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@ -100,10 +100,10 @@ class CDeadCivScientist : public CDeadScientist
@@ -100,10 +100,10 @@ class CDeadCivScientist : public CDeadScientist
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public: |
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void Spawn(void); |
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static char *m_szPoses[7]; |
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static const char *m_szPoses[7]; |
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}; |
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char *CDeadCivScientist::m_szPoses[] = { "lying_on_back", "lying_on_stomach", "dead_sitting", "dead_hang", "dead_table1", "dead_table2", "dead_table3" }; |
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const char *CDeadCivScientist::m_szPoses[] = { "lying_on_back", "lying_on_stomach", "dead_sitting", "dead_hang", "dead_table1", "dead_table2", "dead_table3" }; |
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LINK_ENTITY_TO_CLASS(monster_civ_dead, CDeadCivScientist); |
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