff --git a/cl_dll/ev_hldm.cpp b/cl_dll/ev_hldm.cpp index 9b100439..53c6cbcf 100644 --- a/cl_dll/ev_hldm.cpp +++ b/cl_dll/ev_hldm.cpp @@ -815,6 +815,7 @@ void EV_FirePython( event_args_t *args ) //====================== // GAUSS START //====================== +#define SND_STOP (1 << 5) #define SND_CHANGE_PITCH (1 << 7) // duplicated in protocol.h change sound pitch void EV_SpinGauss( event_args_t *args ) @@ -835,6 +836,7 @@ void EV_SpinGauss( event_args_t *args ) pitch = args->iparam1; iSoundState = args->bparam1 ? SND_CHANGE_PITCH : 0; + iSoundState = args->bparam2 ? SND_STOP : iSoundState; gEngfuncs.pEventAPI->EV_PlaySound( idx, origin, CHAN_WEAPON, "ambience/pulsemachine.wav", 1.0, ATTN_NORM, iSoundState, pitch ); } diff --git a/cl_dll/hl/hl_baseentity.cpp b/cl_dll/hl/hl_baseentity.cpp index 38978f6a..2e2ec2d6 100644 --- a/cl_dll/hl/hl_baseentity.cpp +++ b/cl_dll/hl/hl_baseentity.cpp @@ -347,3 +347,4 @@ int CBasePlayerWeapon::ExtractClipAmmo( CBasePlayerWeapon *pWeapon ) { return 0; void CBasePlayerWeapon::RetireWeapon( void ) { } void CSoundEnt::InsertSound( int iType, const Vector &vecOrigin, int iVolume, float flDuration ) {} void RadiusDamage( Vector vecSrc, entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, float flRadius, int iClassIgnore, int bitsDamageType ){} +void CSprite::AnimateUntilDead( void ) {} diff --git a/cl_dll/hud_iface.h b/cl_dll/hud_iface.h index 73464c83..be5e390b 100644 --- a/cl_dll/hud_iface.h +++ b/cl_dll/hud_iface.h @@ -10,8 +10,8 @@ #define HUD_IFACEH #include "exportdef.h" - -typedef int (*pfnUserMsgHook)( const char *pszName, int iSize, void *pbuf ); +// redefine +// typedef int (*pfnUserMsgHook)( const char *pszName, int iSize, void *pbuf ); #include "wrect.h" #include "../engine/cdll_int.h" extern cl_enginefunc_t gEngfuncs; diff --git a/cl_dll/hud_spectator.cpp b/cl_dll/hud_spectator.cpp index f666b5e6..ce32e4e2 100644 --- a/cl_dll/hud_spectator.cpp +++ b/cl_dll/hud_spectator.cpp @@ -825,7 +825,7 @@ bool CHudSpectator::ParseOverviewFile() char token[1024] = { 0 }; float height; - char *pfile = NULL; + char *afile = NULL, *pfile = NULL; memset( &m_OverviewData, 0, sizeof(m_OverviewData) ); @@ -850,7 +850,7 @@ bool CHudSpectator::ParseOverviewFile() sprintf( filename, "overviews/%s.txt", levelname ); - pfile = (char *)gEngfuncs.COM_LoadFile( filename, 5, NULL ); + afile = pfile = (char *)gEngfuncs.COM_LoadFile( filename, 5, NULL ); if( !pfile ) { @@ -963,7 +963,7 @@ bool CHudSpectator::ParseOverviewFile() } } - gEngfuncs.COM_FreeFile( pfile ); + gEngfuncs.COM_FreeFile( afile ); m_mapZoom = m_OverviewData.zoom; m_mapOrigin = m_OverviewData.origin; diff --git a/cl_dll/hud_update.cpp b/cl_dll/hud_update.cpp index f431bbaf..8c807d1c 100644 --- a/cl_dll/hud_update.cpp +++ b/cl_dll/hud_update.cpp @@ -20,7 +20,6 @@ #include "hud.h" #include "cl_util.h" #include -#include int CL_ButtonBits( int ); void CL_ResetButtonBits( int bits ); diff --git a/cl_dll/studio_util.cpp b/cl_dll/studio_util.cpp index 7ac385fe..3e676654 100644 --- a/cl_dll/studio_util.cpp +++ b/cl_dll/studio_util.cpp @@ -5,7 +5,6 @@ // $NoKeywords: $ //============================================================================= -#include #include "hud.h" #include "cl_util.h" #include "const.h" diff --git a/cl_dll/text_message.cpp b/cl_dll/text_message.cpp index 512623dd..daeacf3f 100644 --- a/cl_dll/text_message.cpp +++ b/cl_dll/text_message.cpp @@ -182,19 +182,23 @@ int CHudTextMessage::MsgFunc_TextMsg( const char *pszName, int iSize, void *pbuf { case HUD_PRINTCENTER: _snprintf( psz, MSG_BUF_SIZE, szBuf[0], szBuf[1], szBuf[2], szBuf[3], szBuf[4] ); + psz[MSG_BUF_SIZE - 1] = '\0'; CenterPrint( ConvertCRtoNL( psz ) ); break; case HUD_PRINTNOTIFY: psz[0] = 1; // mark this message to go into the notify buffer _snprintf( psz + 1, MSG_BUF_SIZE - 1, szBuf[0], szBuf[1], szBuf[2], szBuf[3], szBuf[4] ); + psz[MSG_BUF_SIZE - 2] = '\0'; ConsolePrint( ConvertCRtoNL( psz ) ); break; case HUD_PRINTTALK: _snprintf( psz, MSG_BUF_SIZE, szBuf[0], szBuf[1], szBuf[2], szBuf[3], szBuf[4] ); + psz[MSG_BUF_SIZE - 1] = '\0'; gHUD.m_SayText.SayTextPrint( ConvertCRtoNL( psz ), MSG_BUF_SIZE ); break; case HUD_PRINTCONSOLE: _snprintf( psz, MSG_BUF_SIZE, szBuf[0], szBuf[1], szBuf[2], szBuf[3], szBuf[4] ); + psz[MSG_BUF_SIZE - 1] = '\0'; ConsolePrint( ConvertCRtoNL( psz ) ); break; } diff --git a/cl_dll/util.cpp b/cl_dll/util.cpp index cda9fdf4..33e68070 100644 --- a/cl_dll/util.cpp +++ b/cl_dll/util.cpp @@ -33,10 +33,10 @@ #ifndef M_PI_F #define M_PI_F (float)M_PI #endif - extern vec3_t vec3_origin; -#ifdef _MSC_VER +// if C++ mangling differs from C symbol name +#if defined _MSC_VER || defined __WATCOMC__ vec3_t vec3_origin; #endif diff --git a/cl_dll/util_vector.h b/cl_dll/util_vector.h index 93166a6b..c83d347f 100644 --- a/cl_dll/util_vector.h +++ b/cl_dll/util_vector.h @@ -22,8 +22,11 @@ // Misc C-runtime library headers #include #include +#if HAVE_CMATH #include - +#else +#include +#endif // Header file containing definition of globalvars_t and entvars_t typedef unsigned int func_t; // typedef int string_t; // from engine's pr_comp.h; diff --git a/cl_dll/wrect.h b/cl_dll/wrect.h new file mode 100644 index 00000000..007f7dec --- /dev/null +++ b/cl_dll/wrect.h @@ -0,0 +1,16 @@ +//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============ +// +// Purpose: +// +// $NoKeywords: $ +//============================================================================= +#pragma once +#if !defined( WRECTH ) +#define WRECTH + +typedef struct rect_s +{ + int left, right, top, bottom; +} wrect_t; + +#endif diff --git a/cl_dll/wscript b/cl_dll/wscript index b45242d5..9b8c0acc 100644 --- a/cl_dll/wscript +++ b/cl_dll/wscript @@ -14,33 +14,88 @@ def configure(conf): conf.check_cc(lib='dl') if conf.env.DEST_OS == 'win32': - conf.check_cxx( lib='user32' ) + conf.check_cxx(lib='user32') def build(bld): source = bld.path.parent.ant_glob([ - 'pm_shared/*.c', - 'dlls/crossbow.cpp', 'dlls/crowbar.cpp', 'dlls/egon.cpp', 'dlls/gauss.cpp', 'dlls/handgrenade.cpp', - 'dlls/hornetgun.cpp', 'dlls/mp5.cpp', 'dlls/python.cpp', 'dlls/rpg.cpp', 'dlls/satchel.cpp', - 'dlls/shotgun.cpp', 'dlls/squeakgrenade.cpp', 'dlls/tripmine.cpp', 'dlls/glock.cpp' + 'pm_shared/*.c' + ]) + source += bld.path.ant_glob([ + 'hl/*.cpp' + ]) + source += bld.path.ant_glob([ + 'dlls/crossbow.cpp', + 'dlls/crowbar.cpp', + 'dlls/egon.cpp', + 'dlls/gauss.cpp', + 'dlls/glock.cpp', + 'dlls/handgrenade.cpp', + 'dlls/hornetgun.cpp', + 'dlls/mp5.cpp', + 'dlls/python.cpp', + 'dlls/rpg.cpp', + 'dlls/satchel.cpp', + 'dlls/shotgun.cpp', + 'dlls/squeakgrenade.cpp', + 'dlls/tripmine.cpp' ]) - - source += bld.path.ant_glob(['hl/*.cpp']) source += [ - 'ev_hldm.cpp', 'ammo.cpp', 'ammo_secondary.cpp', 'ammohistory.cpp', - 'battery.cpp', 'cdll_int.cpp', 'com_weapons.cpp', 'death.cpp', - 'demo.cpp', 'entity.cpp', 'ev_common.cpp', 'events.cpp', - 'flashlight.cpp', 'GameStudioModelRenderer.cpp', 'geiger.cpp', - 'health.cpp', 'hud.cpp', 'hud_msg.cpp', 'hud_redraw.cpp', - 'hud_spectator.cpp', 'hud_update.cpp', 'in_camera.cpp', - 'input.cpp', 'input_goldsource.cpp', 'input_mouse.cpp', - 'input_xash3d.cpp', 'menu.cpp', 'message.cpp', - 'overview.cpp', 'parsemsg.cpp', 'saytext.cpp', - 'status_icons.cpp', 'statusbar.cpp', 'studio_util.cpp', - 'StudioModelRenderer.cpp', 'text_message.cpp', 'train.cpp', - 'tri.cpp', 'util.cpp', 'view.cpp', 'scoreboard.cpp', 'MOTD.cpp' + 'GameStudioModelRenderer.cpp', + 'MOTD.cpp', + 'StudioModelRenderer.cpp', + 'ammo.cpp', + 'ammo_secondary.cpp', + 'ammohistory.cpp', + 'battery.cpp', + 'cdll_int.cpp', + 'com_weapons.cpp', + 'death.cpp', + 'demo.cpp', + 'entity.cpp', + 'ev_hldm.cpp', + 'ev_common.cpp', + 'events.cpp', + 'flashlight.cpp', + 'geiger.cpp', + 'health.cpp', + 'hud.cpp', + 'hud_msg.cpp', + 'hud_redraw.cpp', + 'hud_spectator.cpp', + 'hud_update.cpp', + 'in_camera.cpp', + 'input.cpp', + 'input_goldsource.cpp', + 'input_mouse.cpp', + 'input_xash3d.cpp', + 'menu.cpp', + 'message.cpp', + 'overview.cpp', + 'parsemsg.cpp', + 'saytext.cpp', + 'scoreboard.cpp', + 'status_icons.cpp', + 'statusbar.cpp', + 'studio_util.cpp', + 'text_message.cpp', + 'train.cpp', + 'tri.cpp', + 'util.cpp', + 'view.cpp' ] - includes = Utils.to_list('. hl/ ../dlls ../dlls/wpn_shared ../common ../engine ../pm_shared ../game_shared ../public ../utils/false_vgui/include') + includes = [ + '.', + 'hl/', + '../dlls', + '../dlls/wpn_shared', + '../common', + '../engine', + '../pm_shared', + '../game_shared', + '../public', + '../utils/false_vgui/include' + ] defines = ['CLIENT_DLL'] if bld.env.GOLDSRC: @@ -53,7 +108,7 @@ def build(bld): if bld.env.DEST_OS == 'win32': libs += ["USER32"] - if bld.env.DEST_OS not in ['android']: + if bld.env.DEST_OS not in ['android', 'dos']: install_path = os.path.join(bld.env.GAMEDIR, bld.env.CLIENT_DIR) else: install_path = bld.env.PREFIX @@ -61,6 +116,7 @@ def build(bld): bld.shlib( source = source, target = 'client' + bld.env.POSTFIX, + name = 'client', features = 'c cxx', includes = includes, defines = defines, diff --git a/common/bspfile.h b/common/bspfile.h deleted file mode 100644 index 079e1b21..00000000 --- a/common/bspfile.h +++ /dev/null @@ -1,246 +0,0 @@ -/* -bspfile.h - BSP format included q1, hl1 support -Copyright (C) 2010 Uncle Mike - -This program is free software: you can redistribute it and/or modify -it under the terms of the GNU General Public License as published by -the Free Software Foundation, either version 3 of the License, or -(at your option) any later version. - -This program is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU General Public License for more details. -*/ -#pragma once -#ifndef BSPFILE_H -#define BSPFILE_H - -/* -============================================================================== - -BRUSH MODELS - -.bsp contain level static geometry with including PVS and lightning info -============================================================================== -*/ - -// header -#define Q1BSP_VERSION 29 // quake1 regular version (beta is 28) -#define HLBSP_VERSION 30 // half-life regular version -#define XTBSP_VERSION 31 // extended lightmaps and expanded clipnodes limit - -#define IDEXTRAHEADER (('H'<<24)+('S'<<16)+('A'<<8)+'X') // little-endian "XASH" -#define EXTRA_VERSION 2 // because version 1 was occupied by old versions of XashXT - -#define DELUXEMAP_VERSION 1 -#define IDDELUXEMAPHEADER (('T'<<24)+('I'<<16)+('L'<<8)+'Q') // little-endian "QLIT" - -// worldcraft predefined angles -#define ANGLE_UP -1 -#define ANGLE_DOWN -2 - -// bmodel limits -#define MAX_MAP_HULLS 4 // MAX_HULLS - -#define SURF_NOCULL BIT( 0 ) // two-sided polygon (e.g. 