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update bot name
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a14caa5757
commit
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@ -68,13 +68,13 @@ BOOL skin_used[MAX_SKINS] = {
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const char *bot_skins[MAX_SKINS] = {
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const char *bot_skins[MAX_SKINS] = {
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"barney", "gina", "gman", "gordon", "helmet",
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"barney", "gina", "gman", "gordon", "helmet",
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"hgrunt", "recon", "robo", "scientist", "zombie",
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"hgrunt", "recon", "robo", "scientist", "zombie",
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"putin"};
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"huylo"};
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// store the player names for each of the models...
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// store the player names for each of the models...
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const char *bot_names[MAX_SKINS] = {
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const char *bot_names[MAX_SKINS] = {
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"Barney", "Gina", "G-Man", "Gordon", "Helmet",
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"Barney", "Gina", "G-Man", "Gordon", "Helmet",
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"H-Grunt", "Recon", "Robo", "Scientist", "Zombie",
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"H-Grunt", "Recon", "Robo", "Scientist", "Zombie",
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"Putin"};
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"Huylo"};
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// how often (out of 1000 times) the bot will pause, based on bot skill
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// how often (out of 1000 times) the bot will pause, based on bot skill
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float pause_frequency[5] = {4, 7, 10, 15, 20};
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float pause_frequency[5] = {4, 7, 10, 15, 20};
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@ -231,9 +231,9 @@ void BotCreate(const char *skin, const char *name, const char *skill)
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if (IS_DEDICATED_SERVER())
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if (IS_DEDICATED_SERVER())
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printf("use barney, gina, gman, gordon, helmet, hgrunt,\n");
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printf("use barney, gina, gman, gordon, helmet, hgrunt,\n");
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UTIL_ClientPrintAll( HUD_PRINTNOTIFY,
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UTIL_ClientPrintAll( HUD_PRINTNOTIFY,
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" recon, robo, scientist, zombie or putin\n");
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" recon, robo, scientist, zombie or huylo\n");
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if (IS_DEDICATED_SERVER())
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if (IS_DEDICATED_SERVER())
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printf(" recon, robo, scientist, zombie or putin\n");
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printf(" recon, robo, scientist, zombie or huylo\n");
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return;
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return;
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}
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}
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}
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}
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