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Do not give item_suit and item_battery.

visitors
Night Owl 7 years ago
parent
commit
481f56a566
  1. 2
      dlls/items.cpp
  2. 4
      dlls/player.cpp

2
dlls/items.cpp

@ -68,7 +68,7 @@ void CWorldItem::Spawn( void ) @@ -68,7 +68,7 @@ void CWorldItem::Spawn( void )
pEntity = CBaseEntity::Create( "item_security", pev->origin, pev->angles );
break;
case 45: // ITEM_SUIT:
pEntity = CBaseEntity::Create( "item_suit", pev->origin, pev->angles );
pEntity = CBaseEntity::Create( "item_bodyarmour", pev->origin, pev->angles );
break;
}

4
dlls/player.cpp

@ -3439,8 +3439,8 @@ void CBasePlayer::CheatImpulseCommands( int iImpulse ) @@ -3439,8 +3439,8 @@ void CBasePlayer::CheatImpulseCommands( int iImpulse )
break;
case 101:
gEvilImpulse101 = TRUE;
GiveNamedItem( "item_suit" );
GiveNamedItem( "item_battery" );
// GiveNamedItem( "item_suit" );
// GiveNamedItem( "item_battery" );
GiveNamedItem( "weapon_crowbar" );
GiveNamedItem( "weapon_9mmhandgun" );
GiveNamedItem( "ammo_9mmclip" );

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