Fix #62 ligthting issue.
@ -155,10 +155,10 @@ void CEnvLight::KeyValue( KeyValueData* pkvd )
}
else if( j == 4 )
{
v /= 255;
float vf = v / 255.0f;
r *= v;
r *= vf;
g *= v;
g *= vf;
b *= v;
b *= vf;
// simulate qrad direct, ambient,and gamma adjustments, as well as engine scaling