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Merge branch 'master' into bshift

bshift
Andrey Akhmichin 2 years ago
parent
commit
5470a0415c
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GPG Key ID: BE329F7886439BC8
  1. 41
      dlls/hgrunt.cpp
  2. 2
      dlls/wscript
  3. 6
      wscript

41
dlls/hgrunt.cpp

@ -278,7 +278,7 @@ void CHGrunt::GibMonster( void ) @@ -278,7 +278,7 @@ void CHGrunt::GibMonster( void )
Vector vecGunPos;
Vector vecGunAngles;
if( GetBodygroup( 2 ) != 2 )
if( GetBodygroup( GUN_GROUP ) != GUN_NONE )
{
// throw a gun if the grunt has one
GetAttachment( 0, vecGunPos, vecGunAngles );
@ -604,7 +604,7 @@ void CHGrunt::TraceAttack( entvars_t *pevAttacker, float flDamage, Vector vecDir @@ -604,7 +604,7 @@ void CHGrunt::TraceAttack( entvars_t *pevAttacker, float flDamage, Vector vecDir
if( ptr->iHitgroup == 11 )
{
// make sure we're wearing one
if( GetBodygroup( 1 ) == HEAD_GRUNT && ( bitsDamageType & (DMG_BULLET | DMG_SLASH | DMG_BLAST | DMG_CLUB ) ) )
if( GetBodygroup( HEAD_GROUP ) == HEAD_GRUNT && ( bitsDamageType & (DMG_BULLET | DMG_SLASH | DMG_BLAST | DMG_CLUB ) ) )
{
// absorb damage
flDamage -= 20;
@ -849,27 +849,30 @@ void CHGrunt::HandleAnimEvent( MonsterEvent_t *pEvent ) @@ -849,27 +849,30 @@ void CHGrunt::HandleAnimEvent( MonsterEvent_t *pEvent )
{
case HGRUNT_AE_DROP_GUN:
{
Vector vecGunPos;
Vector vecGunAngles;
if ( GetBodygroup( GUN_GROUP ) != GUN_NONE )
{
Vector vecGunPos;
Vector vecGunAngles;
GetAttachment( 0, vecGunPos, vecGunAngles );
GetAttachment( 0, vecGunPos, vecGunAngles );
// switch to body group with no gun.
SetBodygroup( GUN_GROUP, GUN_NONE );
// switch to body group with no gun.
SetBodygroup( GUN_GROUP, GUN_NONE );
// now spawn a gun.
if( FBitSet( pev->weapons, HGRUNT_SHOTGUN ) )
{
DropItem( "weapon_shotgun", vecGunPos, vecGunAngles );
}
else
{
DropItem( "weapon_9mmAR", vecGunPos, vecGunAngles );
}
// now spawn a gun.
if( FBitSet( pev->weapons, HGRUNT_SHOTGUN ) )
{
DropItem( "weapon_shotgun", vecGunPos, vecGunAngles );
}
else
{
DropItem( "weapon_9mmAR", vecGunPos, vecGunAngles );
}
if( FBitSet( pev->weapons, HGRUNT_GRENADELAUNCHER ) )
{
DropItem( "ammo_ARgrenades", BodyTarget( pev->origin ), vecGunAngles );
if( FBitSet( pev->weapons, HGRUNT_GRENADELAUNCHER ) )
{
DropItem( "ammo_ARgrenades", BodyTarget( pev->origin ), vecGunAngles );
}
}
}
break;

2
dlls/wscript

@ -20,7 +20,7 @@ def configure(conf): @@ -20,7 +20,7 @@ def configure(conf):
conf.fatal("Could not find hl.def")
def build(bld):
excluded_files = ['mpstubb.cpp', 'stats.cpp', 'prop.cpp', 'Wxdebug.cpp']
excluded_files = ['mpstubb.cpp', 'stats.cpp', 'Wxdebug.cpp']
source = bld.path.ant_glob('**/*.cpp', excl=excluded_files)
source += bld.path.parent.ant_glob('pm_shared/*.c')

6
wscript

@ -10,6 +10,7 @@ import re @@ -10,6 +10,7 @@ import re
VERSION = '2.4'
APPNAME = 'hlsdk-portable'
top = '.'
default_prefix = '/'
Context.Context.line_just = 60 # should fit for everything on 80x26
@ -21,7 +22,7 @@ def get_taskgen_count(self): @@ -21,7 +22,7 @@ def get_taskgen_count(self):
def options(opt):
opt.load('reconfigure compiler_optimizations xcompile compiler_cxx compiler_c clang_compilation_database strip_on_install msdev msvs msvc subproject')
grp = opt.add_option_group('Common options')
grp.add_option('-8', '--64bits', action = 'store_true', dest = 'ALLOW64', default = False,
@ -238,6 +239,9 @@ def configure(conf): @@ -238,6 +239,9 @@ def configure(conf):
conf.add_subproject('cl_dll')
def build(bld):
if bld.is_install and not bld.options.destdir:
bld.fatal('Set the install destination directory using --destdir option')
# don't clean QtCreator files and reconfigure saved options
bld.clean_files = bld.bldnode.ant_glob('**',
excl='*.user configuration.py .lock* *conf_check_*/** config.log %s/*' % Build.CACHE_DIR,

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