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EXPORT CShockrifle::ClearBeams as it's used as a Think function (#140)
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@ -1360,7 +1360,7 @@ public:
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void Reload(void);
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void Reload(void);
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void WeaponIdle(void);
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void WeaponIdle(void);
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void CreateChargeEffect(void);
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void CreateChargeEffect(void);
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void ClearBeams(void);
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void EXPORT ClearBeams(void);
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virtual BOOL UseDecrement(void)
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virtual BOOL UseDecrement(void)
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{
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{
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