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Add linkents for strange entities which was found on some maps.
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@ -67,6 +67,7 @@ public:
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};
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};
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LINK_ENTITY_TO_CLASS( monster_barnacle, CBarnacle )
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LINK_ENTITY_TO_CLASS( monster_barnacle, CBarnacle )
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LINK_ENTITY_TO_CLASS( monster_xarnacle, CBarnacle )
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TYPEDESCRIPTION CBarnacle::m_SaveData[] =
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TYPEDESCRIPTION CBarnacle::m_SaveData[] =
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{
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{
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@ -122,6 +122,7 @@ public:
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};
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};
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LINK_ENTITY_TO_CLASS( monster_ichthyosaur, CIchthyosaur )
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LINK_ENTITY_TO_CLASS( monster_ichthyosaur, CIchthyosaur )
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LINK_ENTITY_TO_CLASS( monster_hchthyosaur, CIchthyosaur )
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LINK_ENTITY_TO_CLASS( monster_baby_ichthyosaur, CIchthyosaur )
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LINK_ENTITY_TO_CLASS( monster_baby_ichthyosaur, CIchthyosaur )
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TYPEDESCRIPTION CIchthyosaur::m_SaveData[] =
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TYPEDESCRIPTION CIchthyosaur::m_SaveData[] =
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@ -134,6 +134,7 @@ private:
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};
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};
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LINK_ENTITY_TO_CLASS( monster_leech, CLeech )
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LINK_ENTITY_TO_CLASS( monster_leech, CLeech )
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LINK_ENTITY_TO_CLASS( monster_piranha, CLeech )
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TYPEDESCRIPTION CLeech::m_SaveData[] =
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TYPEDESCRIPTION CLeech::m_SaveData[] =
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{
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{
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@ -408,9 +408,11 @@ void CSqueakGrenade::SuperBounceTouch( CBaseEntity *pOther )
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#endif
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#endif
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LINK_ENTITY_TO_CLASS( weapon_snark, CSqueak )
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LINK_ENTITY_TO_CLASS( weapon_snark, CSqueak )
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LINK_ENTITY_TO_CLASS( weapon_znark, CSqueak )
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void CSqueak::Spawn()
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void CSqueak::Spawn()
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{
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{
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pev->classname = MAKE_STRING( "weapon_snark" ); // hack to allow for old names
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Precache();
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Precache();
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m_iId = WEAPON_SNARK;
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m_iId = WEAPON_SNARK;
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SET_MODEL( ENT( pev ), "models/w_sqknest.mdl" );
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SET_MODEL( ENT( pev ), "models/w_sqknest.mdl" );
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@ -111,6 +111,7 @@ int CTentacle::g_fFlySound;
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int CTentacle::g_fSquirmSound;
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int CTentacle::g_fSquirmSound;
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LINK_ENTITY_TO_CLASS( monster_tentacle, CTentacle )
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LINK_ENTITY_TO_CLASS( monster_tentacle, CTentacle )
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LINK_ENTITY_TO_CLASS( monster_hentacle, CTentacle )
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// stike sounds
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// stike sounds
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#define TE_NONE -1
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#define TE_NONE -1
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