mirror of
https://github.com/YGGverse/hlsdk-portable.git
synced 2025-01-24 13:44:22 +00:00
commit
471b68f825
@ -7,7 +7,7 @@ set PATH=%MSVCDir%\VC98\Bin;%MSVCDir%\Common\MSDev98\Bin\;%PATH%
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echo -- Compiler is MSVC6
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echo -- Compiler is MSVC6
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set XASH3DSRC=..\..\Xash3D_original
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set XASH3DSRC=..\..\Xash3D_original
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set INCLUDES=-I../common -I../engine -I../pm_shared -I../game_shared -I../public -I../external -I../dlls -I../utils/false_vgui/include
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set INCLUDES=-I. -I../common -I../engine -I../pm_shared -I../game_shared -I../public -I../external -I../dlls -I../dlls/gearbox -Igearbox -I../utils/false_vgui/include
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set SOURCES=../dlls/crossbow.cpp ^
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set SOURCES=../dlls/crossbow.cpp ^
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../dlls/crowbar.cpp ^
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../dlls/crowbar.cpp ^
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../dlls/egon.cpp ^
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../dlls/egon.cpp ^
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@ -22,11 +22,22 @@ set SOURCES=../dlls/crossbow.cpp ^
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../dlls/squeakgrenade.cpp ^
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../dlls/squeakgrenade.cpp ^
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../dlls/tripmine.cpp ^
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../dlls/tripmine.cpp ^
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../dlls/glock.cpp ^
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../dlls/glock.cpp ^
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../dlls/gearbox/displacer.cpp ^
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../dlls/gearbox/knife.cpp ^
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../dlls/gearbox/eagle.cpp ^
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../dlls/gearbox/grapple.cpp ^
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../dlls/gearbox/m249.cpp ^
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../dlls/gearbox/penguin.cpp ^
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../dlls/gearbox/pipewrench.cpp ^
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../dlls/gearbox/shockrifle.cpp ^
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../dlls/gearbox/sniperrifle.cpp ^
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../dlls/gearbox/sporelauncher.cpp ^
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ev_hldm.cpp ^
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ev_hldm.cpp ^
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hl/hl_baseentity.cpp ^
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hl/hl_baseentity.cpp ^
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hl/hl_events.cpp ^
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hl/hl_events.cpp ^
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hl/hl_objects.cpp ^
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hl/hl_objects.cpp ^
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hl/hl_weapons.cpp ^
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hl/hl_weapons.cpp ^
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gearbox/hud_nightvision.cpp ^
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ammo.cpp ^
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ammo.cpp ^
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ammo_secondary.cpp ^
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ammo_secondary.cpp ^
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ammohistory.cpp ^
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ammohistory.cpp ^
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@ -45,7 +45,7 @@ extern DLL_GLOBAL BOOL g_fGameOver;
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extern DLL_GLOBAL int g_iSkillLevel;
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extern DLL_GLOBAL int g_iSkillLevel;
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extern DLL_GLOBAL ULONG g_ulFrameCount;
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extern DLL_GLOBAL ULONG g_ulFrameCount;
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char *GetTeamName( int team );
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const char *GetTeamName( int team );
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extern void CopyToBodyQue( entvars_t* pev );
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extern void CopyToBodyQue( entvars_t* pev );
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extern int giPrecacheGrunt;
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extern int giPrecacheGrunt;
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@ -7,8 +7,54 @@ set PATH=%MSVCDir%\VC98\Bin;%MSVCDir%\Common\MSDev98\Bin\;%PATH%
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echo -- Compiler is MSVC6
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echo -- Compiler is MSVC6
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set XASH3DSRC=..\..\Xash3D_original
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set XASH3DSRC=..\..\Xash3D_original
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set INCLUDES=-I../common -I../engine -I../pm_shared -I../game_shared -I../public
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set INCLUDES=-I. -I../common -I../engine -I../pm_shared -I../game_shared -I../public -Igearbox
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set SOURCES=agrunt.cpp ^
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set SOURCES=gearbox/blkop_apache.cpp ^
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gearbox/blkop_osprey.cpp ^
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gearbox/cleansuit_scientist.cpp ^
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gearbox/ctf_gamerules.cpp ^
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gearbox/ctf_items.cpp ^
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gearbox/ctf_powerups.cpp ^
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gearbox/displacer.cpp ^
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gearbox/drillsergeant.cpp ^
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gearbox/eagle.cpp ^
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gearbox/fgrunt.cpp ^
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gearbox/func_tank_of.cpp ^
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gearbox/gearbox_effects.cpp ^
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gearbox/gearbox_triggers.cpp ^
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gearbox/gearbox_utils.cpp ^
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gearbox/generic_items.cpp ^
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gearbox/geneworm.cpp ^
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gearbox/gonome.cpp ^
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gearbox/grapple_tonguetip.cpp ^
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gearbox/grapple.cpp ^
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gearbox/houndeye_dead.cpp ^
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gearbox/islave_dead.cpp ^
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gearbox/knife.cpp ^
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gearbox/loader.cpp ^
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gearbox/m249.cpp ^
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gearbox/massn.cpp ^
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gearbox/nuclearbomb.cpp ^
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gearbox/op4mortar.cpp ^
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gearbox/otis.cpp ^
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gearbox/penguin.cpp ^
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gearbox/pipewrench.cpp ^
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gearbox/pitdrone.cpp ^
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gearbox/pitworm.cpp ^
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gearbox/recruit.cpp ^
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gearbox/ropes.cpp ^
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gearbox/shock.cpp ^
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gearbox/shockrifle.cpp ^
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gearbox/shockroach.cpp ^
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gearbox/skeleton.cpp ^
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gearbox/sniperrifle.cpp ^
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gearbox/spore_ammo.cpp ^
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gearbox/sporegrenade.cpp ^
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gearbox/sporelauncher.cpp ^
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gearbox/strooper.cpp ^
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gearbox/voltigore.cpp ^
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gearbox/zombie_barney.cpp ^
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gearbox/zombie_soldier.cpp ^
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agrunt.cpp ^
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airtank.cpp ^
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airtank.cpp ^
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aflock.cpp ^
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aflock.cpp ^
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animating.cpp ^
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animating.cpp ^
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@ -34,7 +34,7 @@ This contains the Flag entity information for the Half-Life : Opposing force CTF
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extern int gmsgCTFMsgs;
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extern int gmsgCTFMsgs;
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extern char* GetTeamName(int team);
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extern const char* GetTeamName(int team);
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/*****************************************************
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/*****************************************************
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@ -287,7 +287,7 @@ void CBlowerCannon::BlowerCannonThink( void )
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{
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{
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CBaseEntity *pTarget = GetNextTarget();
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CBaseEntity *pTarget = GetNextTarget();
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if( pTarget && pTarget->IsAlive() )
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if( pTarget )
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{
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{
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Vector direction = pTarget->pev->origin - pev->origin;
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Vector direction = pTarget->pev->origin - pev->origin;
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direction.z = m_iZOffSet + pTarget->pev->origin.z - pev->origin.z;
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direction.z = m_iZOffSet + pTarget->pev->origin.z - pev->origin.z;
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