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@ -400,13 +400,6 @@ void CBaseToggle::LinearMove( Vector vecDest, float flSpeed ) |
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// divide vector length by speed to get time to reach dest
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// divide vector length by speed to get time to reach dest
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float flTravelTime = vecDestDelta.Length() / flSpeed; |
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float flTravelTime = vecDestDelta.Length() / flSpeed; |
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if( flTravelTime < 0.05f ) |
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{ |
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UTIL_SetOrigin( pev, m_vecFinalDest ); |
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LinearMoveDone(); |
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return; |
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} |
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// set nextthink to trigger a call to LinearMoveDone when dest is reached
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// set nextthink to trigger a call to LinearMoveDone when dest is reached
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pev->nextthink = pev->ltime + flTravelTime; |
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pev->nextthink = pev->ltime + flTravelTime; |
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SetThink( &CBaseToggle::LinearMoveDone ); |
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SetThink( &CBaseToggle::LinearMoveDone ); |
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