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Make soldiers properly use shot sentences when hit by player

opforfixed
Roman Chistokhodov 5 years ago
parent
commit
63205cd3f0
  1. 13
      dlls/gearbox/fgrunt.cpp

13
dlls/gearbox/fgrunt.cpp

@ -2285,16 +2285,13 @@ int CHFGrunt :: TakeDamage( entvars_t *pevInflictor, entvars_t *pevAttacker, flo @@ -2285,16 +2285,13 @@ int CHFGrunt :: TakeDamage( entvars_t *pevInflictor, entvars_t *pevAttacker, flo
if( m_hEnemy == 0 )
{
// If the player was facing directly at me, or I'm already suspicious, get mad
if( ( m_afMemory & bits_MEMORY_SUSPICIOUS ) || IsFacing( pevAttacker, pev->origin ) )
if( (( m_afMemory & bits_MEMORY_SUSPICIOUS ) || IsFacing( pevAttacker, pev->origin )) && gpGlobals->time - m_flLastHitByPlayer < 4.0 && m_iPlayerHits >= 3 )
{
if (gpGlobals->time - m_flLastHitByPlayer < 4.0 && m_iPlayerHits >= 3)
{
// Alright, now I'm pissed!
PlaySentence( "FG_MAD", 4, VOL_NORM, ATTN_NORM );
// Alright, now I'm pissed!
PlaySentence( "FG_MAD", 4, VOL_NORM, ATTN_NORM );
Remember( bits_MEMORY_PROVOKED );
StopFollowing( TRUE );
}
Remember( bits_MEMORY_PROVOKED );
StopFollowing( TRUE );
}
else
{

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