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@ -18,16 +18,17 @@ |
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#include "cbase.h" |
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#include "cbase.h" |
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#include "monsters.h" |
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#include "monsters.h" |
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#include "schedule.h" |
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#include "schedule.h" |
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#include "explode.h" |
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#include "explode.h" |
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#include "weapons.h" |
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//=========================================================
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//=========================================================
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// Monster's Anim Events Go Here
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// Monster's Anim Events Go Here
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//=========================================================
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//=========================================================
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#define ZOMBIE_AE_ATTACK_RIGHT 0x01 |
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#define TERROR_AE_ATTACK_RIGHT 0x01 |
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#define ZOMBIE_AE_ATTACK_LEFT 0x02 |
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#define TERROR_AE_ATTACK_LEFT 0x02 |
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#define ZOMBIE_AE_ATTACK_BOTH 0x03 |
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#define TERROR_AE_ATTACK_BOTH 0x03 |
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#define ZOMBIE_FLINCH_DELAY 2 // at most one flinch every n secs
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#define TERROR_FLINCH_DELAY 5 // at most one flinch every n secs
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class CTerror : public CBaseMonster |
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class CTerror : public CBaseMonster |
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{ |
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{ |
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@ -66,7 +67,7 @@ const char *CTerror::pIdleSounds[] = |
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//=========================================================
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//=========================================================
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int CTerror::Classify( void ) |
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int CTerror::Classify( void ) |
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{ |
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{ |
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return CLASS_ALIEN_MONSTER; |
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return CLASS_ALIEN_MONSTER; |
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} |
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} |
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//=========================================================
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//=========================================================
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@ -77,7 +78,7 @@ void CTerror::SetYawSpeed( void ) |
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{ |
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{ |
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int ys; |
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int ys; |
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ys = 120; |
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ys = 160; |
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#if 0 |
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#if 0 |
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switch ( m_Activity ) |
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switch ( m_Activity ) |
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{ |
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{ |
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@ -91,15 +92,13 @@ int CTerror::TakeDamage( entvars_t *pevInflictor, entvars_t *pevAttacker, float |
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// Take 30% damage from bullets
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// Take 30% damage from bullets
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if( bitsDamageType == DMG_BULLET ) |
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if( bitsDamageType == DMG_BULLET ) |
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{ |
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{ |
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Vector vecDir = pev->origin - (pevInflictor->absmin + pevInflictor->absmax) * 0.5; |
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Vector vecDir = pev->origin - (pevInflictor->absmin + pevInflictor->absmax) * 0.5f; |
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vecDir = vecDir.Normalize(); |
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vecDir = vecDir.Normalize(); |
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float flForce = DamageForce( flDamage ); |
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float flForce = DamageForce( flDamage ); |
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pev->velocity = pev->velocity + vecDir * flForce; |
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pev->velocity = pev->velocity + vecDir * flForce; |
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flDamage *= 0.3; |
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flDamage *= 0.3f; |
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} |
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} |
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// HACK HACK -- until we fix this.