'water4b') -#define SURF_PLANEBACK BIT( 1 ) // plane should be negated -#define SURF_DRAWSKY BIT( 2 ) // sky surface -#define SURF_WATERCSG BIT( 3 ) // culled by csg (was SURF_DRAWSPRITE) -#define SURF_DRAWTURB BIT( 4 ) // warp surface -#define SURF_DRAWTILED BIT( 5 ) // face without lighmap -#define SURF_CONVEYOR BIT( 6 ) // scrolled texture (was SURF_DRAWBACKGROUND) -#define SURF_UNDERWATER BIT( 7 ) // caustics -#define SURF_TRANSPARENT BIT( 8 ) // it's a transparent texture (was SURF_DONTWARP) - -#define SURF_REFLECT BIT( 31 ) // reflect surface (mirror) - -// lightstyle management -#define LM_STYLES 4 // MAXLIGHTMAPS -#define LS_NORMAL 0x00 -#define LS_UNUSED 0xFE -#define LS_NONE 0xFF - -#define MAX_MAP_MODELS 1024 // can be increased up to 2048 if needed -#define MAX_MAP_BRUSHES 32768 // unsigned short limit -#define MAX_MAP_ENTITIES 8192 // can be increased up to 32768 if needed -#define MAX_MAP_ENTSTRING 0x80000 // 512 kB should be enough -#define MAX_MAP_PLANES 65536 // can be increased without problems -#define MAX_MAP_NODES 32767 // because negative shorts are leafs -#define MAX_MAP_CLIPNODES 32767 // because negative shorts are contents -#define MAX_MAP_LEAFS 32767 // signed short limit -#define MAX_MAP_VERTS 65535 // unsigned short limit -#define MAX_MAP_FACES 65535 // unsigned short limit -#define MAX_MAP_MARKSURFACES 65535 // unsigned short limit -#define MAX_MAP_TEXINFO MAX_MAP_FACES // in theory each face may have personal texinfo -#define MAX_MAP_EDGES 0x100000 // can be increased but not needed -#define MAX_MAP_SURFEDGES 0x200000 // can be increased but not needed -#define MAX_MAP_TEXTURES 2048 // can be increased but not needed -#define MAX_MAP_MIPTEX 0x2000000 // 32 Mb internal textures data -#define MAX_MAP_LIGHTING 0x2000000 // 32 Mb lightmap raw data (can contain deluxemaps) -#define MAX_MAP_VISIBILITY 0x800000 // 8 Mb visdata - -// quake lump ordering -#define LUMP_ENTITIES 0 -#define LUMP_PLANES 1 -#define LUMP_TEXTURES 2 // internal textures -#define LUMP_VERTEXES 3 -#define LUMP_VISIBILITY 4 -#define LUMP_NODES 5 -#define LUMP_TEXINFO 6 -#define LUMP_FACES 7 -#define LUMP_LIGHTING 8 -#define LUMP_CLIPNODES 9 -#define LUMP_LEAFS 10 -#define LUMP_MARKSURFACES 11 -#define LUMP_EDGES 12 -#define LUMP_SURFEDGES 13 -#define LUMP_MODELS 14 // internal submodels -#define HEADER_LUMPS 15 - -// version 31 -#define LUMP_CLIPNODES2 15 // hull0 goes into LUMP_NODES, hull1 goes into LUMP_CLIPNODES, -#define LUMP_CLIPNODES3 16 // hull2 goes into LUMP_CLIPNODES2, hull3 goes into LUMP_CLIPNODES3 -#define HEADER_LUMPS_31 17 - -#define LUMP_FACES_EXTRADATA 0 // extension of dface_t -#define LUMP_VERTS_EXTRADATA 1 // extension of dvertex_t -#define LUMP_CUBEMAPS 2 // cubemap description - -#define EXTRA_LUMPS 8 // g-cont. just for future expansions - -// texture flags -#define TEX_SPECIAL BIT( 0 ) // sky or slime, no lightmap or 256 subdivision - -// ambient sound types -enum -{ - AMBIENT_WATER = 0, // waterfall - AMBIENT_SKY, // wind - AMBIENT_SLIME, // never used in quake - AMBIENT_LAVA, // never used in quake - NUM_AMBIENTS // automatic ambient sounds -}; - -// -// BSP File Structures -// - -typedef struct -{ - int fileofs; - int filelen; -} dlump_t; - -typedef struct -{ - int version; - dlump_t lumps[HEADER_LUMPS]; -} dheader_t; - -typedef struct -{ - int version; - dlump_t lumps[HEADER_LUMPS_31]; -} dheader31_t; - -typedef struct -{ - int id; // must be little endian XASH - int version; - dlump_t lumps[EXTRA_LUMPS]; -} dextrahdr_t; - -typedef struct -{ - vec3_t mins; - vec3_t maxs; - vec3_t origin; // for sounds or lights - int headnode[MAX_MAP_HULLS]; - int visleafs; // not including the solid leaf 0 - int firstface; - int numfaces; -} dmodel_t; - -typedef struct -{ - int nummiptex; - int dataofs[4]; // [nummiptex] -} dmiptexlump_t; - -typedef struct -{ - vec3_t point; -} dvertex_t; - -typedef struct -{ - vec3_t normal; - float dist; - int type; // PLANE_X - PLANE_ANYZ ? -} dplane_t; - -typedef struct -{ - int planenum; - short children[2]; // negative numbers are -(leafs + 1), not nodes - short mins[3]; // for sphere culling - short maxs[3]; - word firstface; - word numfaces; // counting both sides -} dnode_t; - -// leaf 0 is the generic CONTENTS_SOLID leaf, used for all solid areas -// all other leafs need visibility info -typedef struct -{ - int contents; - int visofs; // -1 = no visibility info - - short mins[3]; // for frustum culling - short maxs[3]; - word firstmarksurface; - word nummarksurfaces; - - // automatic ambient sounds - byte ambient_level[NUM_AMBIENTS]; // ambient sound level (0 - 255) -} dleaf_t; - -typedef struct -{ - int planenum; - short children[2]; // negative numbers are contents -} dclipnode_t; - -typedef struct -{ - float vecs[2][4]; // texmatrix [s/t][xyz offset] - int miptex; - int flags; -} dtexinfo_t; - -typedef word dmarkface_t; // leaf marksurfaces indexes -typedef int dsurfedge_t; // map surfedges - -// NOTE: that edge 0 is never used, because negative edge nums -// are used for counterclockwise use of the edge in a face -typedef struct -{ - word v[2]; // vertex numbers -} dedge_t; - -typedef struct -{ - word planenum; - short side; - - int firstedge; // we must support > 64k edges - short numedges; - short texinfo; - - // lighting info - byte styles[LM_STYLES]; - int lightofs; // start of [numstyles*surfsize] samples -} dface_t; - -#endif//BSPFILE_H diff --git a/common/com_model.h b/common/com_model.h index 631373fc..7f8244ad 100644 --- a/common/com_model.h +++ b/common/com_model.h @@ -1,59 +1,78 @@ -/* -com_model.h - cient model structures -Copyright (C) 2010 Uncle Mike - -This program is free software: you can redistribute it and/or modify -it under the terms of the GNU General Public License as published by -the Free Software Foundation, either version 3 of the License, or -(at your option) any later version. - -This program is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU General Public License for more details. -*/ +//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============ +// +// Purpose: +// +// $NoKeywords: $ +//============================================================================= + +// com_model.h #pragma once -#ifndef COM_MODEL_H +#if !defined( COM_MODEL_H ) #define COM_MODEL_H -#include "bspfile.h" // we need some declarations from it +#define STUDIO_RENDER 1 +#define STUDIO_EVENTS 2 -typedef vec_t vec2_t[2]; -typedef vec_t vec4_t[4]; +#define MAX_CLIENTS 32 +#define MAX_EDICTS 900 -/* -============================================================================== +#define MAX_MODEL_NAME 64 +#define MAX_MAP_HULLS 4 +#define MIPLEVELS 4 +#define NUM_AMBIENTS 4 // automatic ambient sounds +#define MAXLIGHTMAPS 4 +#define PLANE_ANYZ 5 - ENGINE MODEL FORMAT -============================================================================== -*/ -#define STUDIO_RENDER 1 -#define STUDIO_EVENTS 2 +#define ALIAS_Z_CLIP_PLANE 5 -#define ZISCALE ((float)0x8000) +// flags in finalvert_t.flags +#define ALIAS_LEFT_CLIP 0x0001 +#define ALIAS_TOP_CLIP 0x0002 +#define ALIAS_RIGHT_CLIP 0x0004 +#define ALIAS_BOTTOM_CLIP 0x0008 +#define ALIAS_Z_CLIP 0x0010 +#define ALIAS_ONSEAM 0x0020 +#define ALIAS_XY_CLIP_MASK 0x000F -#define MIPLEVELS 4 -#define VERTEXSIZE 7 -#define MAXLIGHTMAPS 4 -#define NUM_AMBIENTS 4 // automatic ambient sounds +#define ZISCALE ((float)0x8000) -// model types typedef enum { - mod_bad = -1, mod_brush, mod_sprite, mod_alias, mod_studio } modtype_t; +// must match definition in modelgen.h +#ifndef SYNCTYPE_T +#define SYNCTYPE_T + +typedef enum +{ + ST_SYNC=0, + ST_RAND +} synctype_t; + +#endif + +typedef struct +{ + float mins[3], maxs[3]; + float origin[3]; + int headnode[MAX_MAP_HULLS]; + int visleafs; // not including the solid leaf 0 + int firstface, numfaces; +} dmodel_t; + +// plane_t structure typedef struct mplane_s { - vec3_t normal; - float dist; - byte type; // for fast side tests - byte signbits; // signx + (signy<<1) + (signz<<1) - byte pad[2]; + vec3_t normal; // surface normal + float dist; // closest appoach to origin + byte type; // for texture axis selection and fast side tests + byte signbits; // signx + signy<<1 + signz<<1 + byte pad[2]; } mplane_t; typedef struct @@ -70,292 +89,246 @@ typedef struct typedef struct texture_s { char name[16]; - unsigned int width, height; - int gl_texturenum; - struct msurface_s *texturechain; // for gl_texsort drawing - int anim_total; // total tenths in sequence ( 0 = no) - int anim_min, anim_max; // time for this frame min <=time< max - struct texture_s *anim_next; // in the animation sequence - struct texture_s *alternate_anims; // bmodels in frame 1 use these - unsigned short fb_texturenum; // auto-luma texturenum - unsigned short dt_texturenum; // detail-texture binding - unsigned int unused[3]; // reserved + unsigned width, height; + int anim_total; // total tenths in sequence ( 0 = no) + int anim_min, anim_max; // time for this frame min <=time< max + struct texture_s *anim_next; // in the animation sequence + struct texture_s *alternate_anims; // bmodels in frame 1 use these + unsigned offsets[MIPLEVELS]; // four mip maps stored + unsigned paloffset; } texture_t; typedef struct { - float vecs[2][4]; // [s/t] unit vectors in world space. - // [i][3] is the s/t offset relative to the origin. - // s or t = dot( 3Dpoint, vecs[i] ) + vecs[i][3] - float mipadjust; // mipmap limits for very small surfaces - texture_t *texture; - int flags; // sky or slime, no lightmap or 256 subdivision + float vecs[2][4]; // [s/t] unit vectors in world space. + // [i][3] is the s/t offset relative to the origin. + // s or t = dot(3Dpoint,vecs[i])+vecs[i][3] + float mipadjust; // ?? mipmap limits for very small surfaces + texture_t *texture; + int flags; // sky or slime, no lightmap or 256 subdivision } mtexinfo_t; -// 73 bytes per VBO vertex -// FIXME: align to 32 bytes -typedef struct glvert_s -{ - vec3_t vertex; // position - vec3_t normal; // normal - vec2_t stcoord; // ST texture coords - vec2_t lmcoord; // ST lightmap coords - vec2_t sccoord; // ST scissor coords (decals only) - for normalmap coords migration - vec3_t tangent; // tangent - vec3_t binormal; // binormal - byte color[4]; // colors per vertex -} glvert_t; - -typedef struct glpoly_s -{ - struct glpoly_s *next; - struct glpoly_s *chain; - int numverts; - int flags; // for SURF_UNDERWATER - float verts[4][VERTEXSIZE]; // variable sized (xyz s1t1 s2t2) -} glpoly_t; - typedef struct mnode_s { // common with leaf - int contents; // 0, to differentiate from leafs - int visframe; // node needs to be traversed if current + int contents; // 0, to differentiate from leafs + int visframe; // node needs to be traversed if current + + short minmaxs[6]; // for bounding box culling - float minmaxs[6]; // for bounding box culling struct mnode_s *parent; // node specific - mplane_t *plane; + mplane_t *plane; struct mnode_s *children[2]; - unsigned short firstsurface; - unsigned short numsurfaces; + unsigned short firstsurface; + unsigned short numsurfaces; } mnode_t; typedef struct msurface_s msurface_t; -typedef struct decal_s decal_t; +typedef struct decal_s decal_t; // JAY: Compress this as much as possible struct decal_s { - decal_t *pnext; // linked list for each surface - msurface_t *psurface; // Surface id for persistence / unlinking - float dx; // local texture coordinates - float dy; // - float scale; // Pixel scale + decal_t *pnext; // linked list for each surface + msurface_t *psurface; // Surface id for persistence / unlinking + short dx; // Offsets into surface texture (in texture coordinates, so we don't need floats) + short dy; short texture; // Decal texture - byte flags; // Decal flags FDECAL_* + byte scale; // Pixel scale + byte flags; // Decal flags + short entityIndex; // Entity this is attached to -// Xash3D added - vec3_t position; // location of the decal center in world space. - vec3_t saxis; // direction of the s axis in world space - struct msurfmesh_s *mesh; // decal mesh in local space - int reserved[4]; // for future expansions }; typedef struct mleaf_s { // common with node - int contents; - int visframe; // node needs to be traversed if current + int contents; // wil be a negative contents number + int visframe; // node needs to be traversed if current - float minmaxs[6]; // for bounding box culling + short minmaxs[6]; // for