From 4a4a460beb16ed4fe76c2dac0bd70c99991e0da6 Mon Sep 17 00:00:00 2001 From: Roman Chistokhodov Date: Tue, 27 Aug 2019 13:28:23 +0300 Subject: [PATCH] Update drill sergeant --- dlls/gearbox/drillsergeant.cpp | 158 ++++++++++++++++++++++++++++++--- 1 file changed, 148 insertions(+), 10 deletions(-) diff --git a/dlls/gearbox/drillsergeant.cpp b/dlls/gearbox/drillsergeant.cpp index 0e22c75e..ae372032 100644 --- a/dlls/gearbox/drillsergeant.cpp +++ b/dlls/gearbox/drillsergeant.cpp @@ -20,6 +20,7 @@ #include "cbase.h" #include "monsters.h" #include "schedule.h" +#include "defaultai.h" #include "weapons.h" #include "talkmonster.h" #include "soundent.h" @@ -32,16 +33,21 @@ public: void SetYawSpeed(void); int ISoundMask(void); virtual int ObjectCaps( void ) { return CTalkMonster::ObjectCaps() | FCAP_IMPULSE_USE; } + int Classify() { return CLASS_PLAYER_ALLY_MILITARY; } void DeathSound( void ); void PainSound( void ); + Schedule_t *GetScheduleOfType(int Type); + Schedule_t *GetSchedule(void); + void DeclineFollowing(); - void EXPORT DrillUse(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value); virtual int Save( CSave &save ); virtual int Restore( CRestore &restore ); static TYPEDESCRIPTION m_SaveData[]; + void TalkInit(); + float m_painTime; }; @@ -85,15 +91,7 @@ void CDrillSergeant::Spawn() m_afCapability = bits_CAP_HEAR | bits_CAP_TURN_HEAD | bits_CAP_DOORS_GROUP; MonsterInit(); - SetUse( &CDrillSergeant::DrillUse ); -} - -void CDrillSergeant::DrillUse(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ - if( m_useTime > gpGlobals->time ) - return; - if( pCaller != NULL && pCaller->IsPlayer() && IRelationship(pCaller) < R_DL && IRelationship(pCaller) != R_FR ) - DeclineFollowing(); + SetUse( &CTalkMonster::FollowerUse ); } void CDrillSergeant::DeclineFollowing() @@ -173,3 +171,143 @@ void CDrillSergeant::DeathSound( void ) break; } } + +void CDrillSergeant::TalkInit() +{ + CTalkMonster::TalkInit(); + + m_szGrp[TLK_ANSWER] = "DR_ANSWER"; + m_szGrp[TLK_QUESTION] = "DR_QUESTION"; + m_szGrp[TLK_IDLE] = "DR_IDLE"; + m_szGrp[TLK_STARE] = "DR_STARE"; + m_szGrp[TLK_USE] = "DR_OK"; + m_szGrp[TLK_UNUSE] = "DR_WAIT"; + m_szGrp[TLK_STOP] = "DR_STOP"; + + m_szGrp[TLK_NOSHOOT] = "DR_SCARED"; + m_szGrp[TLK_HELLO] = "DR_HELLO"; + + m_szGrp[TLK_PLHURT1] = "!DR_CUREA"; + m_szGrp[TLK_PLHURT2] = "!DR_CUREB"; + m_szGrp[TLK_PLHURT3] = "!DR_CUREC"; + + m_szGrp[TLK_PHELLO] = NULL;// UNDONE + m_szGrp[TLK_PIDLE] = NULL;// UNDONE + m_szGrp[TLK_PQUESTION] = "DR_PQUEST"; + + m_szGrp[TLK_SMELL] = "DR_SMELL"; + + m_szGrp[TLK_WOUND] = "DR_WOUND"; + m_szGrp[TLK_MORTAL] = "DR_MORTAL"; +} + +extern Schedule_t slBaFaceTarget[]; +extern Schedule_t slBaFollow[]; +extern Schedule_t slIdleBaStand[]; + +Schedule_t *CDrillSergeant::GetScheduleOfType( int Type ) +{ + Schedule_t *psched; + + switch( Type ) + { + // Hook these to make a looping schedule + case SCHED_TARGET_FACE: + // call base class default so that barney will talk + // when 'used' + psched = CTalkMonster::GetScheduleOfType( Type ); + + if( psched == slIdleStand ) + return slBaFaceTarget; // override this for different target face behavior + else + return psched; + case SCHED_TARGET_CHASE: + return slBaFollow; + case SCHED_IDLE_STAND: + // call base class default so that scientist will talk + // when standing during idle + psched = CTalkMonster::GetScheduleOfType( Type ); + + if( psched == slIdleStand ) + { + // just look straight ahead. + return slIdleBaStand; + } + else + return psched; + } + + return CTalkMonster::GetScheduleOfType( Type ); +} + +Schedule_t *CDrillSergeant::GetSchedule( void ) +{ + if( HasConditions( bits_COND_HEAR_SOUND ) ) + { + CSound *pSound; + pSound = PBestSound(); + + ASSERT( pSound != NULL ); + if( pSound && (pSound->m_iType & bits_SOUND_DANGER) ) + return GetScheduleOfType( SCHED_TAKE_COVER_FROM_BEST_SOUND ); + } + + switch( m_MonsterState ) + { + case MONSTERSTATE_COMBAT: + { + // dead enemy + if( HasConditions( bits_COND_ENEMY_DEAD ) ) + { + // call base class, all code to handle dead enemies is centralized there. + return CBaseMonster::GetSchedule(); + } + + // always act surprized with a new enemy + if( HasConditions( bits_COND_NEW_ENEMY ) && HasConditions( bits_COND_LIGHT_DAMAGE ) ) + return GetScheduleOfType( SCHED_SMALL_FLINCH ); + + if( HasConditions( bits_COND_HEAVY_DAMAGE ) ) + return GetScheduleOfType( SCHED_TAKE_COVER_FROM_ENEMY ); + } + break; + case MONSTERSTATE_ALERT: + case MONSTERSTATE_IDLE: + if( HasConditions( bits_COND_LIGHT_DAMAGE | bits_COND_HEAVY_DAMAGE ) ) + { + // flinch if hurt + return GetScheduleOfType( SCHED_SMALL_FLINCH ); + } + + if( m_hEnemy == 0 && IsFollowing() ) + { + if( !m_hTargetEnt->IsAlive() ) + { + // UNDONE: Comment about the recently dead player here? + StopFollowing( FALSE ); + break; + } + else + { + if( HasConditions( bits_COND_CLIENT_PUSH ) ) + { + return GetScheduleOfType( SCHED_MOVE_AWAY_FOLLOW ); + } + return GetScheduleOfType( SCHED_TARGET_FACE ); + } + } + + if( HasConditions( bits_COND_CLIENT_PUSH ) ) + { + return GetScheduleOfType( SCHED_MOVE_AWAY ); + } + + // try to say something about smells + TrySmellTalk(); + break; + default: + break; + } + + return CTalkMonster::GetSchedule(); +}