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Remove unneeded check.
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@ -241,7 +241,7 @@ void CPython::WeaponIdle( void )
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m_pPlayer->GetAutoaimVector( AUTOAIM_10DEGREES );
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// ALERT( at_console, "%.2f\n", gpGlobals->time - m_flSoundDelay );
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if( m_flSoundDelay != 0 && ( m_flSoundDelay <= UTIL_WeaponTimeBase() || m_flSoundDelay <= gpGlobals->time ) )
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if( m_flSoundDelay != 0 && m_flSoundDelay <= UTIL_WeaponTimeBase() )
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{
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EMIT_SOUND( ENT( m_pPlayer->pev ), CHAN_WEAPON, "weapons/357_reload1.wav", RANDOM_FLOAT( 0.8, 0.9 ), ATTN_NORM );
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m_flSoundDelay = 0;
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