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Fix build.
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@ -796,16 +796,8 @@ void HUD_WeaponsPostThink( local_state_s *from, local_state_s *to, usercmd_t *cm
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// over the wire ( fixes some animation glitches )
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if( g_runfuncs && ( HUD_GetWeaponAnim() != to->client.weaponanim ) )
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{
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<<<<<<< HEAD
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int body = 2;
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=======
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int body = 0;
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//Show laser sight/scope combo
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if( pWeapon == &g_Python && bIsMultiplayer() )
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body = 1;
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>>>>>>> master
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// Force a fixed anim down to viewmodel
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HUD_SendWeaponAnim( to->client.weaponanim, body, 1 );
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}
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