bounding box culling struct mnode_s *parent; + // leaf specific byte *compressed_vis; struct efrag_s *efrags; msurface_t **firstmarksurface; - int nummarksurfaces; - byte *compressed_pas; + int nummarksurfaces; + int key; // BSP sequence number for leaf's contents byte ambient_sound_level[NUM_AMBIENTS]; - } mleaf_t; struct msurface_s { - int visframe; // should be drawn when node is crossed - - mplane_t *plane; // pointer to shared plane - int flags; // see SURF_ #defines - - int firstedge; // look up in model->surfedges[], negative numbers - int numedges; // are backwards edges - - short texturemins[2]; - short extents[2]; - - int light_s, light_t; // gl lightmap coordinates - - glpoly_t *polys; // multiple if warped - struct msurface_s *texturechain; - - mtexinfo_t *texinfo; - - // lighting info - int dlightframe; // last frame the surface was checked by an animated light - int dlightbits; // dynamically generated. Indicates if the surface illumination - // is modified by an animated light. - - int lightmaptexturenum; - byte styles[MAXLIGHTMAPS]; - int cached_light[MAXLIGHTMAPS]; // values currently used in lightmap - struct msurface_s *lightmapchain; // for new dlights rendering (was cached_dlight) - - color24 *samples; // note: this is the actual lightmap data for this surface + int visframe; // should be drawn when node is crossed + + int dlightframe; // last frame the surface was checked by an animated light + int dlightbits; // dynamically generated. Indicates if the surface illumination + // is modified by an animated light. + + mplane_t *plane; // pointer to shared plane + int flags; // see SURF_ #defines + + int firstedge; // look up in model->surfedges[], negative numbers + int numedges; // are backwards edges + +// surface generation data + struct surfcache_s *cachespots[MIPLEVELS]; + + short texturemins[2]; // smallest s/t position on the surface. + short extents[2]; // ?? s/t texture size, 1..256 for all non-sky surfaces + + mtexinfo_t *texinfo; + +// lighting info + byte styles[MAXLIGHTMAPS]; // index into d_lightstylevalue[] for animated lights + // no one surface can be effected by more than 4 + // animated lights. + color24 *samples; + decal_t *pdecals; }; -typedef struct msurfmesh_s -{ - unsigned short numVerts; - unsigned short numElems; // ~ 20 000 vertex per one surface. Should be enough - unsigned int startVert; // user-variable. may be used for construct world single-VBO - unsigned int startElem; // user-variable. may be used for construct world single-VBO - - glvert_t *verts; // vertexes array - unsigned short *elems; // indices - - struct msurface_s *surf; // pointer to parent surface. Just for consistency - struct msurfmesh_s *next; // temporary chain of subdivided surfaces -} msurfmesh_t; - -// surface extradata stored in cache.data for all brushmodels -typedef struct mextrasurf_s +typedef struct { - vec3_t mins, maxs; - vec3_t origin; // surface origin - msurfmesh_t *mesh; // VBO\VA ready surface mesh. Not used by engine but can be used by mod-makers - - int dlight_s, dlight_t; // gl lightmap coordinates for dynamic lightmaps - - int mirrortexturenum; // gl texnum - float mirrormatrix[4][4]; - struct mextrasurf_s *mirrorchain; // for gl_texsort drawing - struct mextrasurf_s *detailchain; // for detail textures drawing - color24 *deluxemap; // note: this is the actual deluxemap data for this surface - - int reserved[32]; // just for future expansions or mod-makers -} mextrasurf_t; + int planenum; + short children[2]; // negative numbers are contents +} dclipnode_t; typedef struct hull_s { dclipnode_t *clipnodes; - mplane_t *planes; - int firstclipnode; - int lastclipnode; + mplane_t *planes; + int firstclipnode; + int lastclipnode; vec3_t clip_mins; vec3_t clip_maxs; } hull_t; -#ifndef CACHE_USER +#if !defined( CACHE_USER ) && !defined( QUAKEDEF_H ) #define CACHE_USER typedef struct cache_user_s { - void *data; // extradata + void *data; } cache_user_t; #endif typedef struct model_s { - char name[64]; // model name - qboolean needload; // bmodels and sprites don't cache normally + char name[ MAX_MODEL_NAME ]; + qboolean needload; // bmodels and sprites don't cache normally - // shared modelinfo - modtype_t type; // model type - int numframes; // sprite's framecount - byte *mempool; // private mempool (was synctype) - int flags; // hl compatibility + modtype_t type; + int numframes; + synctype_t synctype; + + int flags; // // volume occupied by the model -// - vec3_t mins, maxs; // bounding box at angles '0 0 0' +// + vec3_t mins, maxs; float radius; - - // brush model - int firstmodelsurface; - int nummodelsurfaces; - int numsubmodels; - dmodel_t *submodels; // or studio animations +// +// brush model +// + int firstmodelsurface, nummodelsurfaces; + + int numsubmodels; + dmodel_t *submodels; - int numplanes; - mplane_t *planes; + int numplanes; + mplane_t *planes; - int numleafs; // number of visible leafs, not counting 0 - mleaf_t *leafs; + int numleafs; // number of visible leafs, not counting 0 + struct mleaf_s *leafs; - int numvertexes; - mvertex_t *vertexes; + int numvertexes; + mvertex_t *vertexes; - int numedges; + int numedges; medge_t *edges; - int numnodes; + int numnodes; mnode_t *nodes; - int numtexinfo; + int numtexinfo; mtexinfo_t *texinfo; - int numsurfaces; + int numsurfaces; msurface_t *surfaces; - int numsurfedges; - int *surfedges; + int numsurfedges; + int *surfedges; - int numclipnodes; + int numclipnodes; dclipnode_t *clipnodes; - int nummarksurfaces; + int nummarksurfaces; msurface_t **marksurfaces; hull_t hulls[MAX_MAP_HULLS]; - int numtextures; - texture_t **textures; + int numtextures; + texture_t **textures; byte *visdata; color24 *lightdata; + char *entities; + // // additional model data // cache_user_t cache; // only access through Mod_Extradata + } model_t; +typedef vec_t vec4_t[4]; + typedef struct alight_s { - int ambientlight; // clip at 128 - int shadelight; // clip at 192 - ambientlight + int ambientlight; // clip at 128 + int shadelight; // clip at 192 - ambientlight vec3_t color; float *plightvec; } alight_t; typedef struct auxvert_s { - float fv[3]; // viewspace x, y + float fv[3]; // viewspace x, y } auxvert_t; -#define MAX_SCOREBOARDNAME 32 -#define MAX_INFO_STRING 256 - #include "custom.h" +#define MAX_INFO_STRING 256 +#define MAX_SCOREBOARDNAME 32 typedef struct player_info_s { - int userid; // User id on server - char userinfo[MAX_INFO_STRING]; // User info string - char name[MAX_SCOREBOARDNAME]; // Name (extracted from userinfo) - int spectator; // Spectator or not, unused + // User id on server + int userid; + + // User info string + char userinfo[ MAX_INFO_STRING ]; + + // Name + char name[ MAX_SCOREBOARDNAME ]; + + // Spectator or not, unused + int spectator; int ping; int packet_loss; // skin information - char model[64]; + char model[MAX_QPATH]; int topcolor; int bottomcolor; @@ -364,50 +337,12 @@ typedef struct player_info_s // Gait frame estimation int gaitsequence; - float gaitframe; - float gaityaw; - vec3_t prevgaitorigin; + float gaitframe; + float gaityaw; + vec3_t prevgaitorigin; - customization_t customdata; + customization_t customdata; } player_info_t; -// -// sprite representation in memory -// -typedef enum { SPR_SINGLE = 0, SPR_GROUP, SPR_ANGLED } spriteframetype_t; - -typedef struct mspriteframe_s -{ - int width; - int height; - float up, down, left, right; - int gl_texturenum; -} mspriteframe_t; +#endif // COM_MODEL_H -typedef struct -{ - int numframes; - float *intervals; - mspriteframe_t *frames[1]; -} mspritegroup_t; - -typedef struct -{ - spriteframetype_t type; - mspriteframe_t *frameptr; -} mspriteframedesc_t; - -typedef struct -{ - short type; - short texFormat; - int maxwidth; - int maxheight; - int numframes; - int radius; - int facecull; - int synctype; - mspriteframedesc_t frames[1]; -} msprite_t; - -#endif//COM_MODEL_H diff --git a/common/gameinfo.h b/common/gameinfo.h deleted file mode 100644 index ab5f649c..00000000 --- a/common/gameinfo.h +++ /dev/null @@ -1,49 +0,0 @@ -/* -gameinfo.h - current game info -Copyright (C) 2010 Uncle Mike - -This program is free software: you can redistribute it and/or modify -it under the terms of the GNU General Public License as published by -the Free Software Foundation, either version 3 of the License, or -(at your option) any later version. - -This program is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU General Public License for more details. -*/ -#pragma once -#ifndef GAMEINFO_H -#define GAMEINFO_H - -#define GFL_NOMODELS (1<<0) - -/* -======================================================================== - -GAMEINFO stuff - -internal shared gameinfo structure (readonly for engine parts) -======================================================================== -*/ -typedef struct -{ - // filesystem info - char gamefolder[64]; // used for change game '-game x' - char startmap[64]; // map to start singleplayer game - char trainmap[64]; // map to start hazard course (if specified) - char title[64]; // Game Main Title - char version[14]; // game version (optional) - short flags; // game flags - - // about mod info - char game_url[256]; // link to a developer's site - char update_url[256]; // link to updates page - char type[64]; // single, toolkit, multiplayer etc - char date[64]; - char size[64]; // displayed mod size - - int gamemode; -} GAMEINFO; - -#endif//GAMEINFO_H diff --git a/common/lightstyle.h b/common/lightstyle.h deleted file mode 100644 index a12702f4..00000000 --- a/common/lightstyle.h +++ /dev/null @@ -1,29 +0,0 @@ -/* -lightstyle.h - lighstyle description -Copyright (C) 2011 Uncle Mike - -This program is free software: you can redistribute it and/or modify -it under the terms of the GNU General Public License as published by -the Free Software Foundation, either version 3 of the License, or -(at your option) any later version. - -This program is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU General Public License for more details. -*/ -#pragma once -#ifndef LIGHTSTYLE_H -#define LIGHTSTYLE_H - -typedef struct -{ - char pattern[256]; - float map[256]; - int length; - float value; - qboolean interp; // allow to interpolate this lightstyle - float time; // local time is gurantee what new style begins from the start, not mid or end of the sequence -} lightstyle_t; - -#endif//LIGHTSTYLE_H diff --git a/common/mathlib.h b/common/mathlib.h index afe44352..62f04d93 100644 --- a/common/mathlib.h +++ b/common/mathlib.h @@ -22,7 +22,11 @@ #include #endif // HAVE_TGMATH_H #else // __cplusplus +#if HAVE_CMATH #include +#else +#include +#endif #endif // __cplusplus typedef float vec_t; diff --git a/common/render_api.h b/common/render_api.h deleted file mode 100644 index 03973f27..00000000 --- a/common/render_api.h +++ /dev/null @@ -1,261 +0,0 @@ -/* -render_api.h - Xash3D extension for client interface -Copyright (C) 2011 Uncle Mike - -This program is free software: you can redistribute it and/or modify -it under the terms of the GNU General Public License as published by -the Free Software Foundation, either version 3 of the License, or -(at your option) any later version. - -This program is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU General Public License for more details. -*/ -#pragma once -#ifndef RENDER_API_H -#define RENDER_API_H - -#include "lightstyle.h" -#include "dlight.h" - -// changes for version 28 -// replace decal_t from software declaration to hardware (matched to normal