diff --git a/cl_dll/hl/hl_baseentity.cpp b/cl_dll/hl/hl_baseentity.cpp index 0d9bc38d..38c3984f 100644 --- a/cl_dll/hl/hl_baseentity.cpp +++ b/cl_dll/hl/hl_baseentity.cpp @@ -281,7 +281,7 @@ void CBasePlayer::FlashlightTurnOff( void ) { } void CBasePlayer::ForceClientDllUpdate( void ) { } void CBasePlayer::ImpulseCommands() { } //modif de Julien 7/7/01 -BOOL CBasePlayer::IsInGaz( ) { return FALSE; } //Here +//BOOL CBasePlayer::IsInGaz( ) { return FALSE; } //Here void CBasePlayer::CheatImpulseCommands( int iImpulse ) { } int CBasePlayer::AddPlayerItem( CBasePlayerItem *pItem ) { return FALSE; } int CBasePlayer::RemovePlayerItem( CBasePlayerItem *pItem, bool bCallHoster ) { return FALSE; } diff --git a/dlls/player.cpp b/dlls/player.cpp index efbcfdbc..2f6b527d 100644 --- a/dlls/player.cpp +++ b/dlls/player.cpp @@ -5420,7 +5420,7 @@ LINK_ENTITY_TO_CLASS( info_intermission, CInfoIntermission ) // pour les trigger_gaz //========================================= -BOOL CBasePlayer::IsInGaz ( void ) +/*BOOL CBasePlayer::IsInGaz ( void ) { Vector vecPlayer = Center (); @@ -5447,7 +5447,7 @@ BOOL CBasePlayer::IsInGaz ( void ) } return FALSE; -} +}*/ //modif de Julien //===================================== diff --git a/dlls/player.h b/dlls/player.h index b9ab1cfa..65cc29f3 100644 --- a/dlls/player.h +++ b/dlls/player.h @@ -353,7 +353,7 @@ public: // Night Vision Google - BOOL IsInGaz ( void ); //Must NOT be virtual, causes "unimplemented symbol" error in game. + //BOOL IsInGaz ( void ); //Must NOT be virtual, causes "unimplemented symbol" error in game. void ShowVGUIordiMenu( int iparam1, int iparam2, int iparam3 ); void ThinkNVG ( void );