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Add a missing con qualifier in HUD_PlaybackEvent function.
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@ -127,7 +127,7 @@ Directly queue up an event on the client
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=====================
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*/
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void HUD_PlaybackEvent( int flags, const edict_t *pInvoker, unsigned short eventindex, float delay,
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float *origin, float *angles, float fparam1, float fparam2, int iparam1, int iparam2, int bparam1, int bparam2 )
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const float *origin, const float *angles, float fparam1, float fparam2, int iparam1, int iparam2, int bparam1, int bparam2 )
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{
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vec3_t org;
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vec3_t ang;
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@ -27,7 +27,7 @@ int UTIL_SharedRandomLong( unsigned int seed, int low, int high );
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int HUD_GetWeaponAnim( void );
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void HUD_SendWeaponAnim( int iAnim, int body, int force );
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void HUD_PlaySound( const char *sound, float volume );
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void HUD_PlaybackEvent( int flags, const struct edict_s *pInvoker, unsigned short eventindex, float delay, float *origin, float *angles, float fparam1, float fparam2, int iparam1, int iparam2, int bparam1, int bparam2 );
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void HUD_PlaybackEvent( int flags, const struct edict_s *pInvoker, unsigned short eventindex, float delay, const float *origin, const float *angles, float fparam1, float fparam2, int iparam1, int iparam2, int bparam1, int bparam2 );
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void HUD_SetMaxSpeed( const struct edict_s *ed, float speed );
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int stub_PrecacheModel( const char* s );
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int stub_PrecacheSound( const char* s );
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