HL) -// mextrasurf_t->increased limit of reserved fields (up from 7 to 32) -// replace R_StoreEfrags with him extended version -// formed group for BSP decal manipulating -// move misc functions at end of the interface -// added new export for clearing studio decals - -#define CL_RENDER_INTERFACE_VERSION 35 -#define MAX_STUDIO_DECALS 4096 // + unused space of BSP decals - -#define SURF_INFO( surf, mod ) ((mextrasurf_t *)mod->cache.data + (surf - mod->surfaces)) -#define INFO_SURF( surf, mod ) (mod->surfaces + (surf - (mextrasurf_t *)mod->cache.data)) - -// render info parms -#define PARM_TEX_WIDTH 1 // all parms with prefix 'TEX_' receive arg as texnum -#define PARM_TEX_HEIGHT 2 // otherwise it's not used -#define PARM_TEX_SRC_WIDTH 3 -#define PARM_TEX_SRC_HEIGHT 4 -#define PARM_TEX_SKYBOX 5 // second arg as skybox ordering num -#define PARM_TEX_SKYTEXNUM 6 // skytexturenum for quake sky -#define PARM_TEX_LIGHTMAP 7 // second arg as number 0 - 128 -#define PARM_TEX_TARGET 8 -#define PARM_TEX_TEXNUM 9 -#define PARM_TEX_FLAGS 10 -#define PARM_TEX_TYPE 11 -#define PARM_TEX_CACHEFRAME 12 // compare with worldmodel->needload -#define PARM_TEX_GLFORMAT 13 // get a texture GL-format -// reserved -#define PARM_WORLD_VERSION 16 // return the version of bsp -#define PARM_SKY_SPHERE 17 // sky is quake sphere ? -#define PARM_MAP_HAS_MIRRORS 18 // current map has mirorrs -#define PARM_MAP_HAS_DELUXE 19 // map has deluxedata -#define PARM_MAX_ENTITIES 20 -#define PARM_WIDESCREEN 21 -#define PARM_FULLSCREEN 22 -#define PARM_SCREEN_WIDTH 23 -#define PARM_SCREEN_HEIGHT 24 -#define PARM_CLIENT_INGAME 25 -#define PARM_FEATURES 26 // same as movevars->features -#define PARM_ACTIVE_TMU 27 // for debug -#define PARM_CACHEFRAME 28 -#define PARM_MAX_IMAGE_UNITS 29 -#define PARM_CLIENT_ACTIVE 30 -#define PARM_REBUILD_GAMMA 31 // if true lightmaps rebuilding for gamma change - -enum -{ - // skybox ordering - SKYBOX_RIGHT = 0, - SKYBOX_BACK, - SKYBOX_LEFT, - SKYBOX_FORWARD, - SKYBOX_UP, - SKYBOX_DOWN, -}; - -typedef enum -{ - TEX_INVALID = 0, // free slot - TEX_SYSTEM, // generated by engine - TEX_NOMIP, // hud pics, menu etc - TEX_BRUSH, // a map texture - TEX_SPRITE, // sprite frames - TEX_STUDIO, // studio skins - TEX_LIGHTMAP, // lightmap textures - TEX_DECAL, // decals - TEX_VGUI, // vgui fonts or images - TEX_CUBEMAP, // cubemap textures (sky) - TEX_DETAIL, // detail textures - TEX_REMAP, // local copy of remap texture - TEX_SCREENCOPY, // keep screen copy e.g. for mirror - TEX_CUSTOM, // user created texture - TEX_DEPTHMAP // shadowmap texture -} texType_t; - -typedef enum -{ - TF_NEAREST = (1<<0), // disable texfilter - TF_KEEP_RGBDATA = (1<<1), // some images keep source - TF_NOFLIP_TGA = (1<<2), // Steam background completely ignore tga attribute 0x20 - TF_KEEP_8BIT = (1<<3), // keep original 8-bit image (if present) - TF_NOPICMIP = (1<<4), // ignore r_picmip resample rules - TF_UNCOMPRESSED = (1<<5), // don't compress texture in video memory - TF_CUBEMAP = (1<<6), // it's cubemap texture - TF_DEPTHMAP = (1<<7), // custom texture filter used - TF_INTENSITY = (1<<8), // monochrome intensity image - TF_LUMINANCE = (1<<9), // force image to grayscale - TF_SKYSIDE = (1<<10), // this is a part of skybox - TF_CLAMP = (1<<11), // clamp texcoords to [0..1] range - TF_NOMIPMAP = (1<<12), // don't build mips for this image - TF_HAS_LUMA = (1<<13), // sets by GL_UploadTexture - TF_MAKELUMA = (1<<14), // create luma from quake texture (only q1 textures contain luma-pixels) - TF_NORMALMAP = (1<<15), // is a normalmap - TF_HAS_ALPHA = (1<<16), // image has alpha (used only for GL_CreateTexture) - TF_FORCE_COLOR = (1<<17), // force upload monochrome textures as RGB (detail textures) - TF_TEXTURE_1D = (1<<18), // this is GL_TEXTURE_1D - TF_BORDER = (1<<19), // zero clamp for projected textures - TF_TEXTURE_3D = (1<<20), // this is GL_TEXTURE_3D - TF_STATIC = (1<<21), // a marker for purge mechanism (not used by engine) - TF_TEXTURE_RECTANGLE= (1<<22), // this is GL_TEXTURE_RECTANGLE - TF_ALPHA_BORDER = (1<<23), // clamp to (0,0,0,255) (probably no difference) - TF_IMAGE_PROGRAM = (1<<24), // enable image program support like in Doom3 - TF_ALPHACONTRAST = (1<<25), // special texture flags for internal usage - TF_FLOAT = (1<<26), // float textures - TF_NOCOMPARE = (1<<27), // disable comparing for depth textures - TF_FLOATDATA = (1<<28), // incoming dataType has type GL_FLOAT -} texFlags_t; - -typedef struct beam_s BEAM; -typedef struct particle_s particle_t; - -// 12 bytes here -typedef struct modelstate_s -{ - short sequence; - short frame; // 10 bits multiple by 4, should be enough - byte blending[2]; - byte controller[4]; - byte body; - byte skin; -} modelstate_t; - -typedef struct decallist_s -{ - vec3_t position; - char name[64]; - short entityIndex; - byte depth; - byte flags; - float scale; - - // this is the surface plane that we hit so that - // we can move certain decals across - // transitions if they hit similar geometry - vec3_t impactPlaneNormal; - - modelstate_t studio_state; // studio decals only -} decallist_t; - -typedef struct render_api_s -{ - // Get renderer info (doesn't changes engine state at all) - int (*RenderGetParm)( int parm, int arg ); // generic - void (*GetDetailScaleForTexture)( int texture, float *xScale, float *yScale ); - void (*GetExtraParmsForTexture)( int texture, byte *red, byte *green, byte *blue, byte *alpha ); - lightstyle_t* (*GetLightStyle)( int number ); - dlight_t* (*GetDynamicLight)( int number ); - dlight_t* (*GetEntityLight)( int number ); - byte (*TextureToTexGamma)( byte color ); // software gamma support - void (*GetBeamChains)( BEAM ***active_beams, BEAM ***free_beams, particle_t ***free_trails ); - - // Set renderer info (tell engine about changes) - void (*R_SetCurrentEntity)( struct cl_entity_s *ent ); // tell engine about both currententity and currentmodel - void (*R_SetCurrentModel)( struct model_s *mod ); // change currentmodel but leave currententity unchanged - void (*GL_SetWorldviewProjectionMatrix)( const float *glmatrix ); // update viewprojection matrix (tracers uses it) - void (*R_StoreEfrags)( struct efrag_s **ppefrag, int framecount );// store efrags for static entities - - // Texture tools - int (*GL_FindTexture)( const char *name ); - const char* (*GL_TextureName)( unsigned int texnum ); - const byte* (*GL_TextureData)( unsigned int texnum ); // may be NULL - int (*GL_LoadTexture)( const char *name, const byte *buf, size_t size, int flags ); - int (*GL_CreateTexture)( const char *name, int width, int height, const void *buffer, int flags ); - void (*GL_SetTextureType)( unsigned int texnum, unsigned int type ); - void (*GL_TextureCacheFrame)( unsigned int texnum ); - void (*GL_FreeTexture)( unsigned int texnum ); - - // Decals manipulating (draw & remove) - void (*DrawSingleDecal)( struct decal_s *pDecal, struct msurface_s *fa ); - float *(*R_DecalSetupVerts)( struct decal_s *pDecal, struct msurface_s *surf, int texture, int *outCount ); - void (*R_EntityRemoveDecals)( struct model_s *mod ); // remove all the decals from specified entity (BSP only) - - // AVIkit support - void *(*AVI_LoadVideo)( const char *filename, int ignore_hwgamma ); - int (*AVI_GetVideoInfo)( void *Avi, long *xres, long *yres, float *duration ); - long (*AVI_GetVideoFrameNumber)( void *Avi, float time ); - byte *(*AVI_GetVideoFrame)( void *Avi, long frame ); - void (*AVI_UploadRawFrame)( int texture, int cols, int rows, int width, int height, const byte *data ); - void (*AVI_FreeVideo)( void *Avi ); - int (*AVI_IsActive)( void *Avi ); - - // glState related calls (must use this instead of normal gl-calls to prevent de-synchornize local states between engine and the client) - void (*GL_Bind)( int tmu, unsigned int texnum ); - void (*GL_SelectTexture)( int tmu ); - void (*GL_LoadTextureMatrix)( const float *glmatrix ); - void (*GL_TexMatrixIdentity)( void ); - void (*GL_CleanUpTextureUnits)( int last ); // pass 0 for clear all the texture units - void (*GL_TexGen)( unsigned int coord, unsigned int mode ); - void (*GL_TextureTarget)( unsigned int target ); // change texture unit mode without bind texture - void (*GL_TexCoordArrayMode)( unsigned int texmode ); - void (*GL_Reserved0)( void ); // for potential interface expansion without broken compatibility - void (*GL_Reserved1)( void ); - void (*GL_Reserved2)( void ); - void (*GL_Reserved3)( void ); - - // Misc renderer functions - void (*GL_DrawParticles)( const float *vieworg, const float *fwd, const float *rt, const float *up, unsigned int clipFlags ); - void (*EnvShot)( const float *vieworg, const char *name, qboolean skyshot, int shotsize ); // creates a cubemap or skybox into gfx\env folder - int (*COM_CompareFileTime)( const char *filename1, const char *filename2, int *iCompare ); - void (*Host_Error)( const char *error, ... ); // cause Host Error - int (*SPR_LoadExt)( const char *szPicName, unsigned int texFlags ); // extended version of SPR_Load - void (*TessPolygon)( struct msurface_s *surf, struct model_s *mod, float tessSize ); - struct mstudiotex_s *( *StudioGetTexture )( struct cl_entity_s *e ); - const struct ref_overview_s *( *GetOverviewParms )( void ); - void (*S_FadeMusicVolume)( float fadePercent ); // fade background track (0-100 percents) - void (*SetRandomSeed)( long lSeed ); // set custom seed for RANDOM_FLOAT\RANDOM_LONG for predictable random - // static allocations - void *(*pfnMemAlloc)( size_t cb, const char *filename, const int fileline ); - void (*pfnMemFree)( void *mem, const char *filename, const int fileline ); - // find in files - char **(*pfnGetFilesList)( const char *pattern, int *numFiles, int gamedironly ); - // ONLY ADD NEW FUNCTIONS TO THE END OF THIS STRUCT. INTERFACE VERSION IS FROZEN AT 35 -} render_api_t; - -// render callbacks -typedef struct render_interface_s -{ - int version; - // passed through R_RenderFrame (0 - use engine renderer, 1 - use custom client renderer) - int (*GL_RenderFrame)( const struct ref_params_s *pparams, qboolean drawWorld ); - // build all the lightmaps on new level or when gamma is changed - void (*GL_BuildLightmaps)( void ); - // setup map bounds for ortho-projection when we in dev_overview mode - void (*GL_OrthoBounds)( const float *mins, const float *maxs ); - // handle decals which hit mod_studio or mod_sprite - void (*R_StudioDecalShoot)( int decalTexture, struct cl_entity_s *ent, const float *start, const float *pos, int flags, modelstate_t *state ); - // prepare studio decals for save - int (*R_CreateStudioDecalList)( decallist_t *pList, int count, qboolean changelevel ); - // clear decals by engine request (e.g. for demo recording or vid_restart) - void (*R_ClearStudioDecals)( void ); - // grab r_speeds message - qboolean (*R_SpeedsMessage)( char *out, size_t size ); - // replace with built-in R_DrawCubemapView for make skyshots or envshots - qboolean (*R_DrawCubemapView)( const float *origin, const float *angles, int size ); - // alloc or destroy studiomodel custom data - void (*Mod_ProcessUserData)( struct model_s *mod, qboolean create, const byte *buffer ); -} render_interface_t; - -#endif//RENDER_API_H diff --git a/common/wrect.h b/common/wrect.h deleted file mode 100644 index 51e84d88..00000000 --- a/common/wrect.h +++ /dev/null @@ -1,24 +0,0 @@ -/* -wrect.h - rectangle definition -Copyright (C) 2010 Uncle Mike - -This program is free software: you can redistribute it and/or modify -it under the terms of the GNU General Public License as