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@ -107,13 +107,6 @@ void CBaseEntity::UpdateOnRemove( void )
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if( pev->globalname )
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gGlobalState.EntitySetState( pev->globalname, GLOBAL_DEAD );
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// tell owner ( if any ) that we're dead.This is mostly for MonsterMaker functionality.
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//Killtarget didn't do this before, so the counter broke. - Solokiller
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if( CBaseEntity* pOwner = pev->owner ? Instance( pev->owner ) : 0 )
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{
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pOwner->DeathNotice( pev );
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}
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}
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// Convenient way to delay removing oneself
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