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@ -32,11 +32,11 @@ enum par21_e
@@ -32,11 +32,11 @@ enum par21_e
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PAR21_DEPLOY, |
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PAR21_FIRE1, |
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PAR21_FIRE2, |
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PAR21_FIRE3, |
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PAR21_FIRE3 |
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}; |
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LINK_ENTITY_TO_CLASS(weapon_par21, CPar21); |
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LINK_ENTITY_TO_CLASS(weapon_par21, CPar21) |
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//=========================================================
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@ -129,14 +129,14 @@ void CPar21::PrimaryAttack()
@@ -129,14 +129,14 @@ void CPar21::PrimaryAttack()
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if (m_pPlayer->pev->waterlevel == 3) |
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{ |
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PlayEmptySound(); |
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m_flNextPrimaryAttack = 0.15; |
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m_flNextPrimaryAttack = UTIL_WeaponTimeBase() + 0.15; |
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return; |
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} |
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if (m_iClip <= 0) |
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{ |
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PlayEmptySound(); |
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m_flNextPrimaryAttack = 0.15; |
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m_flNextPrimaryAttack = UTIL_WeaponTimeBase() + 0.15; |
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return; |
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} |
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@ -167,7 +167,7 @@ void CPar21::PrimaryAttack()
@@ -167,7 +167,7 @@ void CPar21::PrimaryAttack()
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PLAYBACK_EVENT_FULL(flags, m_pPlayer->edict(), m_usPar21, 0.0, (float *)&g_vecZero, (float *)&g_vecZero, vecDir.x, vecDir.y, 0, 0, 0, 0); |
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m_flNextPrimaryAttack = GetNextAttackDelay(0.1); |
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m_flNextPrimaryAttack = UTIL_WeaponTimeBase() + 0.1; |
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if (m_flNextPrimaryAttack < UTIL_WeaponTimeBase()) |
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m_flNextPrimaryAttack = UTIL_WeaponTimeBase() + 0.1; |
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@ -183,7 +183,7 @@ void CPar21::SecondaryAttack(void)
@@ -183,7 +183,7 @@ void CPar21::SecondaryAttack(void)
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if (m_pPlayer->pev->waterlevel == 3) |
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{ |
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PlayEmptySound(); |
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m_flNextPrimaryAttack = 0.15; |
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m_flNextPrimaryAttack = UTIL_WeaponTimeBase() + 0.15; |
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return; |
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} |
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