published by -the Free Software Foundation, either version 3 of the License, or -(at your option) any later version. - -This program is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU General Public License for more details. -*/ -#pragma once -#ifndef WRECT_H -#define WRECT_H - -typedef struct wrect_s -{ - int left, right, top, bottom; -} wrect_t; - -#endif//WRECT_H diff --git a/dlls/animation.cpp b/dlls/animation.cpp index 6ebddc01..10a1241d 100644 --- a/dlls/animation.cpp +++ b/dlls/animation.cpp @@ -13,6 +13,10 @@ * ****/ +/* all this mess was here to use quake mathlib instead of hlsdk vectors +* it may break debug info or even build because global symbols types differ +* it's better to define VectorCopy macro for Vector class */ +#if 0 #include #include #include @@ -50,7 +54,17 @@ typedef unsigned char byte; #include "enginecallback.h" #endif -extern globalvars_t *gpGlobals; +//extern globalvars_t *gpGlobals; +#else +#include "extdll.h" +#include "util.h" +#include "activity.h" +#include "activitymap.h" +#include "animation.h" +#include "scriptevent.h" +#include "studio.h" +#define VectorCopy(a,b) {(b)[0]=(a)[0];(b)[1]=(a)[1];(b)[2]=(a)[2];} +#endif #pragma warning( disable : 4244 ) diff --git a/dlls/bigmomma.cpp b/dlls/bigmomma.cpp index d67d10f7..a73334ff 100644 --- a/dlls/bigmomma.cpp +++ b/dlls/bigmomma.cpp @@ -931,7 +931,7 @@ void CBigMomma::StartTask( Task_t *pTask ) TaskComplete(); break; case TASK_WAIT_NODE: - m_flWait = gpGlobals->time + GetNodeDelay(); + m_flWaitFinished = gpGlobals->time + GetNodeDelay(); if( m_hTargetEnt->pev->spawnflags & SF_INFOBM_WAIT ) ALERT( at_aiconsole, "BM: Wait at node %s forever\n", STRING( pev->netname ) ); else @@ -1007,8 +1007,10 @@ void CBigMomma::RunTask( Task_t *pTask ) return; if( gpGlobals->time > m_flWaitFinished ) + { TaskComplete(); - ALERT( at_aiconsole, "BM: The WAIT is over!\n" ); + ALERT( at_aiconsole, "BM: The WAIT is over!\n" ); + } break; case TASK_PLAY_NODE_PRESEQUENCE: case TASK_PLAY_NODE_SEQUENCE: @@ -1104,7 +1106,7 @@ void CBMortar::Spawn( void ) UTIL_SetSize( pev, Vector( 0, 0, 0 ), Vector( 0, 0, 0 ) ); - m_maxFrame = (float) MODEL_FRAMES( pev->modelindex ) - 1; + m_maxFrame = MODEL_FRAMES( pev->modelindex ) - 1; pev->dmgtime = gpGlobals->time + 0.4f; } diff --git a/dlls/bullsquid.cpp b/dlls/bullsquid.cpp index 01c9e590..5be5135a 100644 --- a/dlls/bullsquid.cpp +++ b/dlls/bullsquid.cpp @@ -95,7 +95,7 @@ void CSquidSpit::Spawn( void ) UTIL_SetSize( pev, Vector( 0, 0, 0 ), Vector( 0, 0, 0 ) ); - m_maxFrame = (float)MODEL_FRAMES( pev->modelindex ) - 1; + m_maxFrame = MODEL_FRAMES( pev->modelindex ) - 1; } void CSquidSpit::Animate( void ) @@ -536,6 +536,9 @@ void CBullsquid::HandleAnimEvent( MonsterEvent_t *pEvent ) { case BSQUID_AE_SPIT: { + if( m_hEnemy == 0 ) + return; + Vector vecSpitOffset; Vector vecSpitDir; diff --git a/dlls/cbase.h b/dlls/cbase.h index a15638ab..a09b0a61 100644 --- a/dlls/cbase.h +++ b/dlls/cbase.h @@ -58,7 +58,6 @@ CBaseEntity extern "C" EXPORT int GetEntityAPI( DLL_FUNCTIONS *pFunctionTable, int interfaceVersion ); extern "C" EXPORT int GetEntityAPI2( DLL_FUNCTIONS *pFunctionTable, int *interfaceVersion ); -extern "C" EXPORT int Server_GetPhysicsInterface( int iVersion, server_physics_api_t *pfuncsFromEngine, physics_interface_t *pFunctionTable ); extern int DispatchSpawn( edict_t *pent ); extern void DispatchKeyValue( edict_t *pentKeyvalue, KeyValueData *pkvd ); diff --git a/dlls/crossbow.cpp b/dlls/crossbow.cpp index b8760c1a..18f3e3d3 100644 --- a/dlls/crossbow.cpp +++ b/dlls/crossbow.cpp @@ -27,7 +27,7 @@ #define BOLT_AIR_VELOCITY 2000 #define BOLT_WATER_VELOCITY 1000 -extern BOOL gPhysicsInterfaceInitialized; +extern BOOL g_fIsXash3D; // UNDONE: Save/restore this? Don't forget to set classname and LINK_ENTITY_TO_CLASS() // @@ -169,7 +169,8 @@ void CCrossbowBolt::BoltTouch( CBaseEntity *pOther ) pev->angles.z = RANDOM_LONG( 0, 360 ); pev->nextthink = gpGlobals->time + 10.0f; - if (gPhysicsInterfaceInitialized) { + if( g_fIsXash3D ) + { // g-cont. Setup movewith feature pev->movetype = MOVETYPE_COMPOUND; // set movewith type pev->aiment = ENT( pOther->pev ); // set parent diff --git a/dlls/extdll.h b/dlls/extdll.h index eb8c37ec..d8fdb41f 100644 --- a/dlls/extdll.h +++ b/dlls/extdll.h @@ -42,7 +42,7 @@ #define NOMCX #define NOIME #define HSPRITE HSPRITE_win32 -#include "windows.h" +#include #undef HSPRITE #else // _WIN32 #ifndef FALSE @@ -66,7 +66,11 @@ typedef int BOOL; #include #include #include +#if HAVE_CMATH #include +#else +#include +#endif #ifndef M_PI_F #define M_PI_F (float)M_PI diff --git a/dlls/game.cpp b/dlls/game.cpp index 03ee0dca..c48b44b3 100644 --- a/dlls/game.cpp +++ b/dlls/game.cpp @@ -17,6 +17,8 @@ #include "util.h" #include "game.h" +BOOL g_fIsXash3D; + cvar_t displaysoundlist = {"displaysoundlist","0"}; // multiplayer server rules @@ -53,6 +55,8 @@ cvar_t *g_psv_gravity = NULL; cvar_t *g_psv_aim = NULL; cvar_t *g_footsteps = NULL; +cvar_t *g_psv_developer; + //CVARS FOR SKILL LEVEL SETTINGS // Agrunt cvar_t sk_agrunt_health1 = {"sk_agrunt_health1","0"}; @@ -453,11 +457,15 @@ cvar_t sk_player_leg3 = { "sk_player_leg3","1" }; void GameDLLInit( void ) { // Register cvars here: + if( CVAR_GET_POINTER( "build" ) ) + g_fIsXash3D = TRUE; g_psv_gravity = CVAR_GET_POINTER( "sv_gravity" ); g_psv_aim = CVAR_GET_POINTER( "sv_aim" ); g_footsteps = CVAR_GET_POINTER( "mp_footsteps" ); + g_psv_developer = CVAR_GET_POINTER( "developer" ); + CVAR_REGISTER( &displaysoundlist ); CVAR_REGISTER( &allow_spectators ); diff --git a/dlls/game.h b/dlls/game.h index 7eb665c6..026070ff 100644 --- a/dlls/game.h +++ b/dlls/game.h @@ -43,4 +43,6 @@ extern cvar_t allowmonsters; extern cvar_t *g_psv_gravity; extern cvar_t *g_psv_aim; extern cvar_t *g_footsteps; + +extern cvar_t *g_psv_developer; #endif // GAME_H diff --git a/dlls/gauss.cpp b/dlls/gauss.cpp index afca6caf..9b6f0151 100644 --- a/dlls/gauss.cpp +++ b/dlls/gauss.cpp @@ -278,19 +278,27 @@ void CGauss::SecondaryAttack() // ALERT( at_console, "%d %d %d\n", m_fInAttack, m_iSoundState, pitch ); + const bool overcharge = m_pPlayer->m_flStartCharge < gpGlobals->time - 10.0f; + if( m_iSoundState == 0 ) ALERT( at_console, "sound state %d\n", m_iSoundState ); - PLAYBACK_EVENT_FULL( FEV_NOTHOST, m_pPlayer->edict(), m_usGaussSpin, 0.0f, g_vecZero, g_vecZero, 0.0f, 0.0f, pitch, 0, ( m_iSoundState == SND_CHANGE_PITCH ) ? 1 : 0, 0 ); +#ifdef GAUSS_OVERCHARGE_FIX + if (!overcharge) +#endif + PLAYBACK_EVENT_FULL( FEV_NOTHOST, m_pPlayer->edict(), m_usGaussSpin, 0.0f, g_vecZero, g_vecZero, 0.0f, 0.0f, pitch, 0, ( m_iSoundState == SND_CHANGE_PITCH ) ? 1 : 0, 0 ); m_iSoundState = SND_CHANGE_PITCH; // hack for going through level transitions m_pPlayer->m_iWeaponVolume = GAUSS_PRIMARY_CHARGE_VOLUME; // m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + 0.1f; - if( m_pPlayer->m_flStartCharge < gpGlobals->time - 10.0f ) + if( overcharge ) { // Player charged up too long. Zap him. +#ifdef GAUSS_OVERCHARGE_FIX + PLAYBACK_EVENT_FULL( FEV_NOTHOST, m_pPlayer->edict(), m_usGaussSpin, 0.0, g_vecZero, g_vecZero, 0.0, 0.0, pitch, 0, 0, 1 ); +#endif EMIT_SOUND_DYN( ENT( m_pPlayer->pev ), CHAN_WEAPON, "weapons/electro4.wav", 1.0f, ATTN_NORM, 0, 80 + RANDOM_LONG( 0, 0x3f ) ); EMIT_SOUND_DYN( ENT( m_pPlayer->pev ), CHAN_ITEM, "weapons/electro6.wav", 1.0f, ATTN_NORM, 0, 75 + RANDOM_LONG( 0, 0x3f ) ); diff --git a/dlls/h_export.cpp b/dlls/h_export.cpp index a3f4f35e..d36bd5be 100644 --- a/dlls/h_export.cpp +++ b/dlls/h_export.cpp @@ -26,9 +26,8 @@ #include "cbase.h" // Holds engine functionality callbacks -enginefuncs_t g_engfuncs; -globalvars_t *gpGlobals; -server_physics_api_t g_physfuncs; +enginefuncs_t g_engfuncs; +globalvars_t *gpGlobals; #ifdef _WIN32 diff --git a/dlls/houndeye.cpp b/dlls/houndeye.cpp index 2b8cadb0..ba388b63 100644 --- a/dlls/houndeye.cpp +++ b/dlls/houndeye.cpp @@ -35,7 +35,7 @@ extern CGraph WorldGraph; #define HOUNDEYE_MAX_ATTACK_RADIUS 384.0f #define HOUNDEYE_SQUAD_BONUS 1.1f -#define HOUNDEYE_EYE_FRAMES 4 // how many different switchable maps for the eye +#define HOUNDEYE_EYE_FRAMES 3 // how many different switchable maps for the eye #define HOUNDEYE_SOUND_STARTLE_VOLUME 128 // how loud a sound has to be to badly scare a sleeping houndeye @@ -783,6 +783,11 @@ void CHoundeye::RunTask( Task_t *pTask ) { pev->skin++; } + + if( pev->skin == HOUNDEYE_EYE_FRAMES - 1 ) + { + TaskComplete(); + } break; } case TASK_HOUND_HOP_BACK: @@ -952,6 +957,7 @@ Task_t tlHoundSleep[] = { TASK_HOUND_FALL_ASLEEP, (float)0 }, { TASK_WAIT_RANDOM, (float)25 }, { TASK_HOUND_CLOSE_EYE, (float)0 }, + { TASK_WAIT_INDEFINITE, (float)0 }, //{ TASK_WAIT, (float)10 }, //{ TASK_WAIT_RANDOM, (float)10 }, }; diff --git a/dlls/monsters.cpp b/dlls/monsters.cpp index e14dbace..57de767d 100644 --- a/dlls/monsters.cpp +++ b/dlls/monsters.cpp @@ -33,6 +33,7 @@ #include "decals.h" #include "soundent.h" #include "gamerules.h" +#include "game.h" #define MONSTER_CUT_CORNER_DIST 8 // 8 means the monster's bounding box is contained without the box of the node in WC @@ -2066,7 +2067,9 @@ void CBaseMonster::StartMonster( void ) if( !WALK_MOVE( ENT( pev ), 0, 0, WALKMOVE_NORMAL ) ) { ALERT( at_error, "Monster %s stuck in wall--level design error\n", STRING( pev->classname ) ); - pev->effects = EF_BRIGHTFIELD; + + if( g_psv_developer && g_psv_developer->value ) + pev->effects = EF_BRIGHTFIELD; } } else diff --git a/dlls/nodes.cpp b/dlls/nodes.cpp index c8e5649c..f5f399a0 100644 --- a/dlls/nodes.cpp +++ b/dlls/nodes.cpp @@ -42,10 +42,13 @@ CGraph WorldGraph; LINK_ENTITY_TO_CLASS( info_node, CNodeEnt ) LINK_ENTITY_TO_CLASS( info_node_air, CNodeEnt ) -#if !defined _WIN32 +#ifdef __DOS__ +#include +#define CreateDirectoryA(p, n) mkdir(p) +#elif !defined _WIN32 #include #include -#define CreateDirectoryA(p, n) mkdir(p, 0777) +#define CreateDirectoryA(p, n) mkdir(p,777) #endif //========================================================= diff --git a/dlls/physcallback.h b/dlls/physcallback.h deleted file mode 100644 index fd68936c..00000000 --- a/dlls/physcallback.h +++ /dev/null @@ -1,33 +0,0 @@ -/*** -* -* Copyright (c) 1996-2002, Valve LLC. All rights reserved. -* -* This product contains software technology licensed from Id -* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. -* All Rights Reserved. -* -* Use, distribution, and modification of this source code and/or resulting -* object code is restricted to non-commercial enhancements to products from -* Valve LLC. All other use, distribution, or modification is prohibited -* without written permission from Valve LLC. -* -****/ -#pragma once -#ifndef PHYSCALLBACK_H -#define PHYSCALLBACK_H - -#include "physint.h" - -// Must be provided by user of this code -extern server_physics_api_t g_physfuncs; - -// The actual physic callbacks -#define LINK_ENTITY (*g_physfuncs.pfnLinkEdict) -#define PHYSICS_TIME (*g_physfuncs.pfnGetServerTime) -#define HOST_FRAMETIME (*g_physfuncs.pfnGetFrameTime) -#define MODEL_HANDLE (*g_physfuncs.pfnGetModel) -#define GET_AREANODE (*g_physfuncs.pfnGetHeadnode) -#define GET_SERVER_STATE (*g_physfuncs.pfnServerState) -#define HOST_ERROR (*g_physfuncs.pfnHost_Error) - -#endif //PHYSCALLBACK_H diff --git a/dlls/util.cpp b/dlls/util.cpp index 018a2f8e..e2e4292d 100644 --- a/dlls/util.cpp +++ b/dlls/util.cpp @@ -1729,7 +1729,7 @@ void CSaveRestoreBuffer::BufferRewind( int size ) m_pdata->size -= size; } -#ifndef _WIN32 +#if !defined _WIN32 && !defined __WATCOMC__ extern "C" { unsigned _rotr( unsigned val, int shift ) { diff --git a/dlls/util.h b/dlls/util.h index 2bb8a5d4..08c5af05 100644 --- a/dlls/util.h +++ b/dlls/util.h @@ -26,10 +26,6 @@ #include "enginecallback.h" #endif -#ifndef PHYSCALLBACK_H -#include "physcallback.h" -#endif - #include #include inline void MESSAGE_BEGIN( int msg_dest, int msg_type, const float *pOrigin, entvars_t *ent ); // implementation later in this file diff --git a/dlls/world.cpp b/dlls/world.cpp index 0e0a0288..5adbdf9d 100644 --- a/dlls/world.cpp +++ b/dlls/world.cpp @@ -33,7 +33,6 @@ #include "weapons.h" #include "gamerules.h" #include "teamplay_gamerules.h" -#include "physcallback.h" extern CGraph WorldGraph; extern CSoundEnt *pSoundEnt; @@ -730,112 +729,3 @@ void CWorld::KeyValue( KeyValueData *pkvd ) CBaseEntity::KeyValue( pkvd ); } -// -// Xash3D physics interface -// - -typedef void (*LINK_ENTITY_FN)( entvars_t *pev ); - -// -// attempt to create custom entity when default method is failed -// 0 - attempt to create, -1 - reject to create -// -int DispatchCreateEntity( edict_t *pent, const char *szName ) -{ -/* -#ifdef CREATE_ENTITY_TEST - // quake armor entities. we just replaced it with item_battery... - if( !strcmp( szName, "item_armor1" ) || !strcmp( szName, "item_armor2" ) ) - { - LINK_ENTITY_FN SpawnEdict; - - // ugly method to get acess with himself exports - SpawnEdict = (LINK_ENTITY_FN)GetProcAddress( GetModuleHandle( "hl" ), "item_battery" ); - - if( SpawnEdict != NULL ) // found the valid spawn - { - // BUGBUG: old classname hanging in memory - pent->v.classname = ALLOC_STRING( "item_battery" ); - - //ALERT( at_console, "DispatchCreateEntity: replace %s with %s\n", szName, STRING( pent->v.classname ) ); - - SpawnEdict( &pent->v ); - return 0; // handled - } - } -#endif -*/ - return -1; -} - -// -// run custom physics for each entity -// return 0 to use built-in engine physic -// -int DispatchPhysicsEntity( edict_t *pEdict ) -{ - CBaseEntity *pEntity = (CBaseEntity *)GET_PRIVATE( pEdict ); - - if( !pEntity ) - { - //ALERT( at_console, "skip %s [%i] without private data\n", STRING( pEdict->v.classname ), ENTINDEX( pEdict ) ); - return 0; // not initialized - } - - // NOTE: at this point pEntity assume to be valid -/* -#ifdef CUSTOM_PHYSICS_TEST - // test alien controller without physics, thinking only - if( FClassnameIs( pEntity->pev, "monster_alien_controller" ) ) - { - float thinktime; - - thinktime = pEntity->pev->nextthink; - if( thinktime <= 0.0f || thinktime > PHYSICS_TIME() + gpGlobals->frametime ) - return 1; - - if( thinktime < PHYSICS_TIME() ) - thinktime = PHYSICS_TIME(); // don't let things stay in the past. - // it is possible to start that way - // by a trigger with a local time. - pEntity->pev->nextthink = 0.0f; - gpGlobals->time = thinktime; - - DispatchThink( pEdict ); - -#ifdef GRAVITY_TEST - // stupid fake gravity test - pEntity->pev->origin.z -= 1; - LINK_ENTITY( pEdict, true ); -#endif - return 1; // handled - } -#endif -*/ - return 0; -} - -static physics_interface_t gPhysicsInterface = -{ - SV_PHYSICS_INTERFACE_VERSION, - DispatchCreateEntity, - DispatchPhysicsEntity, -}; - -BOOL gPhysicsInterfaceInitialized = FALSE; - -int Server_GetPhysicsInterface( int iVersion, server_physics_api_t *pfuncsFromEngine, physics_interface_t *pFunctionTable ) -{ - if( !pFunctionTable || !pfuncsFromEngine || iVersion != SV_PHYSICS_INTERFACE_VERSION ) - { - return FALSE; - } - - // copy new physics interface - memcpy( &g_physfuncs, pfuncsFromEngine, sizeof(server_physics_api_t) ); - - // fill engine callbacks - memcpy( pFunctionTable, &gPhysicsInterface, sizeof(physics_interface_t) ); - gPhysicsInterfaceInitialized = TRUE; - return TRUE; -} diff --git a/dlls/wscript b/dlls/wscript index 24e93e71..5f17aefc 100644 --- a/dlls/wscript +++ b/dlls/wscript @@ -27,28 +27,106 @@ def build(bld): ]) source += [ - 'agrunt.cpp', 'airtank.cpp', 'aflock.cpp', 'animating.cpp', 'animation.cpp', 'apache.cpp', - 'barnacle.cpp', 'barney.cpp', 'bigmomma.cpp', 'bloater.cpp', 'bmodels.cpp', 'bullsquid.cpp', 'buttons.cpp', - 'cbase.cpp', 'client.cpp', 'combat.cpp', 'controller.cpp', 'crossbow.cpp', 'crowbar.cpp', - 'defaultai.cpp', 'doors.cpp', - 'effects.cpp', 'egon.cpp', 'explode.cpp', - 'flyingmonster.cpp', 'func_break.cpp', 'func_tank.cpp', - 'game.cpp', 'gamerules.cpp', 'gargantua.cpp', 'gauss.cpp', 'genericmonster.cpp', 'ggrenade.cpp', 'globals.cpp', 'glock.cpp', 'gman.cpp', - 'h_ai.cpp', 'h_battery.cpp', 'h_cine.cpp', 'h_cycler.cpp', 'h_export.cpp', 'handgrenade.cpp', 'hassassin.cpp', 'headcrab.cpp', - 'healthkit.cpp', 'hgrunt.cpp', 'hornet.cpp', 'hornetgun.cpp', 'houndeye.cpp', - 'ichthyosaur.cpp', 'islave.cpp', 'items.cpp', - 'leech.cpp', 'lights.cpp', - 'maprules.cpp', 'monstermaker.cpp', 'monsters.cpp', 'monsterstate.cpp', 'mortar.cpp', 'mp5.cpp', 'multiplay_gamerules.cpp', - 'nihilanth.cpp', 'nodes.cpp', - 'observer.cpp', 'osprey.cpp', - 'pathcorner.cpp', 'plane.cpp', 'plats.cpp', 'player.cpp', 'playermonster.cpp', 'python.cpp', - 'rat.cpp', 'roach.cpp', 'rpg.cpp', - 'satchel.cpp', 'schedule.cpp', 'scientist.cpp', 'scripted.cpp', 'shotgun.cpp', 'singleplay_gamerules.cpp', 'skill.cpp', - 'sound.cpp', 'soundent.cpp', 'spectator.cpp', 'squadmonster.cpp', 'squeakgrenade.cpp', 'subs.cpp', - 'talkmonster.cpp', 'teamplay_gamerules.cpp', 'tempmonster.cpp', 'tentacle.cpp', - 'triggers.cpp', 'tripmine.cpp', 'turret.cpp', + 'agrunt.cpp', + 'airtank.cpp', + 'aflock.cpp', + 'animating.cpp', + 'animation.cpp', + 'apache.cpp', + 'barnacle.cpp', + 'barney.cpp', + 'bigmomma.cpp', + 'bloater.cpp', + 'bmodels.cpp', + 'bullsquid.cpp', + 'buttons.cpp', + 'cbase.cpp', + 'client.cpp', + 'combat.cpp', + 'controller.cpp', + 'crossbow.cpp', + 'crowbar.cpp', + 'defaultai.cpp', + 'doors.cpp', + 'effects.cpp', + 'egon.cpp', + 'explode.cpp', + 'flyingmonster.cpp', + 'func_break.cpp', + 'func_tank.cpp', + 'game.cpp', + 'gamerules.cpp', + 'gargantua.cpp', + 'gauss.cpp', + 'genericmonster.cpp', + 'ggrenade.cpp', + 'globals.cpp', + 'glock.cpp', + 'gman.cpp', + 'h_ai.cpp', + 'h_battery.cpp', + 'h_cine.cpp', + 'h_cycler.cpp', + 'h_export.cpp', + 'handgrenade.cpp', + 'hassassin.cpp', + 'headcrab.cpp', + 'healthkit.cpp', + 'hgrunt.cpp', + 'hornet.cpp', + 'hornetgun.cpp', + 'houndeye.cpp', + 'ichthyosaur.cpp', + 'islave.cpp', + 'items.cpp', + 'leech.cpp', + 'lights.cpp', + 'maprules.cpp', + 'monstermaker.cpp', + 'monsters.cpp', + 'monsterstate.cpp', + 'mortar.cpp', + 'mp5.cpp', + 'multiplay_gamerules.cpp', + 'nihilanth.cpp', + 'nodes.cpp', + 'observer.cpp', + 'osprey.cpp', + 'pathcorner.cpp', + 'plane.cpp', + 'plats.cpp', + 'player.cpp', + 'playermonster.cpp', + 'python.cpp', + 'rat.cpp', + 'roach.cpp', + 'rpg.cpp', + 'satchel.cpp', + 'schedule.cpp', + 'scientist.cpp', + 'scripted.cpp', + 'shotgun.cpp', + 'singleplay_gamerules.cpp', + 'skill.cpp', + 'sound.cpp', + 'soundent.cpp', + 'spectator.cpp', + 'squadmonster.cpp', + 'squeakgrenade.cpp', + 'subs.cpp', + 'talkmonster.cpp', + 'teamplay_gamerules.cpp', + 'tempmonster.cpp', + 'tentacle.cpp', + 'triggers.cpp', + 'tripmine.cpp', + 'turret.cpp', 'util.cpp', - 'weapons.cpp', 'world.cpp', 'xen.cpp', 'zombie.cpp'] + 'weapons.cpp', + 'world.cpp', + 'xen.cpp', + 'zombie.cpp' + ] if bld.env.VOICEMGR: source += bld.path.parent.ant_glob([ @@ -57,11 +135,19 @@ def build(bld): else: defines += ['NO_VOICEGAMEMGR'] - includes = Utils.to_list('. wpn_shared ../common ../engine ../pm_shared ../game_shared ../public') + includes = [ + '.', + 'wpn_shared', + '../common', + '../engine', + '../pm_shared', + '../game_shared', + '../public' + ] libs = [] - if bld.env.DEST_OS not in ['android']: + if bld.env.DEST_OS not in ['android', 'dos']: install_path = os.path.join(bld.env.GAMEDIR, bld.env.SERVER_DIR) else: install_path = bld.env.PREFIX @@ -69,6 +155,7 @@ def build(bld): bld.shlib( source = source, target = bld.env.SERVER_NAME + bld.env.POSTFIX, + name = 'server', features = 'c cxx', includes = includes, defines = defines, diff --git a/engine/cdll_exp.h b/engine/cdll_exp.h deleted file mode 100644 index e4c1f5d8..00000000 --- a/engine/cdll_exp.h +++ /dev/null @@ -1,70 +0,0 @@ -/* -cdll_exp.h - exports for client -Copyright (C) 2013 Uncle Mike - -This program is free software: you can redistribute it and/or modify -it under the terms of the GNU General Public License as published by -the Free Software Foundation, either version 3 of the License, or -(at your option) any later version. - -This program is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU General Public License for more details. -*/ -#pragma once -#ifndef CDLL_EXP_H -#define CDLL_EXP_H - -// NOTE: ordering is important! -typedef struct cldll_func_s -{ - int (*pfnInitialize)( cl_enginefunc_t *pEnginefuncs, int iVersion ); - void (*pfnInit)( void ); - int (*pfnVidInit)( void ); - int (*pfnRedraw)( float flTime, int intermission ); - int (*pfnUpdateClientData)( client_data_t *cdata, float flTime ); - void (*pfnReset)( void ); - void (*pfnPlayerMove)( struct playermove_s *ppmove, int server ); - void (*pfnPlayerMoveInit)( struct playermove_s *ppmove ); - char (*pfnPlayerMoveTexture)( char *name ); - void (*IN_ActivateMouse)( void ); - void (*IN_DeactivateMouse)( void ); - void (*IN_MouseEvent)( int mstate ); - void (*IN_ClearStates)( void ); - void (*IN_Accumulate)( void ); - void (*CL_CreateMove)( float frametime, struct usercmd_s *cmd, int active ); - int (*CL_IsThirdPerson)( void ); - void (*CL_CameraOffset)( float *ofs ); - void *(*KB_Find)( const char *name ); - void (*CAM_Think)( void ); // camera stuff - void (*pfnCalcRefdef)( ref_params_t *pparams ); - int (*pfnAddEntity)( int type, cl_entity_t *ent, const char *modelname ); - void (*pfnCreateEntities)( void ); - void (*pfnDrawNormalTriangles)( void ); - void (*pfnDrawTransparentTriangles)( void ); - void (*pfnStudioEvent)( const struct mstudioevent_s *event, const cl_entity_t *entity ); - void (*pfnPostRunCmd)( struct local_state_s *from, struct local_state_s *to, usercmd_t *cmd, int runfuncs, double time, unsigned int random_seed ); - void (*pfnShutdown)( void ); - void (*pfnTxferLocalOverrides)( entity_state_t *state, const clientdata_t *client ); - void (*pfnProcessPlayerState)( entity_state_t *dst, const entity_state_t *src ); - void (*pfnTxferPredictionData)( entity_state_t *ps, const entity_state_t *pps, clientdata_t *pcd, const clientdata_t *ppcd, weapon_data_t *wd, const weapon_data_t *pwd ); - void (*pfnDemo_ReadBuffer)( int size, byte *buffer ); - int (*pfnConnectionlessPacket)( const struct netadr_s *net_from, const char *args, char *buffer, int *size ); - int (*pfnGetHullBounds)( int hullnumber, float *mins, float *maxs ); - void (*pfnFrame)( double time ); - int (*pfnKey_Event)( int eventcode, int keynum, const char *pszCurrentBinding ); - void (*pfnTempEntUpdate)( double frametime, double client_time, double cl_gravity, struct tempent_s **ppTempEntFree, struct tempent_s **ppTempEntActive, int ( *Callback_AddVisibleEntity )( cl_entity_t *pEntity ), void ( *Callback_TempEntPlaySound )( struct tempent_s *pTemp, float damp )); - cl_entity_t *(*pfnGetUserEntity)( int index ); - void (*pfnVoiceStatus)( int entindex, qboolean bTalking ); - void (*pfnDirectorMessage)( int iSize, void *pbuf ); - int (*pfnGetStudioModelInterface)( int version, struct r_studio_interface_s **ppinterface, struct engine_studio_api_s *pstudio ); - void (*pfnChatInputPosition)( int *x, int *y ); - int (*pfnGetPlayerTeam)( int playerIndex ); - void *(*pfnGetClientFactory)( void ); - // Xash3D extension - int (*pfnGetRenderInterface)( int