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Implement autosave clean
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commit
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@ -199,6 +199,48 @@ void COOP_AutoSave( void )
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GGM_Save( g_CoopState.p.rgszSaveSlots[COOP_SAVE_AUTO1] );
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GGM_Save( g_CoopState.p.rgszSaveSlots[COOP_SAVE_AUTO1] );
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}
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}
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#include <dirent.h>
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#ifdef _WIN32
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#define PATHSEP "\\"
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#else
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#define PATHSEP "/"
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#endif
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void COOP_ClearSaves( void )
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{
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char path[256];
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GET_GAME_DIR(path);
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strcat( path, PATHSEP"save" );
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DIR *dir;
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struct dirent *entry;
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ALERT( at_console, "COOP_ClearSaves\n" );
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memset( g_CoopState.p.rgszSaveSlots, 0, sizeof( g_CoopState.p.rgszSaveSlots ) );
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g_CoopState.p.iLastAutoSave = 0;
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dir = opendir( path );
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if( !dir )
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{
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ALERT( at_error, "opendir failed, cannot clean save files!\n");
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return;
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}
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while( entry = readdir( dir) )
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{
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if( Q_stricmpext("auto0-*", entry->d_name ) ||
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Q_stricmpext("auto1-*", entry->d_name ) ||
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Q_stricmpext("start-*", entry->d_name ) )
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{
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char fpath[256] = "";
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strcpy( fpath, path );
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strcat( fpath, PATHSEP );
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strcat( fpath, entry->d_name );
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ALERT( at_console, "Removing %s\n", fpath );
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remove( fpath );
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}
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}
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closedir(dir);
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}
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/*
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/*
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=========================
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=========================
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COOP_MapStartSave
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COOP_MapStartSave
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@ -658,6 +700,9 @@ void COOP_ServerActivate( void )
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if( !COOP_ProcessTransition() )
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if( !COOP_ProcessTransition() )
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{
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{
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ALERT( at_console, "Transition failed, new game started\n");
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ALERT( at_console, "Transition failed, new game started\n");
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COOP_ClearSaves();
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while( g_CoopState.pMapStates )
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while( g_CoopState.pMapStates )
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{
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{
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COOPMapState *pMapState = g_CoopState.pMapStates;
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COOPMapState *pMapState = g_CoopState.pMapStates;
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@ -57,7 +57,7 @@ void COOP_WriteState( const char *path );
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bool COOP_ReadState( const char *path );
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bool COOP_ReadState( const char *path );
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void COOP_AutoSave( void );
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void COOP_AutoSave( void );
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bool COOP_PlayerSpawn( CBasePlayer *pPlayer );
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bool COOP_PlayerSpawn( CBasePlayer *pPlayer );
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void COOP_ClearSaves( void );
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struct COOPChangelevelData *COOP_GetTriggerData( CBaseEntity *pTrigger );
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struct COOPChangelevelData *COOP_GetTriggerData( CBaseEntity *pTrigger );
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#endif // COOP_UTIL_H
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#endif // COOP_UTIL_H
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@ -2323,6 +2323,8 @@ void CTriggerEndSection::EndSectionUse( CBaseEntity *pActivator, CBaseEntity *pC
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if( pev->message )
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if( pev->message )
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{
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{
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g_engfuncs.pfnEndSection( STRING( pev->message ) );
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g_engfuncs.pfnEndSection( STRING( pev->message ) );
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if( mp_coop.value )
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COOP_ClearSaves();
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}
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}
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UTIL_Remove( this );
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UTIL_Remove( this );
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}
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}
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@ -2355,6 +2357,8 @@ void CTriggerEndSection::EndSectionTouch( CBaseEntity *pOther )
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if( pev->message )
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if( pev->message )
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{
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{
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g_engfuncs.pfnEndSection( STRING( pev->message ) );
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g_engfuncs.pfnEndSection( STRING( pev->message ) );
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if( mp_coop.value )
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COOP_ClearSaves();
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}
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}
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UTIL_Remove( this );
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UTIL_Remove( this );
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}
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}
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@ -34,6 +34,7 @@
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#include "gamerules.h"
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#include "gamerules.h"
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#include "teamplay_gamerules.h"
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#include "teamplay_gamerules.h"
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#include "physcallback.h"
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#include "physcallback.h"
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#include "coop_util.h"
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extern CGraph WorldGraph;
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extern CGraph WorldGraph;
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extern CSoundEnt *pSoundEnt;
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extern CSoundEnt *pSoundEnt;
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@ -706,7 +707,11 @@ void CWorld::KeyValue( KeyValueData *pkvd )
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{
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{
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// Single player only. Clear save directory if set
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// Single player only. Clear save directory if set
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if( atoi( pkvd->szValue ) )
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if( atoi( pkvd->szValue ) )
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{
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CVAR_SET_FLOAT( "sv_newunit", 1 );
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CVAR_SET_FLOAT( "sv_newunit", 1 );
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if( mp_coop.value )
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COOP_ClearSaves();
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}
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pkvd->fHandled = TRUE;
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pkvd->fHandled = TRUE;
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}
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}
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else if( FStrEq(pkvd->szKeyName, "gametitle" ) )
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else if( FStrEq(pkvd->szKeyName, "gametitle" ) )
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