@ -400,6 +400,9 @@ void CGonome::HandleAnimEvent(MonsterEvent_t *pEvent)
break;
case GONOME_AE_SPIT:
{
if( m_hEnemy == 0 )
return;
Vector vecSpitOffset;
Vector vecSpitDir;
@ -497,6 +497,9 @@ void CPitDrone::HandleAnimEvent(MonsterEvent_t *pEvent)
case PIT_DRONE_AE_SPIT:
spikes--;
if( spikes < 0 )