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@ -1524,11 +1524,11 @@ Vector CBaseEntity::FireBulletsPlayer( ULONG cShots, Vector vecSrc, Vector vecDi
@@ -1524,11 +1524,11 @@ Vector CBaseEntity::FireBulletsPlayer( ULONG cShots, Vector vecSrc, Vector vecDi
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default: |
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case BULLET_PLAYER_9MM: |
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case BULLET_PLAYER_NAIL1: |
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pEntity->TraceAttack( pevAttacker, gSkillData.plrDmg9MM, vecDir, &tr, DMG_BULLET ); |
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pEntity->TraceAttack( pevAttacker, gSkillData.plrDmg9MM, vecDir, &tr, DMG_NEVERGIB ); |
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break; |
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case BULLET_PLAYER_MP5: |
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case BULLET_PLAYER_NAIL2: |
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pEntity->TraceAttack( pevAttacker, gSkillData.plrDmgMP5, vecDir, &tr, DMG_BULLET ); |
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pEntity->TraceAttack( pevAttacker, gSkillData.plrDmgMP5, vecDir, &tr, DMG_NEVERGIB ); |
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break; |
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case BULLET_PLAYER_BUCKSHOT: |
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// make distance based!
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