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@ -29,6 +29,8 @@ endif() |
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# Install custom module path |
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# Install custom module path |
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set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_CURRENT_SOURCE_DIR}/cmake/") |
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set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_CURRENT_SOURCE_DIR}/cmake/") |
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include(CheckIncludeFile) |
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include(CheckCSourceCompiles) |
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include(VSForceXPToolchain) # Force XP toolchain for Visual Studio |
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include(VSForceXPToolchain) # Force XP toolchain for Visual Studio |
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project (HLSDK-XASH3D) |
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project (HLSDK-XASH3D) |
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@ -55,15 +57,39 @@ else() |
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option(64BIT "Disable auto -m32 appending to compiler flags" ON) |
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option(64BIT "Disable auto -m32 appending to compiler flags" ON) |
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endif() |
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endif() |
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set(GAMEDIR "valve" CACHE STRING "Gamedir path") |
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option(BARNACLE_FIX_VISIBILITY "Enable barnacle tongue length fix" ON) |
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set(SERVER_INSTALL_DIR "dlls" CACHE STRING "Where put server dll") |
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option(CLIENT_WEAPONS "Enable client local weapons prediction" ON) |
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option(CROWBAR_IDLE_ANIM "Enable crowbar idle animation" ON) |
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option(CROWBAR_DELAY_FIX "Enable crowbar attack delay fix" ON) |
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option(CROWBAR_FIX_RAPID_CROWBAR "Enable rapid crowbar fix" ON) |
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option(GAUSS_OVERCHARGE_FIX "Enable gauss overcharge fix" ON) |
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option(OEM_BUILD "Enable OEM Build" OFF) |
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option(HLDEMO_BUILD "Enable Demo Build" OFF) |
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option(RLIFE "Compile as Residual Life" ON) |
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set(GAMEDIR "ResidualPoint" CACHE STRING "Gamedir path") |
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set(CLIENT_INSTALL_DIR "cl_dlls" CACHE STRING "Where put client dll") |
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set(CLIENT_INSTALL_DIR "cl_dlls" CACHE STRING "Where put client dll") |
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set(SERVER_LIBRARY_NAME "hl" CACHE STRING "Library name for PC platforms") |
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# Residual Point and Residual Life has the same game logic, so there no real difference. |
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# And Residual Life 2.0.1+ includes all an old Residual Point maps. |
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if(RLIFE) |
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set(GAMEDIR "ResidualLife" CACHE STRING "Gamedir path") |
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set(SERVER_LIBRARY_NAME "rl" CACHE STRING "Library name for PC platforms") |
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message(STATUS "Residual Life") |
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else() |
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set(GAMEDIR "ResidualPoint" CACHE STRING "Gamedir path") |
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set(SERVER_LIBRARY_NAME "rp" CACHE STRING "Library name for PC platforms") |
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message(STATUS "Residual Point") |
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endif() |
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#----------------- |
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#----------------- |
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# MAIN BUILD CODE \ |
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# MAIN BUILD CODE \ |
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###################\ |
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###################\ |
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if(HLDEMO_BUILD AND OEM_BUILD) |
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message(FATAL_ERROR "Don't mix Demo and OEM builds!") |
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endif() |
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if(CMAKE_SIZEOF_VOID_P EQUAL 8 AND NOT 64BIT) |
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if(CMAKE_SIZEOF_VOID_P EQUAL 8 AND NOT 64BIT) |
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if(MSVC) |
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if(MSVC) |
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error("UNDONE: set 32 build flags") |
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error("UNDONE: set 32 build flags") |
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@ -89,6 +115,46 @@ else() |
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message(STATUS "Building for 32 Bit") |
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message(STATUS "Building for 32 Bit") |
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endif() |
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endif() |
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if(CLIENT_WEAPONS) |
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message(STATUS "Client weapons enabled.") |
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add_definitions(-DCLIENT_WEAPONS) |
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endif() |
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if(BARNACLE_FIX_VISIBILITY) |
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message(STATUS "Barnacle tongue fix enabled") |
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add_definitions(-DBARNACLE_FIX_VISIBILITY) |
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endif() |
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if(CROWBAR_IDLE_ANIM) |
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message(STATUS "Crowbar idle animation enabled") |
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add_definitions(-DCROWBAR_IDLE_ANIM) |
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endif() |
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if(CROWBAR_DELAY_FIX) |
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message(STATUS "Crowbar attack delay fix enabled") |
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add_definitions(-DCROWBAR_DELAY_FIX) |
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endif() |
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if(CROWBAR_FIX_RAPID_CROWBAR) |
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message(STATUS "Rapid crowbar fix enabled") |
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add_definitions(-DCROWBAR_FIX_RAPID_CROWBAR) |
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endif() |
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if(GAUSS_OVERCHARGE_FIX) |
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message(STATUS "Gauss overcharge fix enabled") |
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add_definitions(-DGAUSS_OVERCHARGE_FIX) |
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endif() |
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if(OEM_BUILD) |
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message(STATUS "OEM build enabled") |
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add_definitions(-DOEM_BUILD) |
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endif() |
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if(HLDEMO_BUILD) |
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message(STATUS "Demo build enabled") |
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add_definitions(-DHLDEMO_BUILD) |
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endif() |
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if (MINGW) |
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if (MINGW) |
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -static-libstdc++ -static-libgcc") |
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -static-libstdc++ -static-libgcc") |
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set(CMAKE_SHARED_LINKER_FLAGS "${CMAKE_SHARED_LINKER_FLAGS} -Wl,--add-stdcall-alias") |
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set(CMAKE_SHARED_LINKER_FLAGS "${CMAKE_SHARED_LINKER_FLAGS} -Wl,--add-stdcall-alias") |
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@ -111,15 +177,29 @@ else() |
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add_definitions(-D_CRT_SILENCE_NONCONFORMING_TGMATH_H) |
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add_definitions(-D_CRT_SILENCE_NONCONFORMING_TGMATH_H) |
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endif() |
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endif() |
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check_include_file("tgmath.h" HAVE_TGMATH_H) |
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if(HAVE_TGMATH_H) |
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if(NOT MSVC) |
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set(CMAKE_REQUIRED_LIBRARIES "m") |
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endif() |
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check_c_source_compiles("#include <tgmath.h> |
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const float val = 2, val2 = 3; |
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int main(){ return (int)(-asin(val) + cos(val2)); }" HAVE_VALID_TGMATH_H ) |
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if(${HAVE_VALID_TGMATH_H}) |
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add_definitions(-DHAVE_TGMATH_H) |
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endif() |
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endif() |
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if(BUILD_CLIENT) |
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if(BUILD_CLIENT) |
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message(STATUS "Building client enabled") |
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add_subdirectory(cl_dll) |
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add_subdirectory(cl_dll) |
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endif() |
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endif() |
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if(BUILD_SERVER) |
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if(BUILD_SERVER) |
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message(STATUS "Building server enabled") |
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add_subdirectory(dlls) |
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add_subdirectory(dlls) |
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endif() |
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endif() |
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if(NOT BUILD_SERVER AND NOT BUILD_CLIENT) |
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if(NOT BUILD_SERVER AND NOT BUILD_CLIENT) |
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error("Nothing to build") |
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message(FATAL_ERROR "Nothing to build") |
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endif() |
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endif() |
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