version, render_api_t *renderfuncs, render_interface_t *callback ); - void (*pfnClipMoveToEntity)( struct physent_s *pe, const vec3_t start, vec3_t mins, vec3_t maxs, const vec3_t end, struct pmtrace_s *tr ); -} cldll_func_t; - -#endif//CDLL_EXP_H diff --git a/engine/custom.h b/engine/custom.h index 02aa2089..4bff2632 100644 --- a/engine/custom.h +++ b/engine/custom.h @@ -18,6 +18,8 @@ #include "const.h" +#define MAX_QPATH 64 // Must match value in quakedefs.h + ///////////////// // Customization // passed to pfnPlayerCustomization diff --git a/engine/menu_int.h b/engine/menu_int.h deleted file mode 100644 index d907bd87..00000000 --- a/engine/menu_int.h +++ /dev/null @@ -1,188 +0,0 @@ -/* -menu_int.h - interface between engine and menu -Copyright (C) 2010 Uncle Mike - -This program is free software: you can redistribute it and/or modify -it under the terms of the GNU General Public License as published by -the Free Software Foundation, either version 3 of the License, or -(at your option) any later version. - -This program is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU General Public License for more details. -*/ -#pragma once -#ifndef MENU_INT_H -#define MENU_INT_H - -#include "cvardef.h" -#include "gameinfo.h" -#include "wrect.h" - -typedef int HIMAGE; // handle to a graphic - -// flags for PIC_Load -#define PIC_NEAREST (1<<0) // disable texfilter -#define PIC_KEEP_RGBDATA (1<<1) // some images keep source -#define PIC_NOFLIP_TGA (1<<2) // Steam background completely ignore tga attribute 0x20 -#define PIC_KEEP_8BIT (1<<3) // keep original 8-bit image (if present) - -typedef struct ui_globalvars_s -{ - float time; // unclamped host.realtime - float frametime; - - int scrWidth; // actual values - int scrHeight; - - int maxClients; - int developer; - int demoplayback; - int demorecording; - char demoname[64]; // name of currently playing demo - char maptitle[64]; // title of active map -} ui_globalvars_t; - -typedef struct ui_enginefuncs_s -{ - // image handlers - HIMAGE (*pfnPIC_Load)( const char *szPicName, const byte *ucRawImage, long ulRawImageSize, long flags ); - void (*pfnPIC_Free)( const char *szPicName ); - int (*pfnPIC_Width)( HIMAGE hPic ); - int (*pfnPIC_Height)( HIMAGE hPic ); - void (*pfnPIC_Set)( HIMAGE hPic, int r, int g, int b, int a ); - void (*pfnPIC_Draw)( int x, int y, int width, int height, const wrect_t *prc ); - void (*pfnPIC_DrawHoles)( int x, int y, int width, int height, const wrect_t *prc ); - void (*pfnPIC_DrawTrans)( int x, int y, int width, int height, const wrect_t *prc ); - void (*pfnPIC_DrawAdditive)( int x, int y, int width, int height, const wrect_t *prc ); - void (*pfnPIC_EnableScissor)( int x, int y, int width, int height ); - void (*pfnPIC_DisableScissor)( void ); - - // screen handlers - void (*pfnFillRGBA)( int x, int y, int width, int height, int r, int g, int b, int a ); - - // cvar handlers - cvar_t* (*pfnRegisterVariable)( const char *szName, const char *szValue, int flags ); - float (*pfnGetCvarFloat)( const char *szName ); - char* (*pfnGetCvarString)( const char *szName ); - void (*pfnCvarSetString)( const char *szName, const char *szValue ); - void (*pfnCvarSetValue)( const char *szName, float flValue ); - - // command handlers - int (*pfnAddCommand)( const char *cmd_name, void (*function)(void) ); - void (*pfnClientCmd)( int execute_now, const char *szCmdString ); - void (*pfnDelCommand)( const char *cmd_name ); - int (*pfnCmdArgc)( void ); - char* (*pfnCmdArgv)( int argc ); - char* (*pfnCmd_Args)( void ); - - // debug messages (in-menu shows only notify) - void (*Con_Printf)( char *fmt, ... ); - void (*Con_DPrintf)( char *fmt, ... ); - void (*Con_NPrintf)( int pos, char *fmt, ... ); - void (*Con_NXPrintf)( struct con_nprint_s *info, char *fmt, ... ); - - // sound handlers - void (*pfnPlayLocalSound)( const char *szSound ); - - // cinematic handlers - void (*pfnDrawLogo)( const char *filename, float x, float y, float width, float height ); - int (*pfnGetLogoWidth)( void ); - int (*pfnGetLogoHeight)( void ); - float (*pfnGetLogoLength)( void ); // cinematic duration in seconds - - // text message system - void (*pfnDrawCharacter)( int x, int y, int width, int height, int ch, int ulRGBA, HIMAGE hFont ); - int (*pfnDrawConsoleString)( int x, int y, const char *string ); - void (*pfnDrawSetTextColor)( int r, int g, int b, int alpha ); - void (*pfnDrawConsoleStringLen)( const char *string, int *length, int *height ); - void (*pfnSetConsoleDefaultColor)( int r, int g, int b ); // color must came from colors.lst - - // custom rendering (for playermodel preview) - struct cl_entity_s* (*pfnGetPlayerModel)( void ); // for drawing playermodel previews - void (*pfnSetModel)( struct cl_entity_s *ed, const char *path ); - void (*pfnClearScene)( void ); - void (*pfnRenderScene)( const struct ref_params_s *fd ); - int (*CL_CreateVisibleEntity)( int type, struct cl_entity_s *ent ); - - // misc handlers - void (*pfnHostError)( const char *szFmt, ... ); - int (*pfnFileExists)( const char *filename, int gamedironly ); - void (*pfnGetGameDir)( char *szGetGameDir ); - - // gameinfo handlers - int (*pfnCreateMapsList)( int fRefresh ); - int (*pfnClientInGame)( void ); - void (*pfnClientJoin)( const struct netadr_s adr ); - - // parse txt files - byte* (*COM_LoadFile)( const char *filename, int *pLength ); - char* (*COM_ParseFile)( char *data, char *token ); - void (*COM_FreeFile)( void *buffer ); - - // keyfuncs - void (*pfnKeyClearStates)( void ); // call when menu open or close - void (*pfnSetKeyDest)( int dest ); - const char *(*pfnKeynumToString)( int keynum ); - const char *(*pfnKeyGetBinding)( int keynum ); - void (*pfnKeySetBinding)( int keynum, const char *binding ); - int (*pfnKeyIsDown)( int keynum ); - int (*pfnKeyGetOverstrikeMode)( void ); - void (*pfnKeySetOverstrikeMode)( int fActive ); - void *(*pfnKeyGetState)( const char *name ); // for mlook, klook etc - - // engine memory manager - void* (*pfnMemAlloc)( size_t cb, const char *filename, const int fileline ); - void (*pfnMemFree)( void *mem, const char *filename, const int fileline ); - - // collect info from engine - int (*pfnGetGameInfo)( GAMEINFO *pgameinfo ); - GAMEINFO **(*pfnGetGamesList)( int *numGames ); // collect info about all mods - char **(*pfnGetFilesList)( const char *pattern, int *numFiles, int gamedironly ); // find in files - int (*pfnGetSaveComment)( const char *savename, char *comment ); - int (*pfnGetDemoComment)( const char *demoname, char *comment ); - int (*pfnCheckGameDll)( void ); // returns false if hl.dll is missed or invalid - char *(*pfnGetClipboardData)( void ); - - // engine launcher - void (*pfnShellExecute)( const char *name, const char *args, int closeEngine ); - void (*pfnWriteServerConfig)( const char *name ); - void (*pfnChangeInstance)( const char *newInstance, const char *szFinalMessage ); - void (*pfnPlayBackgroundTrack)( const char *introName, const char *loopName ); - void (*pfnHostEndGame)( const char *szFinalMessage ); - - // menu interface is freezed at version 0.75 - // new functions starts here - float (*pfnRandomFloat)( float flLow, float flHigh ); - int (*pfnRandomLong)( int lLow, int lHigh ); - - void (*pfnSetCursor)( void *hCursor ); // change cursor - int (*pfnIsMapValid)( char *filename ); - void (*pfnProcessImage)( int texnum, float gamma, int topColor, int bottomColor ); - int (*pfnCompareFileTime)( char *filename1, char *filename2, int *iCompare ); -} ui_enginefuncs_t; - -typedef struct -{ - int (*pfnVidInit)( void ); - void (*pfnInit)( void ); - void (*pfnShutdown)( void ); - void (*pfnRedraw)( float flTime ); - void (*pfnKeyEvent)( int key, int down ); - void (*pfnMouseMove)( int x, int y ); - void (*pfnSetActiveMenu)( int active ); - void (*pfnAddServerToList)( struct netadr_s adr, const char *info ); - void (*pfnGetCursorPos)( int *pos_x, int *pos_y ); - void (*pfnSetCursorPos)( int pos_x, int pos_y ); - void (*pfnShowCursor)( int show ); - void (*pfnCharEvent)( int key ); - int (*pfnMouseInRect)( void ); // mouse entering\leave game window - int (*pfnIsVisible)( void ); - int (*pfnCreditsActive)( void ); // unused - void (*pfnFinalCredits)( void ); // show credits + game end -} UI_FUNCTIONS; - -typedef int (*MENUAPI)( UI_FUNCTIONS *pFunctionTable, ui_enginefuncs_t* engfuncs, ui_globalvars_t *pGlobals ); - -#endif//MENU_INT_H diff --git a/engine/physint.h b/engine/physint.h deleted file mode 100644 index 2b4ac8f7..00000000 --- a/engine/physint.h +++ /dev/null @@ -1,114 +0,0 @@ -/* -physint.h - Server Physics Interface -Copyright (C) 2011 Uncle Mike - -This program is free software: you can redistribute it and/or modify -it under the terms of the GNU General Public License as published by -the Free Software Foundation, either version 3 of the License, or -(at your option) any later version. - -This program is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU General Public License for more details. -*/ -#pragma once -#ifndef PHYSINT_H -#define PHYSINT_H - -#define SV_PHYSICS_INTERFACE_VERSION 6 - -#define STRUCT_FROM_LINK( l, t, m ) ((t *)((byte *)l - (int)&(((t *)0)->m))) -#define EDICT_FROM_AREA( l ) STRUCT_FROM_LINK( l, edict_t, area ) - -// values that can be returned with pfnServerState -#define SERVER_DEAD 0 -#define SERVER_LOADING 1 -#define SERVER_ACTIVE 2 - -typedef struct areanode_s -{ - int axis; // -1 = leaf node - float dist; - struct areanode_s *children[2]; - link_t trigger_edicts; - link_t solid_edicts; - link_t water_edicts; // func water -} areanode_t; - -typedef struct server_physics_api_s -{ - // unlink edict from old position and link onto new - void ( *pfnLinkEdict) ( edict_t *ent, qboolean touch_triggers ); - double ( *pfnGetServerTime )( void ); // unclamped - double ( *pfnGetFrameTime )( void ); // unclamped - void* ( *pfnGetModel )( int modelindex ); - areanode_t* ( *pfnGetHeadnode )( void ); // BSP tree for all physic entities - int ( *pfnServerState )( void ); - void ( *pfnHost_Error )( const char *error, ... ); // cause Host Error -// ONLY ADD NEW FUNCTIONS TO THE END OF THIS STRUCT. INTERFACE VERSION IS FROZEN AT 6 - struct triangleapi_s *pTriAPI; // draw coliisions etc. Only for local system - - // draw debug messages (must be called from DrawOrthoTriangles). Only for local system - int ( *pfnDrawConsoleString )( int x, int y, char *string ); - void ( *pfnDrawSetTextColor )( float r, float g, float b ); - void ( *pfnDrawConsoleStringLen )( const char *string, int *length, int *height ); - void ( *Con_NPrintf )( int pos, char *fmt, ... ); - void ( *Con_NXPrintf )( struct con_nprint_s *info, char *fmt, ... ); - const char *( *pfnGetLightStyle )( int style ); // read custom appreance for selected lightstyle - void ( *pfnUpdateFogSettings )( unsigned int packed_fog ); - char **(*pfnGetFilesList)( const char *pattern, int *numFiles, int gamedironly ); - struct msurface_s *(*pfnTraceSurface)( edict_t *pTextureEntity, const float *v1, const float *v2 ); - const byte *(*pfnGetTextureData)( unsigned int texnum ); - - // static allocations - void *(*pfnMemAlloc)( size_t cb, const char *filename, const int fileline ); - void (*pfnMemFree)( void *mem, const char *filename, const int fileline ); -} server_physics_api_t; - -// physic callbacks -typedef struct physics_interface_s -{ - int version; - // passed through pfnCreate (0 is attempt to create, -1 is reject) - int ( *SV_CreateEntity )( edict_t *pent, const char *szName ); - // run custom physics for each entity (return 0 to use built-in engine