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@ -23,17 +23,16 @@
@@ -23,17 +23,16 @@
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#include "func_break.h" |
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#include "shake.h" |
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#define RANDOM_SHAKE_REFIRE_MIN 8 |
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#define RANDOM_SHAKE_REFIRE_MAX 15 |
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// pev->scale is amplitude
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// pev->dmg_save is frequency
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// pev->dmg_take is duration
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// pev->dmg is radius
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// radius of 0 means all players
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// NOTE: UTIL_ScreenShake() will only shake players who are on the ground
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enum |
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{ |
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SHAKE_TYPE_SMALL = 0, |
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SHAKE_TYPE_MEDIUM, |
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SHAKE_TYPE_HUGE, |
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SHAKE_TYPE_COUNT, |
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}; |
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#define SF_SHAKE_TYPE_SMALL 0x0001 |
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#define SF_SHAKE_TYPE_MEDIUM 0x0002 |
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#define SF_SHAKE_TYPE_HUGE 0x0004 |
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// ==========================================
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// Code changes for- Night at the Office:
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@ -46,64 +45,97 @@ enum
@@ -46,64 +45,97 @@ enum
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// the duration is random and the delay between fires is also
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// random.
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class CRandomShake : public CShake |
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class CRandomShake : public CBaseDelay |
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{ |
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public: |
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void Spawn(void); |
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void Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value); |
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void Spawn(); |
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void Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ); |
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void KeyValue( KeyValueData *pkvd ); |
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void Shake(); |
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void EXPORT RandomThink(void); |
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inline float Amplitude() { return pev->scale; } |
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inline float Frequency() { return pev->dmg_save; } |
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inline float Duration() { return pev->dmg_take; } |
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inline float Radius() { return pev->dmg; } |
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virtual int ObjectCaps(void) { return CBaseEntity::ObjectCaps() & ~FCAP_ACROSS_TRANSITION; } |
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inline void SetAmplitude( float amplitude ) { pev->scale = amplitude; } |
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inline void SetFrequency( float frequency ) { pev->dmg_save = frequency; } |
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inline void SetDuration( float duration ) { pev->dmg_take = duration; } |
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inline void SetRadius( float radius ) { pev->dmg = radius; } |
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void EXPORT ShootThink(); |
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int m_iShakeCount; |
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}; |
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LINK_ENTITY_TO_CLASS(env_random_shake, CRandomShake); |
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LINK_ENTITY_TO_CLASS( env_random_shake, CRandomShake ) |
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void CRandomShake::Spawn() |
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{ |
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pev->solid = SOLID_NOT; |
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pev->movetype = MOVETYPE_NONE; |
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pev->effects = 0; |
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pev->frame = 0; |
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SetRadius( 0 ); |
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SetDuration( RANDOM_LONG( 2, 8 ) ); |
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m_iShakeCount = 10; |
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if( m_flDelay == 0.0f ) |
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m_flDelay = 0.1f; |
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SetAmplitude( 4.0f ); |
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if( pev->spawnflags & SF_SHAKE_TYPE_SMALL ) |
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SetAmplitude( RANDOM_FLOAT( 1.0f, 5.0f ) ); |
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void CRandomShake::Spawn(void) |
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if( pev->spawnflags & SF_SHAKE_TYPE_MEDIUM ) |
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SetAmplitude( RANDOM_FLOAT( 4.0f, 10.0f ) ); |
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if( pev->spawnflags & SF_SHAKE_TYPE_HUGE ) |
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SetAmplitude( RANDOM_FLOAT( 8.0f, 16.0f ) ); |
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} |
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void CRandomShake::KeyValue( KeyValueData *pkvd ) |
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{ |
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CShake::Spawn(); |
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if( FStrEq( pkvd->szKeyName, "frequency" ) ) |
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{ |
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SetFrequency( atof( pkvd->szValue ) ); |
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pkvd->fHandled = TRUE; |
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} |
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else |
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CBaseDelay::KeyValue( pkvd ); |
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} |
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SetThink(NULL); |
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void CRandomShake::Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ) |
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{ |
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SetThink( &CRandomShake::ShootThink ); |
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pev->nextthink = gpGlobals->time; |
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} |
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void CRandomShake::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) |
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void CRandomShake::Shake() |
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{ |
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SetThink(&CRandomShake::RandomThink); |
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UTIL_ScreenShake( pev->origin, Amplitude(), Frequency(), Duration(), Radius() ); |
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pev->nextthink = gpGlobals->time + RANDOM_FLOAT(RANDOM_SHAKE_REFIRE_MIN, RANDOM_SHAKE_REFIRE_MAX); |
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EMIT_GROUPNAME_SUIT( ENT( pev ), "FRAGILE" ); |
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} |
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void CRandomShake::RandomThink(void) |
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void CRandomShake::ShootThink() |
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{ |
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pev->nextthink = gpGlobals->time + RANDOM_FLOAT(RANDOM_SHAKE_REFIRE_MIN, RANDOM_SHAKE_REFIRE_MAX); |
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m_flDelay = RANDOM_FLOAT( 9.0f, 24.0f ); |
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int amplitude, frequency, duration; |
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pev->nextthink = gpGlobals->time + m_flDelay; |
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switch (RANDOM_LONG(0, SHAKE_TYPE_COUNT - 1)) |
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{ |
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default: |
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case SHAKE_TYPE_SMALL: |
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amplitude = RANDOM_LONG(2, 3); |
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frequency = RANDOM_LONG(20, 40); |
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duration = RANDOM_FLOAT(2, 4); |
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break; |
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case SHAKE_TYPE_MEDIUM: |
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amplitude = RANDOM_LONG(3, 5); |
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frequency = RANDOM_LONG(40, 80); |
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duration = RANDOM_FLOAT(4, 6); |
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break; |
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case SHAKE_TYPE_HUGE: |
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amplitude = RANDOM_LONG(5, 10); |
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frequency = RANDOM_LONG(80, 100); |
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duration = RANDOM_FLOAT(6, 8); |
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break; |
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} |
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Shake(); |
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SetAmplitude(amplitude); |
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SetFrequency(frequency); |
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SetDuration(duration); |
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if( --m_iShakeCount <= 0 ) |
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{ |
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m_iShakeCount += 10; |
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UTIL_ScreenShake(pev->origin, Amplitude(), Frequency(), Duration(), 0); |
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pev->nextthink = gpGlobals->time; |
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} |
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} |
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