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Fix par21 body passed to EV_WeaponAnimation.

poke646_vendetta
Andrey Akhmichin 2 years ago
parent
commit
4d782eab7c
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GPG Key ID: 1F180D249B0643C0
  1. 4
      cl_dll/ev_hldm.cpp

4
cl_dll/ev_hldm.cpp

@ -723,7 +723,7 @@ void EV_FirePar21( struct event_args_s *args ) @@ -723,7 +723,7 @@ void EV_FirePar21( struct event_args_s *args )
{
// Add muzzle flash to current weapon model
EV_MuzzleFlash();
gEngfuncs.pEventAPI->EV_WeaponAnimation( PAR21_FIRE1 + gEngfuncs.pfnRandomLong( 0, 2 ), 2 );
gEngfuncs.pEventAPI->EV_WeaponAnimation( PAR21_FIRE1 + gEngfuncs.pfnRandomLong( 0, 2 ), 0 );
V_PunchAxis( 0, gEngfuncs.pfnRandomFloat( -2, 2 ) );
}
@ -761,7 +761,7 @@ void EV_M203( struct event_args_s *args ) @@ -761,7 +761,7 @@ void EV_M203( struct event_args_s *args )
if( EV_IsLocal( idx ) )
{
gEngfuncs.pEventAPI->EV_WeaponAnimation( PAR21_LAUNCH, 2 );
gEngfuncs.pEventAPI->EV_WeaponAnimation( PAR21_LAUNCH, 0 );
V_PunchAxis( 0, -10 );
}

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