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Fix rapid swing bug for poolstick (#400)

asheep
M.Millar 1 year ago committed by GitHub
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  1. 5
      dlls/asheep/poolstick.cpp

5
dlls/asheep/poolstick.cpp

@ -286,7 +286,12 @@ int CPoolstick::Swing( int fFirst ) @@ -286,7 +286,12 @@ int CPoolstick::Swing( int fFirst )
}
m_pPlayer->m_iWeaponVolume = POOLSTICK_BODYHIT_VOLUME;
if ( !pEntity->IsAlive() )
{
#if CROWBAR_FIX_RAPID_CROWBAR
m_flNextPrimaryAttack = GetNextAttackDelay(0.25);
#endif
return TRUE;
}
else
flVol = 0.1;

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