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Fix bigmomma node wait

hl_urbicide
Roman Chistokhodov 5 years ago committed by Andrey Akhmichin
parent
commit
54181adc8e
  1. 4
      dlls/bigmomma.cpp

4
dlls/bigmomma.cpp

@ -931,7 +931,7 @@ void CBigMomma::StartTask( Task_t *pTask )
TaskComplete(); TaskComplete();
break; break;
case TASK_WAIT_NODE: case TASK_WAIT_NODE:
m_flWait = gpGlobals->time + GetNodeDelay(); m_flWaitFinished = gpGlobals->time + GetNodeDelay();
if( m_hTargetEnt->pev->spawnflags & SF_INFOBM_WAIT ) if( m_hTargetEnt->pev->spawnflags & SF_INFOBM_WAIT )
ALERT( at_aiconsole, "BM: Wait at node %s forever\n", STRING( pev->netname ) ); ALERT( at_aiconsole, "BM: Wait at node %s forever\n", STRING( pev->netname ) );
else else
@ -1007,8 +1007,10 @@ void CBigMomma::RunTask( Task_t *pTask )
return; return;
if( gpGlobals->time > m_flWaitFinished ) if( gpGlobals->time > m_flWaitFinished )
{
TaskComplete(); TaskComplete();
ALERT( at_aiconsole, "BM: The WAIT is over!\n" ); ALERT( at_aiconsole, "BM: The WAIT is over!\n" );
}
break; break;
case TASK_PLAY_NODE_PRESEQUENCE: case TASK_PLAY_NODE_PRESEQUENCE:
case TASK_PLAY_NODE_SEQUENCE: case TASK_PLAY_NODE_SEQUENCE:

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