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Fix angles assigned for shock beam in env_blowercannon (#337)
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@ -304,7 +304,7 @@ void CBlowerCannon::BlowerCannonThink( void )
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CSpore::CreateSpore(pev->origin, angles, this, CSpore::GRENADE, false, false);
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break;
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case BLOWERCANNON_SHOCKBEAM:
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CShock::Shoot(pev, pev->angles, pev->origin, gpGlobals->v_forward * 2000);
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CShock::Shoot(pev, angles, pev->origin, gpGlobals->v_forward * 2000);
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break;
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case BLOWERCANNON_DISPLACERBALL:
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CDisplacerBall::Shoot(pev, pev->origin, gpGlobals->v_forward * 500, angles);
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