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Fix double ServerActivate checking

gravgun
mittorn 6 years ago
parent
commit
5c721ec162
  1. 12
      dlls/coop.cpp

12
dlls/coop.cpp

@ -485,8 +485,12 @@ void COOP_SetupLandmarkTransition( const char *szNextMap, const char *szNextSpot @@ -485,8 +485,12 @@ void COOP_SetupLandmarkTransition( const char *szNextMap, const char *szNextSpot
}
}
static float g_flDupCheck;
bool COOP_PlayerSpawn( CBasePlayer *pPlayer )
{
if( !g_CoopState.landmarkTransition.fLoading )
g_flDupCheck = 0.0f;
if( g_CoopState.landmarkTransition.fLoading && pPlayer )
pPlayer->m_ggm.iState = STATE_LOAD_FIX;
if( pPlayer->m_ggm.iState == STATE_LOAD_FIX )
@ -496,20 +500,18 @@ bool COOP_PlayerSpawn( CBasePlayer *pPlayer ) @@ -496,20 +500,18 @@ bool COOP_PlayerSpawn( CBasePlayer *pPlayer )
void COOP_ServerActivate( void )
{
static float st_DupCheck;
if( !mp_coop.value )
return;
if( st_DupCheck && gpGlobals->time && st_DupCheck == gpGlobals->time)
if( g_flDupCheck && gpGlobals->time && g_flDupCheck == gpGlobals->time )
{
st_DupCheck = 0.0f;
g_flDupCheck = 0.0f;
return;
}
if( g_CoopState.landmarkTransition.fLoading )
{
st_DupCheck = gpGlobals->time;
g_flDupCheck = gpGlobals->time;
}
GGM_ConnectSaveBot();

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