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Don't show rpg laser spot when player using func_tank
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@ -535,6 +535,9 @@ void CRpg::UpdateSpot( void )
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#ifndef CLIENT_DLL
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#ifndef CLIENT_DLL
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if( m_fSpotActive )
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if( m_fSpotActive )
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{
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{
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if (m_pPlayer->pev->viewmodel == 0)
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return;
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if( !m_pSpot )
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if( !m_pSpot )
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{
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{
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m_pSpot = CLaserSpot::CreateSpot();
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m_pSpot = CLaserSpot::CreateSpot();
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