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@ -717,14 +717,7 @@ void EV_FireMP5( event_args_t *args ) |
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EV_GetGunPosition( args, vecSrc, origin ); |
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EV_GetGunPosition( args, vecSrc, origin ); |
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VectorCopy( forward, vecAiming ); |
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VectorCopy( forward, vecAiming ); |
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if( gEngfuncs.GetMaxClients() > 1 ) |
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EV_HLDM_FireBullets( idx, forward, right, up, 1, vecSrc, vecAiming, 8192, BULLET_PLAYER_MP5, 2, &g_tracerCount[idx - 1], args->fparam1, args->fparam2 ); |
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{ |
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EV_HLDM_FireBullets( idx, forward, right, up, 1, vecSrc, vecAiming, 8192, BULLET_PLAYER_MP5, 2, &g_tracerCount[idx - 1], args->fparam1, args->fparam2 ); |
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} |
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else |
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{ |
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EV_HLDM_FireBullets( idx, forward, right, up, 1, vecSrc, vecAiming, 8192, BULLET_PLAYER_MP5, 2, &g_tracerCount[idx - 1], args->fparam1, args->fparam2 ); |
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} |
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} |
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} |
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// We only predict the animation and sound
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// We only predict the animation and sound
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