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mp_coop_changelevel feature
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@ -51,6 +51,7 @@ cvar_t cvar_agibcount = { "mp_agibcount","8", FCVAR_SERVER };
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cvar_t mp_chattime = { "mp_chattime","10", FCVAR_SERVER };
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cvar_t mp_gravgun_players = { "mp_gravgun_players", "0", FCVAR_SERVER };
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cvar_t mp_coop = { "mp_coop", "0", FCVAR_SERVER };
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cvar_t mp_coop_changelevel = { "mp_coop_changelevel", "0", FCVAR_SERVER };
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// Engine Cvars
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cvar_t *g_psv_gravity = NULL;
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@ -494,6 +495,7 @@ void GameDLLInit( void )
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CVAR_REGISTER( &cvar_agibcount );
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CVAR_REGISTER( &mp_gravgun_players );
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CVAR_REGISTER( &mp_coop );
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CVAR_REGISTER( &mp_coop_changelevel );
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CVAR_REGISTER( &mp_chattime );
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@ -49,6 +49,8 @@ extern cvar_t cvar_agibcount;
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extern cvar_t mp_gravgun_players;
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extern cvar_t mp_coop;
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extern cvar_t mp_coop_changelevel;
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// Engine Cvars
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extern cvar_t *g_psv_gravity;
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extern cvar_t *g_psv_aim;
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@ -610,7 +610,7 @@ void CHalfLifeMultiplay::PlayerSpawn( CBasePlayer *pPlayer )
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}
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pPlayer->GiveAmmo( 68, "9mm", _9MM_MAX_CARRY );// 4 full reloads
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if(mp_coop.value)
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g_WeaponList.GiveToPlayer(pPlayer);
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g_WeaponList.GiveToPlayer(pPlayer);
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}
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}
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@ -1329,6 +1329,8 @@ public:
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char m_szLandmarkName[cchMapNameMost]; // trigger_changelevel only: landmark on next map
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int m_changeTarget;
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float m_changeTargetDelay;
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unsigned int m_uTouchCount;
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bool m_bUsed;
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};
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LINK_ENTITY_TO_CLASS( trigger_changelevel, CChangeLevel )
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@ -1382,6 +1384,8 @@ When the player touches this, he gets sent to the map listed in the "map" variab
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*/
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void CChangeLevel::Spawn( void )
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{
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m_uTouchCount = 0;
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m_bUsed = false;
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if( FStrEq( m_szMapName, "" ) )
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ALERT( at_console, "a trigger_changelevel doesn't have a map" );
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@ -1436,6 +1440,8 @@ edict_t *CChangeLevel::FindLandmark( const char *pLandmarkName )
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//=========================================================
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void CChangeLevel::UseChangeLevel( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value )
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{
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// if not activated by touch, do not count players
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m_bUsed = true;
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ChangeLevelNow( pActivator );
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}
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@ -1446,10 +1452,57 @@ void CChangeLevel::ChangeLevelNow( CBaseEntity *pActivator )
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ASSERT( !FStrEq( m_szMapName, "" ) );
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if(mp_coop_changelevel.value)
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{
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// if not activated by touch, do not count players
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if( !m_bUsed )
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{
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m_uTouchCount |= ENTINDEX( pActivator->edict() );
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unsigned int count1 = m_uTouchCount;
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unsigned int count2 = 0;
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unsigned int i = 0;
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// count set bits
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count1 = count1 - ((count1 >> 1) & 0x55555555);
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count1 = (count1 & 0x33333333) + ((count1 >> 2) & 0x33333333);
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count1 = (((count1 + (count1 >> 4)) & 0x0F0F0F0F) * 0x01010101) >> 24;
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// loop through all clients, count number of players
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for( i = 1; i <= gpGlobals->maxClients; i++ )
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{
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CBaseEntity *plr = UTIL_PlayerByIndex( i );
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if( plr )
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{
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count2++;
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}
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}
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i = 0;
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if( count1 > 1 && count1 < count2 / 3 )
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i = count1 - count1 < count2 / 3;
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if( count1 > 1 && count1 < count2 / 3 )
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i = 1;
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if( i )
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UTIL_ClientPrintAll( HUD_PRINTNOTIFY, UTIL_VarArgs( "%s touched end of map, next is %s %s, %d to go\n",
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( pActivator->pev->netname && STRING( pActivator->pev->netname )[0] != 0 ) ? STRING( pActivator->pev->netname ) : "unconnected",
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st_szNextMap, st_szNextSpot, i ) );
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if( count1 > 1 && count1 < count2 / 3 )
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return;
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if( count1 == 1 && count2 == 2 )
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return;
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}
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}
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// Don't work in deathmatch
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if( g_pGameRules->IsDeathmatch() )
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else if( g_pGameRules->IsDeathmatch() )
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return;
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m_uTouchCount = 0;
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m_bUsed = false;
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// Some people are firing these multiple times in a frame, disable
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if( gpGlobals->time == pev->dmgtime )
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return;
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