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@ -319,7 +319,6 @@ public: |
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virtual void PrimaryAttack( void ) { return; } // do "+ATTACK"
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virtual void PrimaryAttack( void ) { return; } // do "+ATTACK"
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virtual void SecondaryAttack( void ) { return; } // do "+ATTACK2"
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virtual void SecondaryAttack( void ) { return; } // do "+ATTACK2"
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virtual void Reload( void ) { return; } // do "+RELOAD"
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virtual void Reload( void ) { return; } // do "+RELOAD"
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virtual void WeaponTick() {} // Always called at beginning of ItemPostFrame. - Solokiller
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virtual void WeaponIdle( void ) { return; } // called when no buttons pressed
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virtual void WeaponIdle( void ) { return; } // called when no buttons pressed
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virtual int UpdateClientData( CBasePlayer *pPlayer ); // sends hud info to client dll, if things have changed
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virtual int UpdateClientData( CBasePlayer *pPlayer ); // sends hud info to client dll, if things have changed
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virtual void RetireWeapon( void ); |
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virtual void RetireWeapon( void ); |
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@ -639,8 +638,8 @@ public: |
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void SecondaryAttack( void ); |
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void SecondaryAttack( void ); |
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BOOL Deploy( ); |
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BOOL Deploy( ); |
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void Reload( void ); |
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void Reload( void ); |
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void WeaponTick(); |
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void WeaponIdle( void ); |
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void WeaponIdle( void ); |
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void ItemPostFrame( void ); |
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int m_fInReload; |
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int m_fInReload; |
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float m_flNextReload; |
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float m_flNextReload; |
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int m_iShell; |
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int m_iShell; |
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