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@ -194,7 +194,7 @@ void CDiablo::HandleAnimEvent(MonsterEvent_t *pEvent) |
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{ |
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// do stuff for this event.
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// do stuff for this event.
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// ALERT( at_console, "Slash right!\n" );
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// ALERT( at_console, "Slash right!\n" );
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CBaseEntity *pHurt = CheckTraceHullAttack(70, gSkillData.diabloDmgOneSlash, DMG_SLASH | DMG_NEVERGIB); |
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CBaseEntity *pHurt = CheckTraceHullAttack(70, gSkillData.diabloDmgOneSlash * 2, DMG_SLASH | DMG_NEVERGIB); |
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if (pHurt) |
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if (pHurt) |
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{ |
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{ |
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if (pHurt->pev->flags & (FL_MONSTER | FL_CLIENT)) |
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if (pHurt->pev->flags & (FL_MONSTER | FL_CLIENT)) |
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@ -218,7 +218,7 @@ void CDiablo::HandleAnimEvent(MonsterEvent_t *pEvent) |
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{ |
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{ |
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// do stuff for this event.
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// do stuff for this event.
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// ALERT( at_console, "Slash left!\n" );
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// ALERT( at_console, "Slash left!\n" );
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CBaseEntity *pHurt = CheckTraceHullAttack(70, gSkillData.diabloDmgOneSlash, DMG_SLASH | DMG_NEVERGIB); |
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CBaseEntity *pHurt = CheckTraceHullAttack(70, gSkillData.diabloDmgOneSlash * 2, DMG_SLASH | DMG_NEVERGIB); |
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if (pHurt) |
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if (pHurt) |
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{ |
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{ |
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if (pHurt->pev->flags & (FL_MONSTER | FL_CLIENT)) |
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if (pHurt->pev->flags & (FL_MONSTER | FL_CLIENT)) |
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@ -240,7 +240,7 @@ void CDiablo::HandleAnimEvent(MonsterEvent_t *pEvent) |
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case DIABLO_AE_ATTACK_BOTH: |
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case DIABLO_AE_ATTACK_BOTH: |
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{ |
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{ |
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// do stuff for this event.
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// do stuff for this event.
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CBaseEntity *pHurt = CheckTraceHullAttack(70, gSkillData.diabloDmgBothSlash, DMG_SLASH | DMG_NEVERGIB); |
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CBaseEntity *pHurt = CheckTraceHullAttack(70, gSkillData.diabloDmgBothSlash * 2, DMG_SLASH | DMG_NEVERGIB); |
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if (pHurt) |
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if (pHurt) |
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{ |
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{ |
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if (pHurt->pev->flags & (FL_MONSTER | FL_CLIENT)) |
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if (pHurt->pev->flags & (FL_MONSTER | FL_CLIENT)) |
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@ -277,7 +277,7 @@ void CDiablo::Spawn() |
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pev->solid = SOLID_SLIDEBOX; |
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pev->solid = SOLID_SLIDEBOX; |
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pev->movetype = MOVETYPE_STEP; |
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pev->movetype = MOVETYPE_STEP; |
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m_bloodColor = BLOOD_COLOR_RED; |
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m_bloodColor = BLOOD_COLOR_RED; |
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pev->health = gSkillData.diabloHealth; |
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pev->health = gSkillData.diabloHealth * 2.8; |
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pev->view_ofs = VEC_VIEW;// position of the eyes relative to monster's origin.
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pev->view_ofs = VEC_VIEW;// position of the eyes relative to monster's origin.
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m_flFieldOfView = 0.5;// indicates the width of this monster's forward view cone ( as a dotproduct result )
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m_flFieldOfView = 0.5;// indicates the width of this monster's forward view cone ( as a dotproduct result )
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m_MonsterState = MONSTERSTATE_NONE; |
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m_MonsterState = MONSTERSTATE_NONE; |
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