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@ -177,7 +177,6 @@ void CShotgun::PrimaryAttack() |
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m_flNextPrimaryAttack = GetNextAttackDelay( 0.75f ); |
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m_flNextPrimaryAttack = GetNextAttackDelay( 0.75f ); |
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m_flNextSecondaryAttack = UTIL_WeaponTimeBase() + 0.75f; |
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m_flNextSecondaryAttack = UTIL_WeaponTimeBase() + 0.75f; |
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m_pPlayer->m_flNextAttack = UTIL_WeaponTimeBase() + 0.75; |
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if( m_iClip != 0 ) |
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if( m_iClip != 0 ) |
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m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + 5.0f; |
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m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + 5.0f; |
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else |
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else |
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@ -249,7 +248,6 @@ void CShotgun::SecondaryAttack( void ) |
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m_flNextPrimaryAttack = GetNextAttackDelay( 1.5f ); |
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m_flNextPrimaryAttack = GetNextAttackDelay( 1.5f ); |
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m_flNextSecondaryAttack = UTIL_WeaponTimeBase() + 1.5f; |
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m_flNextSecondaryAttack = UTIL_WeaponTimeBase() + 1.5f; |
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m_pPlayer->m_flNextAttack = UTIL_WeaponTimeBase() + 1.5; |
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if( m_iClip != 0 ) |
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if( m_iClip != 0 ) |
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m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + 6.0f; |
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m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + 6.0f; |
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else |
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else |
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