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fix rpg damage

clcampaign
RAINBOW2000 8 years ago
parent
commit
43b7ea9531
  1. 6
      dlls/rpg.cpp

6
dlls/rpg.cpp

@ -459,14 +459,14 @@ void CRpg::PrimaryAttack()
SendWeaponAnim( RPG_FIRE2 + 1 - gun ); SendWeaponAnim( RPG_FIRE2 + 1 - gun );
m_iClip--; m_iClip--;
m_flNextPrimaryAttack = UTIL_WeaponTimeBase() + 0.25; m_flNextPrimaryAttack = UTIL_WeaponTimeBase() + 0.35;
m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + 0.25; m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + 0.35;
gun = !gun; gun = !gun;
} }
else else
{ {
PlayEmptySound(); PlayEmptySound();
m_flNextPrimaryAttack = UTIL_WeaponTimeBase() + 0.2; m_flNextPrimaryAttack = UTIL_WeaponTimeBase() + 0.3;
} }
UpdateSpot(); UpdateSpot();
} }

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