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if( IsAlive() ) |
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return CBaseMonster::TakeDamage( pevInflictor, pevAttacker, flDamage, bitsDamageType ); |
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return CBaseMonster::TakeDamage( pevInflictor, pevAttacker, flDamage, bitsDamageType ); |
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} |
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} |
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@ -109,7 +108,7 @@ void CTerror::IdleSound( void ) |
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int pitch = 95 + RANDOM_LONG( 0, 9 ); |
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int pitch = 95 + RANDOM_LONG( 0, 9 ); |
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// Play a random idle sound
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// Play a random idle sound
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EMIT_SOUND_DYN( ENT( pev ), CHAN_VOICE, pIdleSounds[RANDOM_LONG( 0, ARRAYSIZE( pIdleSounds ) -1 )], 1.0, ATTN_NORM, 0, 100 + RANDOM_LONG( -5, 5 ) ); |
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EMIT_SOUND_DYN( ENT( pev ), CHAN_VOICE, pIdleSounds[RANDOM_LONG( 0, ARRAYSIZE( pIdleSounds ) - 1 )], 1.0, ATTN_NORM, 0, pitch ); |
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} |
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} |
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@ -117,21 +116,14 @@ void CTerror::HandleAnimEvent( MonsterEvent_t *pEvent ) |
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{ |
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{ |
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switch( pEvent->event ) |
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switch( pEvent->event ) |
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{ |
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{ |
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case ZOMBIE_AE_ATTACK_RIGHT: |
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case TERROR_AE_ATTACK_RIGHT: |
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{ |
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case TERROR_AE_ATTACK_LEFT: |
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ExplosionCreate(pev->origin ,pev->origin ,edict() ,60 , true ); |
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case TERROR_AE_ATTACK_BOTH: |
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} |
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{ |
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break; |
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for( int i = 0; i < 3; i++ ) |
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case ZOMBIE_AE_ATTACK_LEFT: |
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CGrenade::ShootTimed( pev, pev->origin + gpGlobals->v_forward * 34 + Vector( 0, 0, 32 ), gpGlobals->v_forward, 0.0f ); |
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{ |
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} |
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ExplosionCreate(pev->origin ,pev->origin,edict() ,60 , true ); |
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break; |
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} |
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break; |
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case ZOMBIE_AE_ATTACK_BOTH: |
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{ |
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ExplosionCreate(pev->origin ,pev->origin,edict() ,60, true); |
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} |
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break; |
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default: |
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default: |
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CBaseMonster::HandleAnimEvent( pEvent ); |
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CBaseMonster::HandleAnimEvent( pEvent ); |
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break; |
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break; |
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@ -149,9 +141,9 @@ void CTerror::Spawn() |
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pev->solid = SOLID_SLIDEBOX; |
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pev->solid = SOLID_SLIDEBOX; |
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pev->movetype = MOVETYPE_STEP; |
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pev->movetype = MOVETYPE_STEP; |
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m_bloodColor = BLOOD_COLOR_RED; |
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m_bloodColor = BLOOD_COLOR_RED; |
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pev->health = 10; |
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pev->health = gSkillData.zombieHealth; |
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pev->view_ofs = VEC_VIEW;// position of the eyes relative to monster's origin.
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pev->view_ofs = VEC_VIEW;// position of the eyes relative to monster's origin.
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m_flFieldOfView = 0.5;// indicates the width of this monster's forward view cone ( as a dotproduct result )
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m_flFieldOfView = 0.5f;// indicates the width of this monster's forward view cone ( as a dotproduct result )
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m_MonsterState = MONSTERSTATE_NONE; |
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m_MonsterState = MONSTERSTATE_NONE; |
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m_afCapability = bits_CAP_DOORS_GROUP; |
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m_afCapability = bits_CAP_DOORS_GROUP; |
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@ -163,12 +155,9 @@ void CTerror::Spawn() |
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//=========================================================
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//=========================================================
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void CTerror::Precache() |
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void CTerror::Precache() |
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{ |
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{ |
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int i; |
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PRECACHE_MODEL( "models/terror.mdl" ); |
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PRECACHE_MODEL( "models/terror.mdl" ); |
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PRECACHE_SOUND_ARRAY( pIdleSounds ); |
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for( i = 0; i < ARRAYSIZE( pIdleSounds ); i++ ) |
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PRECACHE_SOUND( (char *)pIdleSounds[i] ); |
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} |
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} |
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//=========================================================
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//=========================================================
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@ -193,7 +182,7 @@ int CTerror::IgnoreConditions( void ) |
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if( ( m_Activity == ACT_SMALL_FLINCH ) || ( m_Activity == ACT_BIG_FLINCH ) ) |
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if( ( m_Activity == ACT_SMALL_FLINCH ) || ( m_Activity == ACT_BIG_FLINCH ) ) |
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{ |
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{ |
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if( m_flNextFlinch < gpGlobals->time ) |
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if( m_flNextFlinch < gpGlobals->time ) |
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m_flNextFlinch = gpGlobals->time + ZOMBIE_FLINCH_DELAY; |
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m_flNextFlinch = gpGlobals->time + TERROR_FLINCH_DELAY; |
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} |
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} |
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return iIgnore; |
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return iIgnore; |
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