diff --git a/dlls/redempt/roy.cpp b/dlls/redempt/roy.cpp index 72d554bf..abf8a6d7 100644 --- a/dlls/redempt/roy.cpp +++ b/dlls/redempt/roy.cpp @@ -67,7 +67,7 @@ void CRoy::AlertSound( void ) { if( FOkToSpeak() ) { - PlaySentence( "RO_ATTACK", RANDOM_FLOAT( 2.8, 3.2 ), VOL_NORM, ATTN_IDLE ); + PlaySentence( "RO_ATTACK", RANDOM_FLOAT( 2.8f, 3.2f ), VOL_NORM, ATTN_IDLE ); } } } @@ -99,7 +99,7 @@ void CRoy::RoyFirePistol( void ) pitchShift -= 5; EMIT_SOUND_DYN( ENT( pev ), CHAN_WEAPON, "roy/ro_attack2.wav", 1, ATTN_NORM, 0, 100 + pitchShift ); - CSoundEnt::InsertSound( bits_SOUND_COMBAT, pev->origin, 384, 0.3 ); + CSoundEnt::InsertSound( bits_SOUND_COMBAT, pev->origin, 384, 0.3f ); // UNDONE: Reload? m_cAmmoLoaded--;// take away a bullet! @@ -220,7 +220,7 @@ static BOOL IsFacing( entvars_t *pevTest, const Vector &reference ) UTIL_MakeVectorsPrivate( angle, forward, NULL, NULL ); // He's facing me, he meant it - if( DotProduct( forward, vecDir ) > 0.96 ) // +/- 15 degrees or so + if( DotProduct( forward, vecDir ) > 0.96f ) // +/- 15 degrees or so { return TRUE; } @@ -277,7 +277,7 @@ void CRoy::PainSound( void ) if( gpGlobals->time < m_painTime ) return; - m_painTime = gpGlobals->time + RANDOM_FLOAT( 0.5, 0.75 ); + m_painTime = gpGlobals->time + RANDOM_FLOAT( 0.5f, 0.75f ); switch( RANDOM_LONG( 0, 2 ) ) {