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Fade shock roach if its owner fades upon death
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@ -604,7 +604,9 @@ void CStrooper::DropShockRoach()
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vecPos.z += 32;
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// now spawn a shockroach.
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CBaseEntity::Create( "monster_shockroach", vecPos, vecDropAngles );
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CBaseEntity* roach = CBaseEntity::Create( "monster_shockroach", vecPos, vecDropAngles );
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if (ShouldFadeOnDeath())
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roach->pev->spawnflags |= SF_MONSTER_FADECORPSE;
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}
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