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Fix pitdrone body on range attack animation.
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@ -1088,7 +1088,7 @@ void CPitDrone::HandleAnimEvent(MonsterEvent_t *pEvent)
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case PIT_DRONE_AE_SPIT:
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{
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spikes--;
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if( spikes <= 0 )
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if( spikes < 0 )
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{
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return;
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}
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