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Fix xen squasher body passed to EV_WeaponAnimation.

poke646
Andrey Akhmichin 2 years ago
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commit
4ce56723a9
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GPG Key ID: 1F180D249B0643C0
  1. 2
      cl_dll/ev_hldm.cpp

2
cl_dll/ev_hldm.cpp

@ -702,7 +702,7 @@ void EV_StopPreviousXS( int idx )
gEngfuncs.pEventAPI->EV_KillEvents( idx, "events/xsspin.sc" ); gEngfuncs.pEventAPI->EV_KillEvents( idx, "events/xsspin.sc" );
gEngfuncs.pEventAPI->EV_StopSound( idx, CHAN_WEAPON, "weapons/xs_windup.wav" ); gEngfuncs.pEventAPI->EV_StopSound( idx, CHAN_WEAPON, "weapons/xs_windup.wav" );
if( EV_IsLocal( idx ) ) if( EV_IsLocal( idx ) )
gEngfuncs.pEventAPI->EV_WeaponAnimation( XS_FIRE2, 2 ); gEngfuncs.pEventAPI->EV_WeaponAnimation( XS_FIRE2, 0 );
} }
void EV_SpinXS( event_args_t *args ) void EV_SpinXS( event_args_t *args )

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