Use int instead of float in pitdrone's BodyChange (#147)

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Roman Chistokhodov 2021-01-02 12:24:56 +03:00 committed by GitHub
parent fdbce18498
commit 562e4bdb64
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@ -223,7 +223,7 @@ public:
void PainSound(void); void PainSound(void);
void AlertSound(void); void AlertSound(void);
void DeathSound(void); void DeathSound(void);
void BodyChange(float spikes); void BodyChange(int spikes);
int TakeDamage(entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType); int TakeDamage(entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType);
int IgnoreConditions(void); int IgnoreConditions(void);
Schedule_t* GetSchedule(void); Schedule_t* GetSchedule(void);
@ -595,7 +595,7 @@ int CPitdrone::Classify(void)
return CLASS_RACEX_PREDATOR; return CLASS_RACEX_PREDATOR;
} }
void CPitdrone::BodyChange(float horns) void CPitdrone::BodyChange(int horns)
{ {
if (horns <= 0) if (horns <= 0)
SetBodygroup(HORNGROUP, PITDRONE_HORNS0); SetBodygroup(HORNGROUP, PITDRONE_HORNS0);