physic) - int ( *SV_PhysicsEntity )( edict_t *pEntity ); - // spawn entities with internal mod function e.g. for re-arrange spawn order (0 - use engine parser, 1 - use mod parser) - int ( *SV_LoadEntities )( const char *mapname, char *entities ); - // update conveyor belt for clients - void ( *SV_UpdatePlayerBaseVelocity )( edict_t *ent ); - // The game .dll should return 1 if save game should be allowed - int ( *SV_AllowSaveGame )( void ); -// ONLY ADD NEW FUNCTIONS TO THE END OF THIS STRUCT. INTERFACE VERSION IS FROZEN AT 6 - // override trigger area checking and touching - int ( *SV_TriggerTouch )( edict_t *pent, edict_t *trigger ); - // some engine features can be enabled only through this function - unsigned int ( *SV_CheckFeatures )( void ); - // used for draw debug collisions for custom physic engine etc - void ( *DrawDebugTriangles )( void ); - // used for draw debug overlay (textured) - void ( *DrawNormalTriangles )( void ); - // used for draw debug messages (2d mode) - void ( *DrawOrthoTriangles )( void ); - // tracing entities with SOLID_CUSTOM mode on a server (not used by pmove code) - void ( *ClipMoveToEntity)( edict_t *ent, const float *start, float *mins, float *maxs, const float *end, trace_t *trace ); - // tracing entities with SOLID_CUSTOM mode on a server (only used by pmove code) - void ( *ClipPMoveToEntity)( struct physent_s *pe, const float *start, float *mins, float *maxs, const float *end, struct pmtrace_s *tr ); - // called at end the frame of SV_Physics call - void ( *SV_EndFrame )( void ); - // called through save\restore process - void (*pfnCreateEntitiesInTransitionList)( SAVERESTOREDATA*, int levelMask ); - // called through save\restore process - void (*pfnCreateEntitiesInRestoreList)( SAVERESTOREDATA*, int createPlayers ); - // allocate custom string (e.g. using user implementation of stringtable, not engine strings) - string_t (*pfnAllocString)( const char *szValue ); - // make custom string (e.g. using user implementation of stringtable, not engine strings) - string_t (*pfnMakeString)( const char *szValue ); - // read custom string (e.g. using user implementation of stringtable, not engine strings) - const char* (*pfnGetString)( string_t iString ); - // helper for restore custom decals that have custom message (e.g. Paranoia) - int (*pfnRestoreDecal)( struct decallist_s *entry, edict_t *pEdict, qboolean adjacent ); -} physics_interface_t; - -#endif//PHYSINT_H diff --git a/engine/warpsin.h b/engine/warpsin.h deleted file mode 100644 index e46b44d7..00000000 --- a/engine/warpsin.h +++ /dev/null @@ -1,53 +0,0 @@ -/* -Copyright (C) 1997-2001 Id Software, Inc. - -This program is free software; you can redistribute it and/or -modify it under the terms of the GNU General Public License -as published by the Free Software Foundation; either version 2 -of the License, or (at your option) any later version. - -This program is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - -See the GNU General Public License for more details. - -You should have received a copy of the GNU General Public License -along with this program; if not, write to the Free Software -Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. - -*/ - - -0.000000, 0.098165, 0.196270, 0.294259, 0.392069, 0.489643, 0.586920, 0.683850, -0.780360, 0.876405, 0.971920, 1.066850, 1.161140, 1.254725, 1.347560, 1.439580, -1.530735, 1.620965, 1.710220, 1.798445, 1.885585, 1.971595, 2.056410, 2.139990, -2.222280, 2.303235, 2.382795, 2.460925, 2.537575, 2.612690, 2.686235, 2.758160, -2.828425, 2.896990, 2.963805, 3.028835, 3.092040, 3.153385, 3.212830, 3.270340, -3.325880, 3.379415, 3.430915, 3.480350, 3.527685, 3.572895, 3.615955, 3.656840, -3.695520, 3.731970, 3.766175, 3.798115, 3.827760, 3.855105, 3.880125, 3.902810, -3.923140, 3.941110, 3.956705, 3.969920, 3.980740, 3.989160, 3.995180, 3.998795, -4.000000, 3.998795, 3.995180, 3.989160, 3.980740, 3.969920, 3.956705, 3.941110, -3.923140, 3.902810, 3.880125, 3.855105, 3.827760, 3.798115, 3.766175, 3.731970, -3.695520, 3.656840, 3.615955, 3.572895, 3.527685, 3.480350, 3.430915, 3.379415, -3.325880, 3.270340, 3.212830, 3.153385, 3.092040, 3.028835, 2.963805, 2.896990, -2.828425, 2.758160, 2.686235, 2.612690, 2.537575, 2.460925, 2.382795, 2.303235, -2.222280, 2.139990, 2.056410, 1.971595, 1.885585, 1.798445, 1.710220, 1.620965, -1.530735, 1.439580, 1.347560, 1.254725, 1.161140, 1.066850, 0.971920, 0.876405, -0.780360, 0.683850, 0.586920, 0.489643, 0.392069, 0.294259, 0.196270, 0.098165, -0.000000, -0.098165, -0.196270, -0.294259, -0.392069, -0.489643, -0.586920, -0.683850, --0.780360, -0.876405, -0.971920, -1.066850, -1.161140, -1.254725, -1.347560, -1.439580, --1.530735, -1.620965, -1.710220, -1.798445, -1.885585, -1.971595, -2.056410, -2.139990, --2.222280, -2.303235, -2.382795, -2.460925, -2.537575, -2.612690, -2.686235, -2.758160, --2.828425, -2.896990, -2.963805, -3.028835, -3.092040, -3.153385, -3.212830, -3.270340, --3.325880, -3.379415, -3.430915, -3.480350, -3.527685, -3.572895, -3.615955, -3.656840, --3.695520, -3.731970, -3.766175, -3.798115, -3.827760, -3.855105, -3.880125, -3.902810, --3.923140, -3.941110, -3.956705, -3.969920, -3.980740, -3.989160, -3.995180, -3.998795, --4.000000, -3.998795, -3.995180, -3.989160, -3.980740, -3.969920, -3.956705, -3.941110, --3.923140, -3.902810, -3.880125, -3.855105, -3.827760, -3.798115, -3.766175, -3.731970, --3.695520, -3.656840, -3.615955, -3.572895, -3.527685, -3.480350, -3.430915, -3.379415, --3.325880, -3.270340, -3.212830, -3.153385, -3.092040, -3.028835, -2.963805, -2.896990, --2.828425, -2.758160, -2.686235, -2.612690, -2.537575, -2.460925, -2.382795, -2.303235, --2.222280, -2.139990, -2.056410, -1.971595, -1.885585, -1.798445, -1.710220, -1.620965, --1.530735, -1.439580, -1.347560, -1.254725, -1.161140, -1.066850, -0.971920, -0.876405, --0.780360, -0.683850, -0.586920, -0.489643, -0.392069, -0.294259, -0.196270, -0.098165, diff --git a/public/build.h b/public/build.h index 9cb7e25b..a087c22c 100644 --- a/public/build.h +++ b/public/build.h @@ -52,7 +52,7 @@ For more information, please refer to #undef XASH_ARMv5 #undef XASH_ARMv6 #undef XASH_ARMv7 -#undef XASH_BIG_ENDIAN +//#undef XASH_BIG_ENDIAN #undef XASH_BSD #undef XASH_E2K #undef XASH_EMSCRIPTEN @@ -60,7 +60,7 @@ For more information, please refer to #undef XASH_IOS #undef XASH_JS #undef XASH_LINUX -#undef XASH_LITTLE_ENDIAN +//#undef XASH_LITTLE_ENDIAN #undef XASH_MINGW #undef XASH_MIPS #undef XASH_MOBILE_PLATFORM @@ -92,12 +92,14 @@ For more information, please refer to #if defined(__ANDROID__) #define XASH_ANDROID 1 #endif // defined(__ANDROID__) + #define XASH_POSIX 1 #elif defined(__APPLE__) #include #define XASH_APPLE 1 #if TARGET_OS_IOS #define XASH_IOS 1 #endif // TARGET_OS_IOS + #define XASH_POSIX 1 #elif defined(__FreeBSD__) || defined(__NetBSD__) || defined(__OpenBSD__) #define XASH_BSD 1 #if defined(__FreeBSD__) @@ -107,8 +109,12 @@ For more information, please refer to #elif defined(__OpenBSD__) #define XASH_OPENBSD 1 #endif + #define XASH_POSIX 1 #elif defined __EMSCRIPTEN__ #define XASH_EMSCRIPTEN 1 +#elif defined __WATCOMC__ && defined __DOS__ + #define XASH_DOS4GW 1 + #define XASH_LITTLE_ENDIAN #else #error "Place your operating system name here! If this is a mistake, try to fix conditions above and report a bug" #endif @@ -127,7 +133,7 @@ For more information, please refer to #error "Both XASH_LITTLE_ENDIAN and XASH_BIG_ENDIAN are defined" #endif -#if !defined(XASH_LITTLE_ENDIAN) || !defined(XASH_BIG_ENDIAN) +#if !defined(XASH_LITTLE_ENDIAN) && !defined(XASH_BIG_ENDIAN) #if defined XASH_MSVC || __LITTLE_ENDIAN__ //!!! Probably all WinNT installations runs in little endian #define XASH_LITTLE_ENDIAN 1 diff --git a/scripts/waifulib/library_naming.py b/scripts/waifulib/library_naming.py index 77dfa6df..827ef76c 100644 --- a/scripts/waifulib/library_naming.py +++ b/scripts/waifulib/library_naming.py @@ -49,7 +49,9 @@ DEFINES = [ 'XASH_OPENBSD', 'XASH_WIN32', 'XASH_WIN64', -'XASH_X86' +'XASH_X86', +'XASH_DOS4GW', +'XASH_POSIX' ] def configure(conf): @@ -75,8 +77,11 @@ def configure(conf): buildos = "openbsd" elif conf.env.XASH_EMSCRIPTEN: buildos = "emscripten" + elif conf.env.XASH_DOS4GW: + buildos = "dos4gw" # unused, just in case else: - conf.fatal("Place your operating system name here! If this is a mistake, try to fix conditions above and report a bug") + conf.fatal("Place your operating system name in build.h and library_naming.py!\n" + "If this is a mistake, try to fix conditions above and report a bug") if conf.env.XASH_AMD64: buildarch = "amd64" @@ -110,7 +115,8 @@ def configure(conf): elif conf.env.XASH_E2K: buildarch = "e2k" else: - raise conf.fatal("Place your architecture name here! If this is a mistake, try to fix conditions above and report a bug") + raise conf.fatal("Place your architecture name in build.h and library_naming.py!\n" + "If this is a mistake, try to fix conditions above and report a bug") conf.env.revert() diff --git a/wscript b/wscript index 15c4b175..b01647df 100644 --- a/wscript +++ b/wscript @@ -43,6 +43,9 @@ def options(opt): grp.add_option('--enable-magx', action = 'store_true', dest = 'MAGX', default = False, help = 'enable targetting for MotoMAGX phones [default: %default]') + grp.add_option('--enable-simple-mod-hacks', action = 'store_true', dest = 'ENABLE_MOD_HACKS', default = False, + help = 'enable hacks for simple mods that mostly compatible with Half-Life but has little changes. Enforced for Android. [default: %default]') + opt.load('xcompile compiler_cxx compiler_c clang_compilation_database strip_on_install') if sys.platform == 'win32': @@ -70,7 +73,7 @@ def configure(conf): conf.fatal('Please set a build type, for example "-T release"') elif not conf.options.BUILD_TYPE in valid_build_types: conf.end_msg(conf.options.BUILD_TYPE, color='RED') - conf.fatal('Invalid build type. Valid are: %s' % valid_build_types.join(', ')) + conf.fatal('Invalid build type. Valid are: %s' % ', '.join(valid_build_types)) conf.end_msg(conf.options.BUILD_TYPE) # -march=native should not be used @@ -180,8 +183,6 @@ def configure(conf): compiler_optional_flags = [ '-fdiagnostics-color=always', - '-Werror=implicit-function-declaration', - '-Werror=int-conversion', '-Werror=return-type', '-Werror=parentheses', '-Werror=vla', @@ -193,6 +194,8 @@ def configure(conf): ] c_compiler_optional_flags = [ + '-Werror=implicit-function-declaration', + '-Werror=int-conversion', '-Werror=implicit-int', '-Werror=declaration-after-statement' ] @@ -246,10 +249,16 @@ def configure(conf): conf.define_cond('HAVE_TGMATH_H', tgmath_usable) else: conf.undefine('HAVE_TGMATH_H') + cmath_usable = conf.check_cxx(fragment='''#include + int main(void){ return (int)sqrt(2.0f); }''', + msg='Checking if cmath is usable', mandatory = False) + conf.define_cond('HAVE_CMATH', cmath_usable) if conf.env.COMPILER_CC == 'msvc': conf.define('_CRT_SECURE_NO_WARNINGS', 1) conf.define('_CRT_NONSTDC_NO_DEPRECATE', 1) + elif conf.env.COMPILER_CC == 'owcc': + pass else: conf.env.append_unique('DEFINES', ['stricmp=strcasecmp', 'strnicmp=strncasecmp', '_snprintf=snprintf', '_vsnprintf=vsnprintf', '_LINUX', 'LINUX']) conf.env.append_unique('CXXFLAGS', ['-Wno-invalid-offsetof', '-fno-rtti', '-fno-exceptions']) @@ -263,6 +272,9 @@ def configure(conf): conf.define('CLIENT_WEAPONS', '1') + if conf.env.DEST_OS == 'android' or conf.options.ENABLE_MOD_HACKS: + conf.define('MOBILE_HACKS', '1') + conf.add_subproject(["cl_dll", "dlls"]) def build(bld):