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Fix compilation.
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@ -234,7 +234,6 @@ extern ParticleSystemManager* g_pParticleSystems; // LRC
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void DLLEXPORT HUD_DrawTransparentTriangles( void )
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void DLLEXPORT HUD_DrawTransparentTriangles( void )
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{
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{
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<<<<<<< HEAD
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BlackFog();
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BlackFog();
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//22/03/03 LRC: shiny surfaces
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//22/03/03 LRC: shiny surfaces
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@ -249,10 +248,7 @@ void DLLEXPORT HUD_DrawTransparentTriangles( void )
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// LRC: draw and update particle systems
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// LRC: draw and update particle systems
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g_pParticleSystems->UpdateSystems(fTime - fOldTime);
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g_pParticleSystems->UpdateSystems(fTime - fOldTime);
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#if defined( TEST_IT )
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=======
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#if TEST_IT
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#if TEST_IT
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>>>>>>> master
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// Draw_Triangles();
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// Draw_Triangles();
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#endif
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#endif
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}
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}
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