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https://github.com/YGGverse/hlsdk-portable.git
synced 2025-03-13 05:51:19 +00:00
Fix skilldata.
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parent
0f3606938e
commit
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@ -194,7 +194,7 @@ void CDiablo::HandleAnimEvent(MonsterEvent_t *pEvent)
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{
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// do stuff for this event.
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// ALERT( at_console, "Slash right!\n" );
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CBaseEntity *pHurt = CheckTraceHullAttack(70, gSkillData.diabloDmgOneSlash, DMG_SLASH | DMG_NEVERGIB);
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CBaseEntity *pHurt = CheckTraceHullAttack(70, gSkillData.diabloDmgOneSlash * 2, DMG_SLASH | DMG_NEVERGIB);
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if (pHurt)
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{
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if (pHurt->pev->flags & (FL_MONSTER | FL_CLIENT))
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@ -218,7 +218,7 @@ void CDiablo::HandleAnimEvent(MonsterEvent_t *pEvent)
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{
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// do stuff for this event.
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// ALERT( at_console, "Slash left!\n" );
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CBaseEntity *pHurt = CheckTraceHullAttack(70, gSkillData.diabloDmgOneSlash, DMG_SLASH | DMG_NEVERGIB);
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CBaseEntity *pHurt = CheckTraceHullAttack(70, gSkillData.diabloDmgOneSlash * 2, DMG_SLASH | DMG_NEVERGIB);
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if (pHurt)
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{
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if (pHurt->pev->flags & (FL_MONSTER | FL_CLIENT))
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@ -240,7 +240,7 @@ void CDiablo::HandleAnimEvent(MonsterEvent_t *pEvent)
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case DIABLO_AE_ATTACK_BOTH:
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{
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// do stuff for this event.
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CBaseEntity *pHurt = CheckTraceHullAttack(70, gSkillData.diabloDmgBothSlash, DMG_SLASH | DMG_NEVERGIB);
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CBaseEntity *pHurt = CheckTraceHullAttack(70, gSkillData.diabloDmgBothSlash * 2, DMG_SLASH | DMG_NEVERGIB);
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if (pHurt)
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{
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if (pHurt->pev->flags & (FL_MONSTER | FL_CLIENT))
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@ -277,7 +277,7 @@ void CDiablo::Spawn()
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pev->solid = SOLID_SLIDEBOX;
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pev->movetype = MOVETYPE_STEP;
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m_bloodColor = BLOOD_COLOR_RED;
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pev->health = gSkillData.diabloHealth;
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pev->health = gSkillData.diabloHealth * 2.8;
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pev->view_ofs = VEC_VIEW;// position of the eyes relative to monster's origin.
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m_flFieldOfView = 0.5;// indicates the width of this monster's forward view cone ( as a dotproduct result )
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m_MonsterState = MONSTERSTATE_NONE;
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@ -342,4 +342,4 @@ int CDiablo::IgnoreConditions(void)
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return iIgnore;
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}
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}
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@ -303,12 +303,12 @@ void CGameRules::RefreshSkillData ( void )
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gSkillData.plrArm = GetSkillCvar( "sk_player_arm" );
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// Diablo
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gSkillData.diabloHealth = GetSkillCvar( "sk_diablo_health" );
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gSkillData.diabloDmgOneSlash = GetSkillCvar( "sk_diablo_dmg_one_slash" );
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gSkillData.diabloDmgBothSlash = GetSkillCvar( "sk_diablo_dmg_both_slash" );
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gSkillData.diabloHealth = GetSkillCvar( "sk_zombie_health" );
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gSkillData.diabloDmgOneSlash = GetSkillCvar( "sk_zombie_dmg_one_slash" );
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gSkillData.diabloDmgBothSlash = GetSkillCvar( "sk_zombie_dmg_both_slash" );
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// Hassault
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gSkillData.hassaultHealth = GetSkillCvar( "sk_hassault_health" );
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// Hassault
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gSkillData.hassaultHealth = GetSkillCvar( "sk_hgrunt_health" );
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// AK47 Round
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gSkillData.plrDmgAK47 = GetSkillCvar( "sk_plr_ak47_bullet" );
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@ -317,7 +317,7 @@ void CGameRules::RefreshSkillData ( void )
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gSkillData.plrDmgMac10 = GetSkillCvar( "sk_plr_mac10_bullet" );
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// Heavy machine gun round
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gSkillData.monDmgHvmg = GetSkillCvar( "sk_hvmg_bullet" );
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gSkillData.monDmgHvmg = GetSkillCvar( "sk_9mm_bullet" );
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// Grunt Mac10
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gSkillData.monDmgMac10 = GetSkillCvar( "sk_mac10_bullet" );
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