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@ -156,7 +156,7 @@ int CHudScoreboard::Draw( float fTime ) |
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FAR_RIGHT = can_show_packetloss ? PL_RANGE_MAX : PING_RANGE_MAX; |
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FAR_RIGHT = can_show_packetloss ? PL_RANGE_MAX : PING_RANGE_MAX; |
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FAR_RIGHT += 5; |
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FAR_RIGHT += 5; |
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if( cl_scoreboard_bg && cl_scoreboard_bg->value ) |
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if( cl_scoreboard_bg && cl_scoreboard_bg->value ) |
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gHUD.DrawDarkRectangle( xpos - 5, ypos - 5, FAR_RIGHT, ROW_RANGE_MAX ); |
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gHUD.DrawDarkRectangle( xpos - 31, ypos - 5, FAR_RIGHT + 26, ROW_RANGE_MAX ); |
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if( !gHUD.m_Teamplay ) |
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if( !gHUD.m_Teamplay ) |
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DrawUtfString( xpos, ypos, NAME_RANGE_MAX + xpos_rel, "Player", 255, 140, 0 ); |
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DrawUtfString( xpos, ypos, NAME_RANGE_MAX + xpos_rel, "Player", 255, 140, 0 ); |
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else |
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else |
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@ -175,7 +175,11 @@ int CHudScoreboard::Draw( float fTime ) |
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list_slot += 1.2; |
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list_slot += 1.2; |
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ypos = ROW_TOP + ROW_RANGE_MIN + ( list_slot * ROW_GAP ); |
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ypos = ROW_TOP + ROW_RANGE_MIN + ( list_slot * ROW_GAP ); |
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xpos = NAME_RANGE_MIN + xpos_rel; |
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xpos = NAME_RANGE_MIN + xpos_rel; |
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FillRGBA( xpos - 4, ypos, FAR_RIGHT -2, 1, 255, 140, 0, 255 ); // draw the seperator line
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if( cl_scoreboard_bg && cl_scoreboard_bg->value ) |
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FillRGBA( xpos - 30, ypos, FAR_RIGHT + 24, 1, 255, 140, 0, 255 ); |
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else |
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FillRGBA( xpos - 4, ypos, FAR_RIGHT - 2, 1, 255, 140, 0, 255 ); // draw the seperator line
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list_slot += 0.8; |
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list_slot += 0.8; |
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