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Fix some problems found in Visual Studio
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@ -36,6 +36,12 @@
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typedef enum { expRandom, expDirected} Explosions;
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typedef enum { matGlass = 0, matWood, matMetal, matFlesh, matCinderBlock, matCeilingTile, matComputer, matUnbreakableGlass, matRocks, matNone, matLastMaterial } Materials;
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// round() has problems, so just implement it here
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static inline int myround(float f)
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{
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return (int)(f + 0.5);
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}
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//extern "C" void AngleVectors (const vec3_t angles, vec3_t forward, vec3_t right, vec3_t up);
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Vector UTIL_AngleVectorsF(const Vector &angles)
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{
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@ -975,9 +981,9 @@ void CProp::AngleThink()
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else if (m_shape == SHAPE_BOX)
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{
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Vector iangles;
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iangles.x = round( pev->angles.x / 90 ) * 90;
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iangles.y = round( pev->angles.y / 90 ) * 90;
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iangles.z = round( pev->angles.z / 90 ) * 90;
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iangles.x = myround( pev->angles.x / 90 ) * 90;
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iangles.y = myround( pev->angles.y / 90 ) * 90;
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iangles.z = myround( pev->angles.z / 90 ) * 90;
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if (fabs(UTIL_AngleDiff(iangles.x, pev->angles.x)) > 0.1 ||
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//fabs(UTIL_AngleDiff(iangles.y, pev->angles.y)) > 0.1 ||
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fabs(UTIL_AngleDiff(iangles.z, pev->angles.z)) > 0.1)
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@ -1009,9 +1015,10 @@ void CProp::AngleThink()
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else if (m_shape == SHAPE_GENERIC)
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{
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float ianglex = 0, ianglez = 0, imaxanglediff=360.0f;
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int i;
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// if first number is zero, it is angle
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// all other zeroes is array end
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for( int i = 0; (i < 10) && ( (i == 0 ) || m_iaCustomAnglesX[i] ); i++)
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for( i = 0; (i < 10) && ( (i == 0 ) || m_iaCustomAnglesX[i] ); i++)
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{
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float anglediff = fabs(UTIL_AngleDiff(pev->angles.x, m_iaCustomAnglesX[i]));
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if( imaxanglediff > anglediff )
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@ -1021,7 +1028,7 @@ void CProp::AngleThink()
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}
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}
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imaxanglediff=360.0f;
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for( int i = 0; (i < 10) && ( (i == 0 ) || m_iaCustomAnglesZ[i] ); i++)
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for( i = 0; (i < 10) && ( (i == 0 ) || m_iaCustomAnglesZ[i] ); i++)
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{
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float anglediff = fabs(UTIL_AngleDiff(pev->angles.z, m_iaCustomAnglesZ[i]));
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if( imaxanglediff > anglediff )
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