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Update scoreboard.cpp.

aghl
Night Owl 8 years ago
parent
commit
641ead5f58
  1. 8
      cl_dll/scoreboard.cpp

8
cl_dll/scoreboard.cpp

@ -156,7 +156,7 @@ int CHudScoreboard::Draw( float fTime ) @@ -156,7 +156,7 @@ int CHudScoreboard::Draw( float fTime )
FAR_RIGHT = can_show_packetloss ? PL_RANGE_MAX : PING_RANGE_MAX;
FAR_RIGHT += 5;
if( cl_scoreboard_bg && cl_scoreboard_bg->value )
gHUD.DrawDarkRectangle( xpos - 5, ypos - 5, FAR_RIGHT, ROW_RANGE_MAX );
gHUD.DrawDarkRectangle( xpos - 31, ypos - 5, FAR_RIGHT + 26, ROW_RANGE_MAX );
if( !gHUD.m_Teamplay )
DrawUtfString( xpos, ypos, NAME_RANGE_MAX + xpos_rel, "Player", 255, 140, 0 );
else
@ -175,7 +175,11 @@ int CHudScoreboard::Draw( float fTime ) @@ -175,7 +175,11 @@ int CHudScoreboard::Draw( float fTime )
list_slot += 1.2;
ypos = ROW_TOP + ROW_RANGE_MIN + ( list_slot * ROW_GAP );
xpos = NAME_RANGE_MIN + xpos_rel;
FillRGBA( xpos - 4, ypos, FAR_RIGHT -2, 1, 255, 140, 0, 255 ); // draw the seperator line
if( cl_scoreboard_bg && cl_scoreboard_bg->value )
FillRGBA( xpos - 30, ypos, FAR_RIGHT + 24, 1, 255, 140, 0, 255 );
else
FillRGBA( xpos - 4, ypos, FAR_RIGHT - 2, 1, 255, 140, 0, 255 ); // draw the seperator line
list_slot += 0.8;

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